RIP Fire Mage in SL

Greater Pyroblast: Hurls an immense fiery boulder that deals up to 35% of the target’s total health in Fire damage.

Cooldown changed from None to 15 sec cooldown

No bracers
No lucid minor

Yikes!

good.

remember when your actual pyroblast did relevant dmg ?
probably only boomers do, what does that mean I am a boomer ?

Ye Pyroblast in Classic was basically Gpie with 0 cd except it did nearly all of your health, the good ol’days!

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I mean pyroblast was pretty meaty up until what ? WoD ?

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We are also losing Temporal Shield and Invisibility. According to alpha they are now Arcane only. We get Frost and Fire Wards instead…

Are these people at Blizz sure what they are doing?

If melee uptime and snares arent nerfed Mages will be awkward Class. So much have changed after Cata.

until cata, in wotlk u could still 1-2 hit, in cata u started having less dmg from those spells and going for the big combustion setups, and then mop changed it again

It’s only temp we’re losing. Invis was a tooltip bug and is still in the game for all specs afaik.

fire mage without gp will just hit like a wet noodle

and since combustion wont be as strong without lucid/wrists i wonder how they are going to compensate for that

personnally, i really hate the gp spam even if it’s strong, glad they nerfed it
now give us something back to make us relevant please

According to wowhead it is indeed gone for fire and frost.

Mages looking atrocious for pvp in shadowlands. NEED major changes and additions to tollkit.

“note this is a spell diff error and the ability is still available to all three specializations (verified in-game)” https://www.wowhead.com/news=312241/shadowlands-alpha-build-34137-class-abilities-covenant-abilities-and-spell-chang

Well, yeah I see it now, good. Temporal shield removal is a joke though. If they dont want mages to have neither mobility, nor control, nor much burst, they at least need survivability. Of course mages SHOULD have burst/control, mobility and then survivability, in that order.

I agree, but it was introduced because fire was a wet noodle outside combustion, and without major changes it still will be.

Mages looking worse than ever, no doubt. I won´t even play mine as things stand.

Good news for everyone who wasn’t a bad mage being propped up by absurdly powerful abilities.

It’s kind of funny watching these people flail and panic over the prospect of losing greater pyro and shimmer, as if mages didn’t just have one blink for about 10 years…

I imagine the re-rolls will be of biblical proportions if those changes go through.

Here’s hoping!

I haven’t seen people flair or panic yet, if there is one lesson you could take from wow history it’s that there is always a mage spec that is viable in pvp.

And you can hardly call mages who play with greater pyro all baddies, in the last method mayhem which hosted the best players and teams from NA and EU almost every fire mage used greater pyro except Raiku who played frost or the kindling/firestarter build.

So the main issue is not greater pyro going away or having a cooldown, it’s the fact fire mage loses the effects from mechagon bracers and lucid minor without any changes to the spec that help fluid out the rotation by speeding up the fireblast cooldown which makes fire mage really fun to play at the moment.

So the issues is deeper then just having greater pyro or not, it’s more like a fundamental specialization issue that will make fire either super clunky and slow to play or not, depending on what blizzard will change in the upcoming alpha builds.

2 Likes

It´s not like greater pyro didn´t have drawbacks…like i don´t know, an eternity of a cast and a lengthy travel time? Still a badly designed ability, but come on, it´s not absurdly powerful more than against players who forgot their interrupt button in the spell book

u interapt gp = free poly -> gp

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You can say the same for every spell not in the arcane tree. Not like you are dead after 1 gpyro. There is still trinket + other defensives and ccs. It´s not aeasy for a mage to spam gpyros in a melees face exactly.

I hope they remove it anyway, mostly because it´s unfun, but also because bad players complain about it being op, it´s annoying.

The encounter design wasn’t as movement-heavy for these 10 years and melee had less gapclosers back then, though. So, while I am indifferent about greater pyro as I didn’t like the spell too much and would rather have the damage baked into the base spec, the shimmer change might hurt us quite a bit in the long run. Not to mention that we used to have blazing speed that doesn’t look like it’s going to make a comeback any time soon…

Also that. The spec heavily relies on having both of these things, especially in PvE. The loss of these will hurt our damage a lot.

I completely agree there is way too much mobility due to pve encounter design. The ramifications for pvp have been disastrous because of it, giving birth to abilities like shimmer.

Two wrongs don’t make a right though, and I would rather see Blizzard calm it down with all the ground effects and dial back melee mobility. Being a caster in pvp right now is no fun at all, and kiting is pretty much a thing of the past.

I mained mage for my first 5 years of WoW and for what it’s worth, I value the ability to blink out of stuns higher than blinking twice. And so I would not lose any sleep over losing Shimmer as an ability, provided there are accompanying melee changes.

There! Fixed that fer ya! No charge. :slight_smile: