Rip Rshams - Grievous

Guess i’m not healing this week. At least ele is fun

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I’ll probably do my one key. With cloudburst and high tide you stand a chance, but the group needs to work with you.

In grevious the group always needs to work with you. A lazy group that just keeps taking unneeded damage and even doesn’t bring food / keeps pulling whilst group is untopped…rip! :slight_smile: But grevious is always a pain to heal, I take it next week is explosive, that is an affix I tend to skip on the DPS :slight_smile:

It’s not too bad provided the team keep you in mind and/or you aren’t looking to mega-push.

  • Not pulling until you’ve cleared people’s stacks.
  • As little melee DPS as possible and/or one’s who make sure not to go ham, pull aggro and take unnecessary damage.
  • Eat after pulls if someone else is low and needs healing spam. Always fun when the tank has full stacks and on low health and other people just stand there letting their own stacks mount up while not doing anything.
  • Tank watches your mana.

Mana is the big issue for me as you have to heal more than necessary, so if you are going to take a melee, won’t hurt to have a Retri Paladin to throw Wisdom on you and assist with healing if necessary. Same can be said for Prot Paladins seeing as HoL and FoL can be a big help. Yes, Prot War is the meta right now but you’ll likely be more comfortable with a self-sustaining tank.

If you ARE pushing then… Well… Resto Shaman is more of a raid healer than M+ healer right now, so the sad reality is you’re almost always better off with something else until this changes.

I’d be happy if the stacks clear outside combat, would save much issues.

Haven’t done one on this shaman yet, but my main has done a few in the past…never fun :slight_smile: . He used to skip these weeks, unless it was with friends just to get a key done.

What is a recommended talent setup though for this affix?

What is a recommended talent setup though for this affix?
I play it nearly with my raid talents, unleash life + cloudburst + high tide.
Even if high tide is off a chainheal buffed with UL will provide quite some healing for the whole group and usually feed enough into cloudburst to top off the group.

Without cloudburst i feel that some situations become unrecoverable when the tank gets hit hard, runs 4 stacks and the group drops as well and starts collecting stacks. Spamming chain heal is too slow then.

I still limit myself to lower keys and usually do only the absolute minimum, this week a 10 and 11.

Did a relatively comfortable 7 King’s Rest earlier, only because:

  • Mage for INT.
  • Druid DPS to assist with healing.
  • Monk DPS to assist with healing.
  • Prot Paladin to assist with healing. Prot Paladin in general is just a god-send given HoP, FoL, LoH, and Bubble-Cancel if absolutely desperate, so they have options for both themselves and the team, whereas any non-sustain tank that relies on you entirely (eg. Warriors) will have to eat quite often (if they aren’t just plain dead).
  • Politely mentioning to everyone to be super, duper mindful of stacks (heal/eat between pulls if required) and to keep eyes on my mana.

Even with people pitching in, there were far too many situations that required Surge-mashing. Riptide-Wave is slower/efficient but you’d have to smash out a lot if you didn’t have aid, and spewing out HSurge is just asking for your mana to go down the toilet.


As for TALENTS:

Pretty much EVERYTHING on the left-side of the talent page is what I take. It could be improved but it’s what I’m used to and most comfortable with.

  • Improved Torrent just seems logical. It’s one of the most utilized buttons for topping people, adding +HP, or buffing your other heals, so I see no reason not to pep it with +30% initial healing (even if the initial heal itself isn’t major to begin with). It can be swapped for Unleash Life if preferred but I like having that little bit of pep for RT as it’s mobile and partially spammable, especially as I have two of them (see below).

  • Echo of the Elements (yes, give me two Riptides, HS Totem and Lava Burst, thank you).

  • Spirit Wolf (because screw healing myself when I can wolf-heal via Azerite Traits and pre-emptively tank mechanics by just going wolf for a few seconds).

  • Ancestral Vigor - No brainer.

  • Nature’s Guardian - partially because the other options aren’t very usable and this one compliments Spirit Wolf to give you relatively passive defensives.

  • Flash Flood - I see no reason not to take it. Combination of multiple Riptides improving the next heal thus making the following one quicker to cast by 20%. Cloudburst on a 30sec cooldown and having to be charged is far less consistent, even if it can be a better safety net.

  • High Tide - Normally I took Wellspring seeing as you have a more on-demand full-party (consistent) heal option, whereas Chain Heal always can and always will be a bit inconsistent, yet when you have High Tide and no healing reduction from bounces (for two of them), you can pump out some impressive burst-healing in a pinch if people aren’t all over the place. It often provides the biggest / most noticable ‘oomph’ to healthbars of most things in my kit, so I lean more towards that than Wellspring these days, though I still miss having the low-CD targettable / large / long-range AoE for when I absolutely want to heal everybody at once.

That’s just how I roll. I could swap the first talent for Unleash Life just to have another on-demand button but I like the above as it’s very compact and compliments itself nicely without having too many new buttons or mechanical concerns.

Its not as bad as people make you think. Its harder than other affixes but still perfectly doable.
Maybe you wont push above 20’s without a very good group, but on the other hand, even with easier affixes you won’t do above 20 without a good group.

To reply to Bysonosyss, the talents depends a lot on which key leve you’re doing. As soon as you get above 15 you need to go with other talents otherwise you won’t be able to maintain the party.

You really need to have Undulation to spam the tanker with HS because he’s going to need it. Spirit Wolf is good, but capacitator totem is just better to be able to do “aoe interrupts (stuns)” and to give you those few seconds to top a party (just be sure you don’t do it when mobs are dying otherwise sanguine will kill you).

Nature’s Guardian is really not that good for this affixes. You’ll spend a lot of time moving because the tanker will always be pulling the mobs ahead to not get sanguine so you’ll need to have Spiritwalker’s Grace in cooldown almost the entire time.

And for the last one, Flash Flood is for me the go to talent for almost all affixes, except this week, for this week you truly truly need to have cloud burst totem otherwise you’ll spam so many CH’s that you’ll be OOM in every single pack.

Well mine is more of a general-purpose look at things. I like to PvP, like to do dungeons and M+, probably some LFR’s - for raiding I’d definitely tweak it, and for anything up to 10 or beyond I’d have to tweak it even more, but the above is what I’m comfy with in general practice.

I took your advice and brought Undulation along for a +7 AD. Certainly helped (I mean, as said, the initial heal on Riptide/Torrent isn’t going to break the healing bank, so I don’t mind swapping that - more for mobile healing in PvP).

I really, really like Spirit Wolf to remove one healing target from the equation (you can passively tank grievious up to a point) and just to allow that to heal you between pulls while you focus other people, but took Capacitor Totem anyway. Honestly, shorter CD is handy but the packs die so fast with a decent team (and often have no use in most boss-fights) that I’d still rather keep Spirit Wolf.

About to do a +9 KR and will take Cloudburst.

Got a video of the before-build and if this doesn’t go atrociously then I’ll upload one of the after-build for comparative viewing.

Spirit Wolf is ok, specially for lower key’s where it even might be the better talent because as you say, it helps on the passive healing.

Cloudburst is a must, but don’t just try it and discard it. Use it, get used to it. I’m pretty sure that in the first runs you won’t feel much of a difference and you’ll think that the talent is week, but trust me, as you start getting used to it you start making your life much easier as a healer :slight_smile:

If you want i’m starting to upload some videos of M+ runs with Resto Shaman: https://www.youtube.com/channel/UCPZl8jz33o7jMy2Za_d8X5w

If you have any doubts feel free to msg me and i’ll gladly give you some hints / help :slight_smile:

Appreciated, but I’m alright. Not saying I can’t improve but a lot of the issues I’ve faced have been to do with PUG’s rather than my play (and I don’t say that to deflect or blame - when I know it’s me I always start researching for improvements). The only thing I’m truly guilty of is picking middle-ground / multi-purpose builds and not tweaking them per-dungeon/affix.

I can see the merit behind Cloudburst - having two on a steady rotation for added AoE healing is handy for sure, especially Grievous/Sanguine. I still like Flash Flood and would probably prefer that on non-AoE affixes.

I personally love the combo with Flash Food and High Tide.

What I tend to do, esp with high dmg, is “Riptide” (for Tidal Wave) “Healing Surge”(Flash Food) “Chain Heal” (Again Tidal Wave) “Healing Surge”(Flash Food) “Chain H…”.

Man that really gets group up fast af!!! :slight_smile: Sorry no Cloud Burst for me in dungeons!!!

idd man resto so good grievce moment get low up full again would sey shaman relly good for it lower target more heal

That is a trap mentality which doesn’t consider the fact that Mastery cuts itself off after those heals - and is practically non-existent when it comes to topping people up. Grievious is not made easier by a Resto Shaman’s mastery effect. You can usually smash a health bar back to relatively healthy status with a full mastery heal, but will still be mashing heals to get the person above 90% (where Mastery will have no effect whatsoever).

In AoE situations, even with Cloudburst, you’ll often be expending a lot of Chain Heals one way or another - and that is a good way to have your manabar go on holiday.

treu treu still mastery rellly good u cen get group up no time if player eat after ech peck

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