RLP and TJS make me want to quit healing

Yep, worst dungeons to heal ever. I’ve always played healer, and it’s fun, I like being the team « savior ». Evoker is hella fun too. But lately I’m not having fun.
I’m not perfect, I make mistakes, I’m still learning the class, but f* RLP is just stress from seocnd 1 to the end. Everywhere a wipe risk, aoe healing, ST healing, stuff to kick, cc, avoid… Wether it’s tyrannical or fortified I’m NOT having fun. And to those who will say I just complain cause it’s hard : just try healing this hell of a dungeon. Better yet, try healing it with people who don’t have a clue what’s happening and then accuse the healer. Cause it’s easier than doing ccs and using defs, you see. I just quit the game, a few minutes ago, after I left a 22 that left like 24. I’ve healing RLP fortified yesterday and it felt normal, but this group seemed to hova no versa, and when I asked, the lock said « 8% avoidance » … Then the sham whisped me some insulting stuff.
This insulting happens almost all the time on depletes. And you know what? Yeah I made mistakes, but PEOPLE ALL DO. And usually when a group is using defs, surviving well, using ccs, we time. Thoughts? maybe it’s not the healer’s fault…
And again, maybe it’s the dungeon that is freaking OVERTUNED. Add some spicy affixes to that and we’re gucci.
This dungeon is too heal demanding, and for someone that loves healing, it should mean something. I never get a break, it’s inferno after the other, tanks who roll on keyboard not watching me ask for regen, or being simply oom. Even the last boss is hell, with 3 people to heal within 2 seconds of recieving the flame debuff or it’s a wipe.
Add to that the way people always keep accusing the healer, insulting them, saying we don’t kick enough, all the while we use twice as much def cds as the others, I just don’t want to step foot in that instance again. And just because people who are amazing players, who use vocals and have been playing with eachother for a long time time 26+ doesn’t mean it’s okay. Pugging is hell, not just because of the depletes but because of the attitude, the toxicity, the insults, the ignorant « learn to heal » while standing in sh*t, not using defs, potions, ccs, etc…

And TJS? Well, between druids and shams and mages who don’t take the decurse, or use it after the debuff has killed someone, people who don’t kick the important stuff, people who stand in sh*t, war tanks that are super useless in third boss, people padding on explosive adds and then getting OS saying « heal?? »… Well, you get the point. I could heal it if 80% of the abilities didn’t OS you, but they do.

Halls of Valor is hard, very hard on tyrannical, but I still enjoy it, I get to use my dps spells, ccs, kicks and still get to heal, whereas in RLP all I do for 90% of the dungeon is heal heal heal, and it’s not even enough. I make efforts, I watch guides, I try different talents and stats, I don’t just sit on my but saying it’s hard.
Usually the fun in dungeons is playing mechanics the best way possible, even perfectly. Like AV’s first boss, HOV’s Fenryr, AA’s bird and tree bosses… The first boss of RLP is okay in that way, but the others are just pain. I mean, even the mobs before last boss are a huge annoyance. I’m not talking about the storms or the kicks, but about these idiot smallies that stop you from casting when they’re about to jump on you and mostly this damage all melees take from the thunder crushes (or some name like that), then a stackable debuff… Seriously, that’s not enough, they had to make it aoe instead of frontal or just tank exclusive…

I might just end up playing dps, which I don’t even like, or just stop playing because I litteraly want to cry from frustration some days, just seeing how people are mean and want to hurt perfect strangers because they’re not satisfied of how the pixels in their screens have turned out.

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I think when puging is your main way of experiencing m+, which is the case for most players, you have to live with the fact that you are gonna have unpleasant experiences.
You also have to accept that you can’t really coordinate with your team mates in real time like a proper team can which makes a lot of mechanics and dungeons in general a lot harder. Maybe in a pug environment certain dungeons are harder than others but watching the Mdi makes it hard for me to believe that RLP or TJS are overturned. I understand those are coordinated, proper teams with loads of practice etc but if those dungeons were really overturned they couldn’t pull this insanely big in those.
Don’t get me wrong you might be right that in a pug some dungeons are way harder than others, maybe especially so for a healer but I just think that blizzard can’t balance a dungeon around the idea that a group can’t coordinate (even though puging is most people’s main way of experiencing m+) , I don’t even know how such design would look like.

2 Likes

Pugging always is an issue, you get a random result. I do get it though, healing RLP is a pain.

For some reason I had most difficulty this week timing a CoS (I was timing all +10s). Problem there is many people with 0 knowledge about it, and I saw the same thing happening each time :smiley:

  1. Always someone that walks too close to the doorway close to the 2nd pillar, those cats hurt this week

  2. Ranged after killing an enforcer, stayed too far from group, pulling a 2nd enforcer whilst fighting a miniboss. During the one I timed, this also happened, but he had enough DPS

  3. Even after I explaining about the enforcer, groups just staying to get damaged :slight_smile: . At least I got Soothe :slight_smile:

Not even mentioning some groups managing to pull everything close to the 1st boss :wink: .

This week, if a mob is under 30% hps and does a high dmg skill, you’re basically f…d :smiley: .

Start of RLP as well, good thing I got Roar and Tornado, since some groups don’t know these mobs very well. Uninterruptible cast, and it’s super hurtful esp enraged, also in Academy there’s a mob that you don’t want to not interrupt <30% this week.

I watch Quazzi’s videos, he’s so good. Still re-watching them almost weekly since I’m also just a dad and work all week, don’t always remember everything after a hard day’s work ;). His dungeon vids and tips etc are the best out there!

You only answer to one problem, which is the nature of the pugging. But I alctually said that what I have difficulty with, aswell, is the full damaging mechanics, damage you can’t avoid, which in RLP is way more frequent than any other dungeon.
Also, watching MDI means nothing. They don’t push key levels, they push 20-21-22 timers. I’m sorry but I think this is not a clever argument. It’s easy to pull big when you’re in in a team that’s rehearsed it in test realms, is full geared and opti, and the level doesn’t go very high.
And I espacially don’t agree with this “accept unpleasant experiences”. Not when it comes to people’s attitude.

1 Like

bad key bad taste not thet it ting hit relly hard pug dont know how hide work just stant there eat it noting as healer u cen do

RLP is super chill if anyone takes stuns and CCs and the DDs do their job.

The problem is that it’s never been the case in the past that there’s so many abilities with different priorities packed into one add group which lead to proper cc usage.

During SL it was enough if the tank uses his CC correctly on crucial adds and than every other cc was more or less bonus.

DDs zug zug their way through DF and if no one’s uses stuns in the first packs it’s almost over already.

I blame Blizz for this garbage design as not everyone is a MDI player and it finally made me quit for good. I hate all DF dungeons so far and season two will be even harder and once again in a beta testing stage tuning wise, no thanks.

You don’t agree with having to accept bad experiences in pugs? Well whats the alternative? You could stop doing keys I suppose. Other than that I don’t really know how that would work

wat i did rlp agree tjs bit nutty frist pack last boss pack but rpl pretty chill tresh honest after nerf relly plesent big timer 2 so dont see problem rlp

I get daily abuse that i haven’t done whats expected of me, No matter if its the worst tank you have ever seen or people not doing basic mechanics, its always my fault. I get abuse at the end of many dungeons by groups that are just terrible.

As a healer you notice very quickly a good group, the feeling is night and day you are not flying around like a muppet putting out fires and can actually sit back and do some dps or play the game. Its not fun doing pugs, the level of vile toxicity is going over the top right now

Yesterday I bricked 2 RLP keys (16 and 15) and in the second run I invited a 400 ilvl blood dk (normally enough for sure).
He kept dying from searing blows of the second boss and told the healer we need more healing.
kinda sad to die to searing blows on non tyrannical and blame the healer for that lol

i wasn’t the healer this time as I hate to heal that dungeon :smiley:

Healers are not perfect, i’m not perfect. But it gets very tireing getting called names and saying you have ruined peoples keys when its not even really your fault. If a dps or a tank messes up the healer is there to bail them out, nobody is bailing me out.

I love healing, but ive not known it to be this toxic before and its getting worse. Actually low level keys on my alts are far more enjoyable, the game is becoming loaded with people getting easy gear at 2500+ thinking they are mdi players

As I play all 3 roles I agree that healer is the worst and have to take all the heat and pick up all the mistakes of the group.

low level keys 2-6 are fun as actually they don’t even need a healer
mid level keys 7-10 are terrible as the dps tend to be god awful (with good gear) and you have to heal a lot and people flame
11-15 keys are hit or miss, most of my keys go well if I form the group
16+ is well sometimes a stomp sometimes complete trash. Besides my RLP yesterday where the tank “DCed” before the second boss after he died once (and nobody else died so far), my 16 keys were kinda “chill”

higher than 17 i didnt attempt yet, a little scared to heal it because my ilvl is just 403 and I just cannot upgrade my gear since 3 weeks lol

I mean most keys up to 10 these days are pretty easy because its so easy to get gear (or there is a friend with uber gear boosting lol)

The difference in the higher you go is the mindset of players, it becomes very entitled. Even when the players don’t really deserve to be there. The problem is too many of the affixes are healer related and the ones that are not you get blamed for anyway. I was moaned at earlier for not doing enough dps on a grievous week that had people just standing about getting hit by spiteful then blaming me for not healing. Explosive is a healer job, lets be fair…its all a healing job.

Also people don’t think about group setups a lot of the time for the dungeon they are running, ive done one too many nokhud with a bunch of casters with 40s kicks and everyone is getting nuked by spells etc. But its my fault ofc, anyway at the risk of sounding bitter…:smiley: ill stop

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