Hello, lets go thru the following.
first of all there has never been a rogue winning a classic Duel tournament.
In Classic wow at 2019 the winner was Venruki on their first tournament at level 30.
Mage Class.
Second tournament at level 60 the winner was Snutz. Warlock Class
then lets go over to hardcore tournament yet again the winner was snutz. Warlock Class
Then there’s been some Sod tournaments.
the last one that was hosted Hozito Won it Shadowpriest.
So yes now that we have knowledge over this.
lets talk over some abilities we have gotten in Season of Discovery.
- Dispersion. a 2 minutes cooldown rune.
this rune reduces damage taken by 90% for 6 seconds and allows you to regenerate 36% mana thruout dispersion duration.
This Rune on top of the fact that shadow priests have 15% physical damage reduction and can shield themselves. it makes shadowpriest a very good counter against physical dps.
and they are very good on par against caster players.
- Warlock MasterChanneler.
Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage.
This rune is ridiculus. most warlocks equals death when you face them.
unless you are using a shadow protection potion. We are now talking about fair 1vs1 duels. Where the other player knows they are facing a rogue.
i still don’t understand why this rune is both allowed for pvp and pve.
When Scuffed AF Redirect for rogues isn’t allowed in pve and pvp.
Because the Idea behind this rune is to allow warlocks to have a better way to get more health back if needed when they are tanking.
There’s also another rune called metamorphis, this rune increases warlocks armor by 600% and reduces chance to be critically hit by 6% and some other modifiers that we do not care about. This rune and master channeler makes warlocks unkillable against melee dps.
Alright now lets go over to retribution paladin last bane of existence class for rogues.
They have a lot of physical mitigation.
they have shield equiped before your, opener. so that they have 1,5-2k more armor.
which reduces the physical damage they take.
after opener is over, they now can repetence you and heal up 35-50% of the damage you did to them.
if you trinket the repetence, you’ll get a hammer of justice.
where they’ll do a melee swing >crusader strike> divine storm.
in some cases you’re dead here.
All other classes except these three, Rogue stand a very fair chance against winning.
My suggestions would be too do the following.
- let rogues get cloak of shadow
- let rogues get 50% reduce healing wounds.
This way rogues will be in a very fair spot in 1versus1 dueling tournaments.
i’d almost argue that we should have reccuperate in the game but that’d steep the game towards rogues way too much.
But in the current scenario.
Rogues are only Stomping noobs in unfair 1vs1 fights.
Where enemy has no cds or isn’t aware a rogue is going to attack them.
also you are very often reliant on using thistle tea which is a 5 minutes cooldown that restores 100 energy to the rogue to kill players.