Since I’m still new and unable to reply on alpha forums I’m writing this here so bear with me please. Most of the alpha feedback has been made by PVE players and almost all PVP complaints were from other classes. Immediately after, rogues lost garrote silence on class tree and it has been replaced by shiv.
The other complaint I often see (and I agree with it) is ER being the last cap stone in class tree, mist minigame with overcharged cp for sub rogues and sepsis being all over other class trees. There is also a heated discussion about slice and dice on the forums but it seems that people can’t really agree on what to do with it. So, as a passionate PVP player I’d like to suggest something radical. Feel free to tune it down to some reasonable level in the discussion. The capstone that should replace ER should be a talent affecting two rogue stuns, kidney shot and cheap shot.
Through the years we’ve witnessed the class homogenization crumble the identity of many classes. This is mostly true for rogues. DR has been introduced between cs and ks, every other class has some kind of stun (exception to paladins, they always had it) and it seems that stuns in PVE aren’t that prevalent. (Correct me if I’m wrong here. I’ve been raiding fated raids and most trash mobs resist stuns). Prey on the weak works only 5% in PVP and in PVE it is mostly useless. Don’t make me start about cs generating only 1 combo point now.
The name for the talent should be a subject to change (I like jokes), but my suggestion is to replace the ER with the following capstone:
Sit down!: Your cheap shot and kidney shot now always land and can no longer be resisted or broken in most circumstances.
Before I elaborate, I’d like to say that the stuns should still be removable by PVP trinket and raid/dungeon bosses should still be resisting stuns. In addition any full immunity (i.e. bubble) should also give the resistance.
Everyone and everything else, however, is on the table. Dk popping icebound? Tough luck, my rogue landed so many kidney shots that now, in patch 10.0, it’s practically a form of art. Monk kicking and punching? Buddy, your kidneys are exposed. Other rogue popping evasion or demon hunter blurring around? Sorry, but I’m interested in your kidneys. You are orc or human? It doesn’t matter. In PVP, this is a reasonably broken scenario. Suddenly, fight between 2 rogues is a game of nerves. Other classes know that rogue running to them means that they will be stunned and have to act accordingly. In PVE trash mob clearing is now nice and efficient since rogue can pop shadow dance and stun half of the pack.
Now, I understand that what I’m suggesting is potentially really broken. If the discussion heats up, it will attract a lot of people horrified by the suggestion and in these kinds of threads there is usually someone explaining how it “isn’t fun to die in stun and be perma stuned” but do we really have a choice in this meta? Most of the time your aim is to set up the kill and most of the time target indeed dies in a stun. Besides, being blasted by 2x 46k chaos bolts also isn’t fun. Most of the dpses healing often as a healer also isn’t fun. But we are stuck here, are we not? So either remove the stuns form other classes or give rogue stuns some unique flavor. I’m against any pruning so the option 2 it is.
There are several things I’d like to offer as a compensation. First, in case something like this really happens kidney shot’s cd should be bumped on 30s instead of 20. Second thing is something blizz already tweeted about, deeper stratagem probably won’t work on kidney in DF. Make it once again 6s and be done with it. In general I find the trend that deeper stratagem started really bad. Any tweaking with numbers of combo points is bad for the class design. Fix it on 5. No deeper, no double deeper and especially no animacharge bullsh*t.
If the talent I’ve suggested seems too strong, potential other options are to simply increase the strength of stuns via deeper strat and charged cps. Once again, I think this is bad for the game but hey. Allow us to have 8s kidneys. Make prey on the weak great again. Remove DR between cs and ks (the last one is probably a bit of an overkill). A reasonable middle ground is to make it a button similar to cold blood and on 45s cooldown. Leave everything else as it is. Your thoughts?