The loot system in LFR and pugs is really horrible. Everyone rolls “need” even if they don’t need the item, just to try to sell it to other players, which makes it overly luck-based. I haven’t received a single item in 2-3 weeks across normal, heroic, and LFR raids. It’s especially frustrating to see players, for example, on Gally who, its looting as a tank, end up trying to sell trinkets or tier items for exorbitant prices (like 1 million). Given these issues, the loot system should at least implement a bad luck protection feature or prevent players from looting items solely for the purpose of selling them (for example if u win a need roll it should soulbound to you since u NEED it, so you cannot roll to sell the item)
Only thing you can really do is make note of who does this and blacklist people if you’re the one forming the groups.
If you’re in a community that forms pug groups, you’re likely better off suggesting it as a rule for your community where you blacklist people who do it.
I agree, if people want to sell an item they must roll greed for it.
Just make the loot as it was in the past .personal one and this problem will go away .
Yep.
Nah, what happened in PL was since everyone auto rolled, and managed to win they would still sell it since it is tradeable within the raid provided it is not an upgrade to yourself in the same slot.
So changing it to PL wouldn’t solve it other then force-needing everyone by default and hiding the rolls. Though there is an argument to be made that the loot is slightly better quality since it’d fit the person winning the loot rather than the general pool as it is.
Sadly it wouldn’t remove the selling but i twould mean I started getting loot again. I really miss PL in PuG/LFR content.
Just make it so you can’t need if you have higher or if you roll need it’s no longer traceable or personal loot
As a collector I honestly hate this… the transmog roll is beyond pointless since everyone hits NEED anyways.
Be nice if they made separate rolls for transmog rolls, so you earn just the appearance while the item goes to someone that’d equip it.
But not being able to trade after hitting NEED gets my vote. Still wouldn’t stop people from just vendoring though…
I have suggested solution in the past:
- Every item won in automatic matchmade content becomes soulbound (not warbound), has 0 vendor value (not even 1 copper) and cannot be disenchanted/scrapped for materials.
- Additionally, not everyone should earn gold from a defeated boss, but only those who did not earn an item.
The above will stop anyone from ninjaing, except for intentional griefers.
Usually when I suggest this I’d also suggest rolling the mog separately so someone gets the item you get the apperance was at work so forgot that part
You can’t forbid someone to roll on an item in LFR. They participated in the fight, so they have the right to roll for it for whatever reasons they see fit.
I would rather have Personal Loot back too, but if that person would get that piece of loot, the situation would be the same.
As an LFR-only feature, absolutely fine.
Or roll it back to personal loot, which was effectively the same thing. The culture of need-to-sell that has sprung up in LFR is abhorrent and Blizzard should either make changes, or take actions against people doing it. Failure to address an issue of obnoxious players results in only obnoxious players being left.
Honestly, even normal/heroic/mythic raids should have an option for personal loot, defaulted to it, and with an opt-out if the RL changes it.
…that said, maybe gold is also a bit too scarce. Playing the game normally doesn’t turn a profit, you have to actively go out of your way to craft, gather, or even sell boosts. Playing like a normal person, clearing the raid, doing a few dungeons, should reward you more gold than you spend in repair costs. Taking part in the content shouldn’t be a net loss, because surprisingly enough, it drives people to dubious ways to make money.
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