[RP] Ancient characters: how to play them?

How can we have an idea of immortality, if all people are mortal?

Dumping this nice quote by Mikhail Prishvin here because 1) I am an intellectual mmhyes 2) this is in my opinion a terrific introduction to the topic of writing immortality or, more accurately because all playable races in WoW are technically mortal, agelessness.

Without sinking into armchair philosophy, I think it’s fair to say that no one knows exactly how an ageless character, hundreds or thousands of years old, would behave, think or present themselves. This makes RPing an ancient Kaldorei or shaldorei, a draenei, a dragon or a very old quel’dorei particularly challenging and interesting.

Who am I to dump my thoughts on this or to write a would-be guide? Absolutely no one; I merely have an ancient Kaldorei character, that I have been developping and playing for about five years, and I am very interested in the topic. These are strictly some random player’s opinions, and constructive criticism is more than welcome.

With that in mind, here are my two cents:

What to preferably avoid in an ancient character:

  • Trivial speech & slang: unless your character purposefully uses them for comedic or shock effect, someone hundreds or thousands of years old would have had the time to build a comprehensive vocabulary, navigate several classes/castes, read, learn, etc. This is not to say that anyone over a couple centuries should be an annoying shakespearian knockoff (though those can be rather hilarious when well done), but hearing a 10k years old veteran druid spew out a sudden ‘yo’ or a colloquial ‘heya’ does little for immersion and credibility.

  • Under-developped backstories: before taking your ancient character to a walk, I would recommend skimming through wowpedia to determine, at least, where and when they were during certain big historical events they would have realistically lived through. Your Kaldorei, for instance, should have a few bullet points for the War of the Ancients, the War of the Satyr, the Long Vigil and the War of the Shifting Sands. What side were they on? What role did they play? What consequences did it have on them? Those are all questions some other characters might ask, and that your character should be able to answer to be credible; not to mention it will help you build their personality, as well as their affinities and grudges with other races/factions/powers.

  • Excessive backstory dumping: to balance the previous point, we all want to show off how well we did our research and how cool our character is, but hijacking a conversation with 5 paragraphs of exposition about your glorious war exploits, your dead wife and your dive into the Maelstrom does nothing for you - and neither does laying everything out in your TRP, with little to no mystery left. Let the other players discover your character’s history organically, through time and interactions; you (probably) wouldn’t dump your entire life story on a stranger, why would your character?

  • Excessive xenophobia or traditionalism: while it’s true that immortals would evolve slower than short-lived races, making a character that’s entirely set in their ways, uncompromising and unapologetically xenophobic, by the sheer nature of RP which is basically random encounters with a flurry of very different characters, can lead to one of two outcomes. First: bubble RP, in a small community of like-minded characters which will never interact with the rest of the server or only in an antagonistic fashion. Second: a thoroughly unpleasant and ultimately unplayable character, permanently in conflict with everyone. This can work for short-term characters designed to be antagonists, but I would wager playing them for more than a couple of nights will merely be draining for everyone involved. Your character can be traditional but benevolent, culturally close-minded but secretly curious; for example, a Priestess of Elune can begrudge the Highborne and mages in general, but their interactions should preferably be constructive, give an opportunity to explore the lore and both characters’ perspectives, lead to interesting rivalries and character arcs, rather than being so overtly hostile that it immediately shuts down the interaction with no gain for either party.

  • Excessive backstory trauma and drama: while, yes, your character would have known wars, apocalypses, etc, I would disadvise adding more than one or two core traumatic events in their backstory. Why? Because ultimately, the more you play that character, the more you might realise you accidentally made them unplayable: too many horrific experiences stretched over so many years would make anyone antisocial, traumatised, bitter, wary, fearful or violent. If a very brutal backstory is inevitable lorewise (ex: you’re a Shen’dralar who’s lived through war, purges, murders, exile, more murders in Darnassus and then boom, Teldrassil), then it should be balanced with positive outlines, periods of peace, study, travels, healing. This also avoids your character being a complete downer, with nothing but depressing stories to contribute.

  • Corny wisdom: that one is rather self-explanatory. Rehashing half-assed Gandalf quotes is never a good idea. Coming up with your own is very risky. Your character’s advice will be more believable if it feels both personal and grounded in a specific situation, rather than an attempt at looking Old And Wise.

  • Know-It-All-ism and power-trips: If you understandably want your ancient character to be seen as wise, powerful and mysterious, you will have to earn it organically. Godemoting, bragging, inserting yourself in situations as a self-proclaimed leader will only be met with raised brows, because that demeanor is commonly interpreted as a sign of insecurity rather than authority. It’s all about balance. Is your character a scholar? Brush up on your lore, pick a specialty or two for your character, but don’t give them omniscience - just because you have access to wowpedia doesn’t mean they do. Is your character a cool warrior/Illidari/Lightforged/wyrm? Take a step back and let opportunities for brilliance come to you, rather than trampling everyone else’s moments by rushing in and hogging the spotlight. Even if it makes sense for your character, it will only take the fun out of it for the rest and ensure that you will not be invited or interacted with again.

Pointers and tips:

  • Support character/quest giver type: An excellent way to circumvent the OP problem while still respecting your character’s experience is to uplift those around you, rather than trample them. For instance, my character Acheleus is an Archmage and an ancient Chronomancer; in most fighting events, even when he is the IC leader of the party, he will most often take a support role, by protecting and buffing the rest of the group. It allows other characters to take the spotlight while still establishing him as a powerful mage, which would not be the case if he was permanently on the front line waving his awesomeness at every turn.

  • Nerfing: Another good way to avoid the dreaded OP problem. Your character took an arrow in the knee and it never really healed, or sustained some magical damage which impedes their casting, or has some sort of personal trauma that hinders their combat performances. Being immortal doesn’t mean being invincible: your character has been through a lot, which means they have certainly been defeated, wounded or broken down before. Use that to your advantage, to build their personality, fears and insecurities, and to put them on a level comparable to other, less ancient characters; it won’t make your character weak, only more interesting, and it will serve to show that you, the player, are reasonable and will graciously accept a nat 1 when you roll one.

  • Depth: A character who lived that long can’t be sustainably played as you would a young wide-eyed student. They have seen it all, and it must translate into their day-to-day interactions one way or another - melancholy or hubris, sharp wits or reserved demeanor, vacant stares or jaded composure, you name it. This is where everyone’s personal creativity comes into play the most, and I would simply advise to make sure it doesn’t turn into sheer edge (aka - the stereotypical Illidari, invincible, hateful and boisterous, pls don’t).

  • Purpose: There are many reasons to play an ancient character, love of the lore or the race, etc, and all of them (except power-tripping) are very much valid. I would nonetheless ask the question, which can be asked of any type of character: how can I enrich other people’s RP experience as well as my own? To that end, I made my own character into a teaching figure, who hosts lectures and classes; this is not for everyone, but taking an IC apprentice, becoming an instructor or an advisor serves the same purpose, solidifies your character as ancient and knowledgeable while ‘giving back’ some of that cool factor.

There is much more to discuss, since things can vary depending on the races involved, and this is just a brief take born of experience and observations. I am also aware that the topic of ancient characters is tied here to that of OP characters, and that the two can be mutually exclusive; I would love to hear everyone’s thoughts anyway, and to hopefully kickstart an interesting conversation.

Thank you for reading!

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I think something really important, when I RP ancient chars at least, is to make them feel ancient. Knowledgeable. They’ve been through stuff. How that affected them, may vary, but they’ve seen things. Done things. Lived for an eternity. (edited)

For my druid, that came out by being kind and calm. He has seen too much pain and suffering, to not minimize it as much as he can. Whether that was by taking students IC, to teach them of the balance, etc, or whether that was to prefer talking as to fighting. This could’ve gone the other way too, ofc, broken by ages of pain, disillusioned with the world and the people in it. I love RP’ing what I call “sage” characters, but it is definitely a good idea to… Not do that pseudo-philosophic wisdom bs. Oh, and another thing I noticed when near some other “Elder” RP’ers, was the need to flaunt that “ancient-ness” in their RP. “I know best because I am ancient, and because I’m ancient I know best”. Let the words have their own weight behind them, -because- your character is ancient. They don’t need to bring it up.

I’ve found that characters will respect that ““ancient status”” if you give them reason to. Through action, or inaction, behaviour, etc. No one likes people that RP stuff to get attention/power, which this is typically another case of.

Though for newer RP’ers, I can empathize with… You know, wanting people to “accept” your ancient character for their age. Definitely. I’ve been there.

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Very informative, but I was hoping for some words on hoof polish and how to handle snappy knee joints.

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Embrace the snappy joints
It’s a running gag that something pops every time Acheleus sits down

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The Oronaari retreat doctrine contained hoisting Lazaares over a Lightforged shoulder.

For the only enemy greater than the Burning Legion are the many stairs that litter Azeroth.

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Imagine working in the Violet Citadel and having only puny human colleagues who can’t carry you in and out of the Hall of the Guardian :sob:

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Interesting topic!

A few other points I’ve found interesting to consider with ancient characters:

  • An ancient character’s perception of time

Even many of us IRL might’ve experienced the phenomenon that the older we get, the faster time seems to fly by - especially if there’s not much variance to our established weekly routines. Especially if we’re not challenging ourselves or having new life experiences. What would this mean to an ancient character if their routines were/are much the same?

And how do they view the worth of their accumulated life experience compared to shorter lived individuals? We often see ancient characters being arrogant about it - but perhaps they could envy a young person who seems able to live in the moment to the fullest, something the ancient character might struggle with.

  • Memory & Remembering things

It’s impossible to remember everything, and the longer you live, the harder it might be to recall old events clearly. Memories become fuzzy. It’d even be possible to form false memories influenced by later perception. For example, some of us might have old memories that we’re not sure are real memories at all, but rather incidents narrated to us by someone else when we were younger, and our perception of our past self/life paints the image around it.

  • Skills require maintenance

An ancient character might’ve picked up many a skill during their lifetime, but in order to keep good at them, they require maintenance in the form of practice. Let’s say your character was an expert in herbalism a thousand years ago, if they dropped that skill they might’ve also forgotten most about it. What was that herb called again? Where did it grow again? What was that recipe again? Consider if your character has had the reason and time to stay proficient at skill X Y Z.

  • Shifting motivations / Priorities in life

Under different circumstances and with accumulated life experience, a person’s priorities tend to change. While ancient characters are often portrayed in fantasy settings as slow to change, or having a singular goal for the longest of time that adds to the drama about their concept, it might be good to think of how many times their view on life has changed depending on what they’ve gone through. A character that is very dedicated to something for centuries could easily be obsessed about that thing; how might that obsession show in their behavior?

_

Edit: adding this from one of my later replies, something to think about with ancient night elves:

  • The loss of immortality

How does this impact them, if at all? You’ve lived for an eternity as an immortal. Now you’re not, and though you don’t know when your time comes - years, decades, some centuries - you know that it’ll come. You’re no longer an endless in regards to passage of time.

I recall that Malfurion encourages night elves to embrace this change as joining the natural cycle of life in which things are born and die. But we’ve seen also an example of a night elf trying to look for a new source of immortality (and fail at that). One could accept the change, or one might not.

How would knowing that their time is now limited affect the character? Do they fall to apathy, or are they trying to be more efficient in how they use their time left, or alter their goals in life? What heritage do they wish to leave behind, knowing that death is inevitable? Do they ever stop to think about what to do in a situation where their loved one would start succumbing to old age, how to handle it? Maybe they would start paying more attention to how the younger races handle such circumstances to learn from it.

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Others have already summarised my thoughts on the matter nicely (screw you Acrona for beating me to the essay posting), but one thing I really like to play on is the sheer exhaustion of living for so long. Having seen, endured, and experienced so much while their body is magically adapted to sustain itself must be a real challenge to the psyche.

Even night elves were not supposed to live that long, 10,000 years is not natural for them.

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Is something I use to great effect on my ancient draenei
he does not remember the faces of his allies very well because in a couple of “weeks” they’ll be gone (by weeks he means 100 or so years typically)

I got some inspiration from a manga I read where in a character comments
“never trust an elf saying soon or in a while, for them it could mean anywhere between 20 to 200 years”

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I wholeheartedly embrace the Tolkien trope of an Elf constantly trying to avoid succumbing to their own sadness; it is an entirely understandable fate if you live this long and in a world as violent and destructive as Azeroth.

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Elven melancholy is one of my absolute favourite themes in roleplay – this can also be applied to draenei and other long-lived races, but it’s always been an ‘elf thing’ in the history of fantasy settings.

For example: grief and mourning. The pain of losing someone is something we, as regular people, suffer from. It’s a quintessential life experience. But imagine living for thousands of years, possibly forever, and then suffering from the premature departure of someone dear.

An elf has to contend with eternity separated from that person. Maybe the wound will heal eventually, but the scar will always be there, and given the length of a quasi-immortal’s life, that grief is going to gnaw at them for - potentially - centuries or millennia.

It’s from sources such as these that I prefer to depict ‘elven arrogance’. How can you allow yourself to truly invest in the humans around you, when they’re such fleeting things? You’ll live for a hundred of their lifetimes, maybe more. It’s easier to guard yourself with armour of aloofness and stay in your unchanging forests and your long vigil.

Omni-Man: Do you have any idea how long we live? The older we get, the slower we age. Viltrumite DNA is so pure you’re nearly full-blooded. You’ll live for thousands of years. Do you understand what that means? Everyone you know and love will be gone before you even look 30. It’s not something I want for you.

Can’t believe an Omni-Man quote would be applicable for a lore discussion, but here we are.

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100% agree with what you wrote Loras! I draw a lot of inspiration from those same thoughts for my elf characters.

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A lot of modern media actually handles the topic to a strangely applicable level. Even MCU characters have touched on how an elf might view the likes of humanity—

Ultron: They’re doomed.

Vision: Yes. But a thing isn’t beautiful because it lasts. It’s a privilege to be among them.

Viewing the shorter lived peoples as precious precisely because their time is fleeting is a compelling take, particularly in tandem with that sadness that comes from grief.

Who doesn’t live a bit of bittersweet to their characterisation?

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Agreed, I absolutely adore these takes on Elven characters and it is what I always strife to do myself. It is a fantastic way to portray an ancient character that isn’t bad or aloof at heart - even if they do comes that way - but has gone through so much that they can’t help but be a little reserved. The knowledge that things and people are fleeting and will one day end is one of those concepts that must be heartbreaking to long-lived and immortal characters who are still compassionate beneath their shells.

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I admit that I find the superiority-complex elves who view the other peoples of Azeroth as ‘lesser’ to be quite a… lazy trope, when there’s so much more potential otherwise. It absolutely has its place, especially with extremist or antagonistic characters, but for a compelling and sympathetic character, there’s so much more to play with when these emotions and feelings of betterness come from a more complex and nuanced place.

One of my previous characters was roughly 7,000 years old and encountered a tauren whilst still a relative youth. That tauren taught them a lot - how to live, how to behave, how to view and cherish the world. Then, in what felt like a heartbeat, they saw how the tauren aged, had children, had grandchildren. Finally, they watched their friend pass away, but when they looked at their own reflection, they were utterly unchanged.

That’s probably an incredibly morbid realisation. We would find it horrifying if someone we knew went through their entire life cycle in the space of a year of our time.

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I once wrote a story while not similar, had a bit of a similar realization. It was about Acrona meeting a human NPC during Vanilla, then stumbling into her again about 15 years later. Our elf didn’t recognize the NPC because her appearance had changed quite a bit in that time (and Acrona hadn’t seen her during that time gap). The human expressed jealousy toward Acrona seemingly not aging (as we often admire youth and beauty), while Acrona was reminded of the risks of making friends with shorter lived individuals. The whole aging thing is a big reason as to why in all the time that I’ve played Acrona, she’s been hesitant to get close with people of shorter life span. (Although given what’s going on in Azeroth, we all know it’s far more likely you die from battle or catastrophe rather than of old age)

And on the earlier note of elven melancholy, I’m a total sucker for it and the grief of losing someone or something you’ve spent an eternity with. In the Winterflow family, Serafier and her sons Dalathir, Vasserath and Reikh’aris are all ancient elves, far far older than Acrona. They’ve known each other for thousands and thousands of years, survived thanks to sticking together. In that time you’d learn a person inside out, and their presence might become a part of you. When Vasserath left the family at some point due to a tragic incident, it certainly left a deep hole and wound even in Serafier whom I’ve generally portrayed as a somewhat villainous figure.

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We’re done carrying you everywhere old timer. Time to get you a mobility scooter!

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Something not yet touched upon but worth considering for ancient night elves;

The loss of immortality

How does this impact them, if at all? You’ve lived for an eternity as an immortal. Now you’re not, and though you don’t know when your time comes - years, decades, some centuries - you know that it’ll come. You’re no longer an endless in regards to passage of time.

I recall that Malfurion encourages night elves to embrace this change as joining the natural cycle of life in which things are born and die. But we’ve seen also an example of a night elf trying to look for a new source of immortality (and fail at that). One could accept the change, or one might not.

How would knowing that their time is now limited affect the character? Are they trying to be more efficient in how they use their time left, or alter their goals in life? What heritage do they wish to leave behind, knowing that death is inevitable? Do they ever stop to think about what to do in a situation where their loved one would start succumbing to old age, how to handle it? Maybe they would start paying more attention to how the younger races handle such circumstances to learn from it.

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This is such a good question to ask, that of the relationship of an immortal to the younger races; while pity, disinterest or contempt are common answers and very understandable ones, I personally love those that have that innate sense of grief to them - the knowledge that every little moment of connection, complicity or empathy toward a human (or any other short-lived race) will eventually lead to loss when they inevitably age and die.

My character, for instance, is a very fatherly personality, and because he lives in Dalaran and works mostly with humans, quel’dorei and sin’dorei, he has a tendency to ‘adopt’ everyone friendly he meets; he calls his subordinates ‘younglings’, teaches them party tricks, tells them stories; and overall grows attached very quickly, which is a constant heartache to him. In the rare (but oh so character defining) moments when he loses one of them, he completely shuts down and blames himself for “making the same mistake every time”. But he never learns - he is simply too old to change his nature.

I have a friend, however, whose Kaldorei is the complete opposite: to prevent loss and grief as much as he can, the character is indiscriminately dismissive, sarcastic and abrasive with the members of younger races, and only softens with the very few close to him - which is the extreme version of the hesitation you described with Acrona. Both approaches fit right in this elven melancholy trope and contribute, imo, to making elder characters believable and sympathetic, more so than sheer disdain.

As for losing someone you’ve known for millennia? God, one can only imagine the sheer devastation. Acheleus has never lost someone he has known forever in my years of RP (because those are played by friends and we still play together, simple as), only in his backstory; but I would be very curious to see how he would react. A lot of disorientation, and a sinking feeling of missing a literal part of yourself, I would imagine

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Something to consider but rarely mentioned here is there is a difference between wisdom (which comes with age) and smarts. I would argue it’s very hard to pull off a convincing “wise” character without actually being a wise player themselves, you can only convey “acting” such in a limited form in roleplay.

You can easily tell the difference in this with characters who apparently “know” everything because they are ancient and just use wowpedia ic to get their information.

And to echo

This, while tongue in cheek ancient characters do not need to be aloof and stuffy. They can be rather earthly and “normal”. Of course I’m not saying play your average 10,000 year old night elf 16 year old who loves city life in Stormwind but there’s nothing wrong with being a crude, rough around the edges ranger for example. Why would they be sophisticated if they’ve spent centuries at a time in the wilderness away from civilisation?

And yet Trolls can seemingly live hundreds of years if not killed by external means. The Zandalari seem completely fine living at least several centuries. Rastakhan “reined” for over two hundred and fifty I believe?

Even the High Elves/Blood Elves live long lives, though again it may be a magic thing with the Sunwell. Dwarves and Gnomes apparently also live some decent measure of time.

The only “young” races that are prevalent seem to be Humans, Orcs, Tauren (Cairne was still fighting at 110 though, though he was getting on), Goblins, maybe Ogres?

I say this mostly because to us as humans (i think most of us are at least)

writing “old” characters, what does it matter for a 10,000 year old Night Elf, a 50,000 year old Draenei or a 300 year old Troll? Its all beyond our conception of time scale.

Ah the horrors of inter-human breeding with a long living race
I.e Half-Elves.

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