As the title stand DPS players are awful in RSS(more melee ones and less ranged ones).
Same thing all up to Gladiator level dps players.Only the top of the top R1 and high Gladiator players understand how to position/use properly their cds.
Ill give just a few simple examples.
1.Random DPS player dont use def cd to save himself at the start of the round.Blames the healer that he didnt trinket use their cds to save him at very first seconds of the round.
2.Never use def cd to save other dps player while healer is in control(darkness as example)
3.Frost mages with 2 blocks and alter dont do either at the start of the game when healer is controlled.Blames the healer for not trinketing first second of the game and healing him.
4.DHs that dont take reverse or reverse themselfs for no reason while their healer stands in control.
Almost every time they blame the healer for not trinketing and healing them(use big cd) at the very start of the round while they still got all of their cds ready.
Not gonna even mention only R1 players seem to know what Earthenwall totem is.
Dont expect your Qs to go lower,when you mess up so hard and still blame the healers for your mistakes.
What does people blaming others for their own failures have to do with solo shuffle?
I dont really understand what you are crying about? You discover today that players are not equal, have different skill levels, different positional awareness etc.? That guys in the 1400 bracket do not play the same as Rank 1s? Only streamers and pro players should be allowed to queue?
If you think you are better then those, then you will climb by saving them when they mess up more then the opposite healer. The quality of the dps players in the lobby doesn not determine whether the healer climbs or not, because they will do the same mistakes when they play with the opposite healer, right?
If everyone played perfectly and never overlapped anything, the game wouldn’t feel easier for any of the healers, it would just go more and more into dampening until someone cracks.
TLDR: 95% of the players are not Multi-Glads. Do not expect them to play like that. If you don’t like that, stop joining shuffles I suppose.
Like i said gladiator players are no different(most of this dps gladiator players are fotm rerollers,ye i know).You cant be more wrong in your statement btw.I do climb high enough to see the difference between this ~ glad players and real high glad/r1 players that know what to do.Yes the quality of the dps do determine because one round they use their cds like 1200 rated players,other round with different healer they use them properly,there is no cosistency in them and they mess up one of the two healers.On top of that they blame the healer for their own mistakes.
Yes i want to see all their cds used before the game ends,thats what is supposed to happen for a fair game,even with some overlaps.But not overlaps in the first seconds of the game,when is obvious they got to trade their own cds.
And on the last sentance,i think actually will stop,enjoy even longer Qs.
Pressing CDs to prevent dying is “expecting people to play like multi glads”? Likewise interrupting CCs?
I can tell you if someone doesn’t use defensives during a high damage event in m+ in higher keys, I’d be leaving right there and then. Likewise, if they’re not stopping high damage casts I’ll leave as well.
But we’re supposed to just pretend it’s nothing because solo shuffle?
I can see everything that people press or that they don’t press. I know exactly what they use or don’t use. It’s shockingly often that people don’t press ANY CDs.
No but it exemplifies why those players are low rated in the first place. You’re not going to walk into a bottom set maths class and expect the same knowledge as people in higher sets. Similarly, that’s why there are ratings
.
The way you talk you’d think you were a God amongst men, not a healer that’s still stuck in the sewers. Humble yourself pls.
no context is given to this statement, and there are 1000 of variables as you certainly know. If someone drops to 40%, the enemy doesn’t have an offensive cd pressed, should he pop a defensive knowing that in 10 seconds the enemy will press something, he doesn’t have anything to react, then he dies? There are many many situations in which you want to hold onto cds, to kite, etc. Sometimes it happens that you are caught mid-GCD at 30% and 2 good crits are enough to mess you up even if you tought you were “fine”.
A lot of it is playing many many rounds and estimating what you can and not survive on the fly, but yeah, RNG can happen, errors can happen, someone plays too greedy and dies with CD’s unpressed. You are all making a huge tragedy out of it.
Maybe people still remember where the “Down goes Venruki” phase originated from, and that context should still be relevant today.
I pretty much never see any people in m+ play anywhere close to as bad as people do in pvp.
It never changes in pvp. It’s the same with 1300, same at 1800, same at 2100, same with 2400.
I’ve watched retri paladins running around with 2400 rating and specced into sanctuary and never pressing it once during a game, not on me, not on the enemy healer, not on themselves, not on the other DPS. Like, why are you even specced into it if you never press it, you’re wasting a pvp talent slot on something you’re not pressing. Why.
One retri paladin late night in season 2 ended up in 3 shuffle games I played during the night and he never pressed sanctuary once during those 3 games. Guy was 2200.
Shadow priests - people that play the same class as me. They’re killing themselves by swapping themselves into death way too often. I put ray of hope on one just earlier and it’s going negative despite me being allowed to freecast into him. I swap him before it ends because it’s gonna kill him otherwise. Guy swaps back like 2 GCDs after I swapped him and dies because he’s now low hp again. Then he goes “why no swap” LIKE, WHAT EVEN IS THAT. I SWAPPED YOU ALREADY. Are you blind. Why did you swap me when I’m low hp and you have almost full hp.
Mages dying without using ice block is common.
Retri paladins dying without using bubble is common.
Hunters dying without using turtle is common.
Warriors dying without using their parry vs melee is also common.
Yep this is completely true.
More often than not lower-rated players don’t play good, but it’s crazy how often higher rated players play just as garbage.
That’s why usually it’s best to not presume how somebody will play and expect the worst. It only takes 1 shuffle round for someone to show their skill level.
People underestimate this a lot, but your positioning throughout the game is one of the biggest indicators of how good you are, regardless if you’re a healer, melee or caster.
So every time you see a melee get feared to narnia, die behind pillar, a caster pretending hes a melee and tanking everything, or a healer who stays mid field to eat all kicks, CC or just get swapped to and die, yeah, all that is completely unrelated to CD usage and easy to spot.
This is way more dependent on composition and map than it is about player skill. Play an SP on Blades Edge against Ele, Mage MW for example, lmk how you do.
Play a Ret on Mugumbala or Tol’Viron against Mage Lock, lmk how you do.
I played Splay vs Blizzcon winners and a R1 playing RMP and won because they kept getting triple feared on a tiny map, does that mean they’re bad or that they played bad? Big difference.
I swear, you two legit think people are robots or something. You’d think you’d have more to show in game for the way you talk.
It’s par for the course for Blizzard games that has pvp.
I can’t think of any game that has a Blizzard developer that is actually able to have a good pvp experience.
OW had huge issues with matchmaking. I gave it a shot again in OW2 but they’re not fixing the matchmaking. They’ve even admitted to it being problematic but they’re not fixing it.
SC2 had huge issues with matchmaking last time I played it. Initial games I played I get matched vs players that are dying to zergling rush and then after that I get matched against god APM players that are controlling 5 different groups on 5 different parts of the map at the same time. Like, bro. No, that matchmaking was just awful. Just because I won against some players by zergling rushing them it doesn’t mean I should be playing against god APM players.
Battlegrounds in hearthstone is wildly dependent on RNG, I’ve won games that I absolutely should not have won just because I got one specific card and I’ve lost games due to opponents getting the same. Normal hearthstone is heavily P2W.
WoW’s PvP is a complete joke.
PvP in diablo is a complete meme.
If I want a good PvP experience in gaming, I pick counter strike, dota 2 or league of legends. Not any game made by Blizzard, they can’t even get it right in their games that are specifically made for PvP.
Thing is that if you play thinking other people is good, you end up playing really bad… You need to think other players are really bad so you can adapt to it
This game wouldnt be fun if everyone and their mother plays like a gladiator.
1, 2, 3, 4 = typical lose scenarios
They are not rank 1 they are just boost clients… Blizzard doing really poor job doing purges to their ladderboard, during BFA and Shadowlands people was buying boosts like they buy bread in store. So if you see any person on those mounts, add big grain of salt.
I lost dozens of games when my companions dies with ALL defensives aviable, dozens of 100% wins turned into lose because those guys use nothing
It means they played bad. But they played bad for that game for X reason. Difference is after the loss they will say " we tanked triple fear, bad spots etc etc ".
Someone who consistently positions badly and doesn’t realize it is a different story, and that’s more the majority of situations than isolated ones.
People aren’t robots. There’s just a lot of people who don’t know better. If someone is responsive to feedback or analyze their own gameplay they can improve nearly instantly. I was talking to an old friend on Discord and he streamed me some of his Shuffle games, I told him small things like getting distance from his port, porting with soulburn, not hugging his healer and creating space. He got like 250 rating the same day even in bad lobbies.
WoW PvP isn’t really that mechanically heavy as a game, only on higher levels when a decision that takes less than half a second or a pre-usage on a setup requires actual mechanical skill, and stuff like using Shadowmeld to immune stuns etc. It’s more about knowledge and knowing how to respond and what to do. Given the right approach any player can become much higher-rated than what they currently are, because nearly every human on this planet is an adaptive creature.
But if some person doesn’t take critisizm well even when it’s constructive and not toxic at all, and always thinks they’re right, that’s when they’re stuck where they are because of ignorance.
TLDR: 95% of the players are not Multi-Glads. Do not expect them to play like that. If you don’t like that, stop joining shuffles I suppose.
That’s the problem though. “95 %” of the playerbase are smacked together like canned tuna within 1.3-1.8 CR, including multiglads. There’s no feeling of progression if you’re fighting 2.8 consistent exp people at sub-rival rating ever.
I don’t think recent 2.8xp players are truly between “1.3 - 1.8”… they are mostly just passing through or playing alts, I did meet some current/last seas. rank1s at 1600 yesterday while climbing on my lock but they were on their way up as well (and fast at that ). If you think about Sl S2 Gladiators, those are struggling even at 1500, ignore that.
I’d say that is a problem at around 2k-2.2k where you meet a lot of 2.6-3k dragonflight people, games become mega sweaty, because the ladder is really compressed at the top.
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