So, what is the exact number of votes needed to vote kick someone from a dungeon? Apparently, when making a premade of three in order to be able to kick unwanted party members, it doesn’t go through. But when you make a two man premade with a friend who is lower gear to prevent the other three members to kick him, suddenly he gets kicked almost instantly. Why, how? What is the explanation?
In a premade of 3, the 4th non-premade must also agree.
In a premade of 2, another is sufficient.
In all cases, a majority must vote to kick.
So, in a premade of three, one more is necessary.
But as a premade of two, the other three can agree and its over. Correct?
Yep.
Yes indeed.
well blizzard has to protect people from premades somehow.
why do you expect others to carry your guildies for free ?
why do you expect to not carry for free? you know the minimum ilvl is there, you know people barely above the ilvl will queue, you want compensation for playing the game as it’s intended to be played?
The kick system is unfair as it is and needs to be changed. Its not working and solo people like myself are being punished for wanting to play the game
I see there are now several posts about this so clearly something is wrong here no matter how it is implemented.
Giving someone a 30 mins deserter debuff, preventing them from q’ing for half hour after they probably already spent 10+ mins as a dps waiting for a group is profoundly unfair. Kicking someone 2 mins after they joined and before they hardly get 2 casts in, something is clearly wrong here (in my personal experience)
I agree 100% - I was literally a moment ago kicked out of a dungeon by premades, because one of their guys was afk 90% of the run, doing 0 damage, like, he would just stand in place and not do anything. After I initiated a vote kick for being afk, it failed ofc and I was kick immediately afterwards… even being nice throughout the dungeon since our tank was new, i pinged and guided him to everything. This system (and community) is beyond toxic ffs.
Feeling entitled to being carried in a gamemode where people have to contribute meaningfully is anti-social behavior, and it’s why people don’t think twice about kicking someone who clearly just queued up after buying the lvl 85 boost.
I’m the one who carries fool
Ok and? My point still stands and is applicable to a lot of discussion around complaints about people being kicked
no it’s not.
there is a minimum ilvl requirement that we all know off, there is also the fake ilvl thing allowed by the developers that we all know off, anyone who can’t accept this should foff to a single player game, you can’t expect to queue for random dungeons and get the a-team, i’m talking about performance, not not knowing mechanics, I’ll be the first to click yes on a kick when someone didn’t knew the fight and didn’t tell
Yes it is.
Quite a few people are complaining about getting kicked when in a lot of cases they’re the problem. I have never once seen someone get kicked in a protocol for no reason. It’s always DPS who won’t do mechanics that they’ve been told how to do multiple times, or don’t even know how to play their class. When I started gearing this character I’ve had plenty of people in regular heroics doing 5k DPS on bosses who clearly don’t even know how to do their rotation.
Sure there are exceptions and it’s way too easy to kick people for the smallest infractions without any penalty, but there’s plenty of people who don’t bother to learn to pull their weight in a cooperative game. People just don’t like it when their time is wasted by someone putting in less effort than them to get a tedious chore done, and then for that person to get the same amount of rewards despite the lack of effort.
do you think i like it? the absolute worst thing you can do to me in-game is to waste my time, trash talk me about my mother, i won’t even ignore you, today i tried to sell 3 lockboxes for 50g, no brain sale, some guy whispers me, invites me, i tell him i have a queue active, tells me to meet him near ah, i tell him I’m on a different layer, i ask him if he’s good with cod, he said yes, i send them, long story short, i’ve spend 1 minute for that sale, i log back later and he has returned them, i put him on ignore and if i could ignore him a’la overwatch so i’d never meet him in-game anywhere ever again I’d do that too as well, i just don’t think people should be punished for something the developers allowed them to do, you can campaign for the game to change (the so hated WOD had a thing which ruled out the literal apes before it let you queue for heroics) as i have done myself -lightly- for pvp, i am mainly a pvp guy, do you think i like to have teammates with 90K HP? or having opponents with 90K HP? if i’m on DK/warrior i can literally 1 shot them under right circumstances, like wtf, there should be a minimum resilience requirement in place, who should i blame for antisocial behavior? the player or the devolopers who allowed this in the first place (even the 5k dps players are allowed by the developers)
I don’t think people should be punished either, but they should be told straight up what the problem is, why they keep getting kicked, why it’s not always just people ‘being toxic’, and then be given advice for alternative ways to gear up instead of having a group lamenting session where the problem doesn’t get fixed for anyone.
Things like:
- Buy as many pieces of the 377 PvP crafted gear as you can.
- Do normal HC’s, especially the daily, since both valor and justice points give good gear
- Queue up specifically for the new CoT dungeons, do the quests, and then queue up for all 3 of them daily. They have all the benefits of the twilight protocols without the difficulty of the mechanics and DPS requirements. They are the few dungeons where you aren’t actually griefing your group by being poorly geared while still being able to get geared quickly.
- If you are interested in raiding too, try to find a nice guild that’s willing to help you gear up because they want the class/spec that you play.
Personally I think twilight protocols should not have been made this difficult if the intent was to help new people catch up on gear, but I doubt this will get changed at all with how neglected Cata Classic has been. The only thing we can try to change is how people approach them.
Both honestly, the game design moves more and more towards convenience at the cost of consequences for how people interact with each other, but that doesn’t absolve players from the responsibility of how they behave. At the end of the day unless you never do group content, it’s still a cooperative game where everyone benefits from people not being toxic towards each other and putting in effort to overcome the obstacles as quick and painlessly as possible.
and there’s another problem created by the developers, why should the reason for the kick be hidden from the person who received the kick? what kind of dystopian is this?
to not hurt their feelings? or to have them whisper a group member later, who btw, clearly doesn’t want to interact with them anymore, especially mid-fight?
and another…but i don’t think it’s for convenience, they just try to pump more milk out of the nearly dead cow
I guess they expected the vote kick feature to only be used against trolls who didn’t really need to be given a reason. The protocols weren’t a thing back in original Cata, so the most difficult content you could do with randoms that you didn’t invite yourself was just normal heroics, which you can still easily do with low DPS even if they’re slower. People also have way higher standards now.
the original reasoning does not matter 15 years later, they never improved it, that’s what matters.
if we had higher standards we’d be playing on a private server for real, the only upside to be on the official servers is the peace of mind that our characters will exist tomorrow
Sadly Blizzard does not care enough about classic to give it the resources it needs to improve it. We have a skeleton crew working on and maintaining Cata, Era, Anniversary, SoD, and HC all at once. Any experimental new content that does get added is often poorly thought out, poorly implemented, and buggy as hell. Cata and SoD are the two biggest examples of what happens when you try to graft a bunch of modern mismatched design philosophies on top of ancient spaghetti code of which the people who made it left the company ages ago.