Running afther the tank in dungeons

I am playing World of Warcraft for more then 15 years and alway’s with a lot of fun.

When i play a dungeon, there is a tank who makes so much damage that he can do the dungeon solo. He runs as fast as he can to the last boss and the other players in his group has to follow if they can.
If you cant keep up and that last boss is already killed, you get the message if you want to stay in this dungeon or not and then you get kicked out within 1 min.

They say that the bosses you could not loot are in your mail, but that is not alway’s working!

What’s the fun in this that we only have to run as fast as we can and loot what ever we can?

Are we all in such hurry that we forget how nice it is to play with others in a dungeon?

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Remix is a limited event, made for silly, overpowered collecting of collectibles. Everything resets daily. I can understand why people want to speed through as fast as humanly possible.

For “real” runs, there is retail or any of the myriad of classic versions.

There’s nothing wrong with wanting a slower pace, but since most people will probably have the mindset of speedruns, one option is to create groups in LFG, looking for likeminded.

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I understand that it’s not fun for you like that, but you’re missing the point of Remix, everything is sped up, even the NPCs tell you so a few times, making remarks about “moving along” and “not having time”, and most players doing Remix want it fast. It’s suppose to be fast so you get to max lvl fast and start collecting bronze and ip from the raids or m+, because it’s a collecting event more than anything. Fun is subjective and it’s not necessarily on the menu here, for most it’s grind and collect.

Btw you can join raids on lower lvl too, there are people who will take you, but the experience will be the same, no one is waiting around or ressing you, you just get xp and lvl faster.

I’ve tried as tank, as you suggest, to wait for “the little guy” in my group to get to the boss, and not run too fast. Some groups are okey and behave, but most times while I am waiting some other dps pulls the boss.

Also, just so you know, it’s not always the tank going ahead, you assume it’s the tank the one ahead but sometimes it’s just another dps, I’ve even seen them queue as tanks but they are in dps spec. Even the ones in healer role do it, I had a druid in heal spec queued, run ahead as boomie and pull everything.

All in all, Remix is just not made for conventional pace and roles. As the other reply said, if you want slower, either make groups in LFG looking for likeminded people to queue together with; or if your goal is just lvling with rdf, and don’t care for the collecting in Remix, then don’t play Remix, just play regular retail. There is an xp buff over there too right now from the anniversary event, that can help you level faster but not as fast as the dungeons being run down in Remix.

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In the beginning speed gear helped me a lot although it’s impossible to keep up with an experienced DH even with my Druid.

Another thing to consider is bronze, the main currency in Remix used to buy the aforementioned collectibles.

In order to buy everything, you need to gather about 6,5 million bronze. That means you have to gather a minimum of 62k bronze pr day the event is active. The later you start in the event, the more that number increases.

If you were to start today (assuming you have NONE of the collectibles prior), you would need to gather a minumum of 102k bronze pr day for the remainder of the event.

It makes perfect sense to me, that people want to maximize their bronze pr hour played as much as possible in order to get the most out of the event. Which in turn means that finishing a dungeon in 3 minutes instead of 15 is preferable for those who want to collect everything.

Locks with Burning Rush are fine too. :zany_face:

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5 tips for then you get a “booster”.

  1. Never stop running.
  2. Never loot trashmobs. (1 bronze per mob LOL)
  3. Speed on gear + your speedskills on CD. Mount when you can.
  4. If you die, don’t bother trying to catch up, just afk and wait for dungeon to be completed.
  5. Try again.

… at the expense of others.

The problem is the speed difference between classes and gear levels. It has been the same in MoPR.

Loot could be solved by implementing auto loot like in GW2. Something dies, stuff gets in your inventory, no questions asked.

Still, I wouldn’t want to just stroll after some overbuffed superchamp. I tried to rationalize it during MoPR (hey, I just have to run and I get free levels) but ultimately it’s not involving at all. It’s like watching a movie except you need to sweatlord run from scene to scene to actually see it.

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People are not going to slow down, get your movement talents and start scrapping every piece of gear that doesn’t have speed while you’re working your way to 740 max level

once you’re at 740 max level you should have enough tools to keep up and can start building away from the speed stat.

The same fun as there is in killing opponents by sneezing on them: none, try a video game well known for being difficult then use a trainer to make any difficulty obsolete, you’ll get bored really fast.

And because we are killing opponents by sneezing on them, the only real fix is to go faster.

You did accept the terms when creating the characters for Legion Remix, I enjoy the speed but yes, if I play HC with low geared alts i tend to clear the path and go a little slower so everyone can loot since it’s the only way to push ilvl that seems so important in remix

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Not really tho, out of the 3 tertiary stats - speed, leech, avoidance; speed is definitely the best for Lemix even at max level.

Each piece of gear has one of them + secondary stat % of either haste, crit, mastery or a mix of two secondary. So when picking which tertiary you want, it does depend on what you want to do, and what class you are, if you want to solo stuff, especially as a dps leech is good of course, but once you start building more verse, you can start moving away from leech again and toward more speed.

But if you’re not building to do stuff solo, regardless of class, I’d still keep more speed even at 740 because you’re gonna be running in raids too.

I’ll settle for a depends on the class then

My warrior who is at leech 17% speed 25% has no issue keeping up between tactical leaps, intercepts and charges, I can see how thats not an option for all classes.

Raids often also have ‘outdoor zones’ (mountable areas) with the exclusion of the tomb of sargeras and the mount does feel like a movement speed equalizer with way smaller margins in speed differences between players.

So… in a game mode that throws speed and power at the player, making you basically invincible and able to solo raidbosses you want to… play it like normal? Turn off running and walking the dungeons, taking off armor and using auto-attack so stuff doesn’t die in 3 hits?

Looks to me like you’re the one playing the wrong game mode if this is not your thing.

This gamemode is all about one thing: collect’em all. Was the same with Mop: Remix. Get stupidly overpowered, delete radibosses in seconds - collect bronze, buy all the things.

There is also nothing stopping you from listing your own groups in LFG, stating that you do not wish to blaze through at the speed of light.

Not exactly, but …

  • Increasing difficulty (monster health) and rewards instead of increasing pace makes more sense to me. It’s the core idea behind M+ and world tiers, too.
  • This game mode is certainly not for me, but at the bare minimum, people shouldn’t be left behind by design. In MoPR I was healing, I made queues faster with that, but once in the dungeon, I was just running after the tank, often unable to loot, sometimes I didn’t even get credit for bosses, even the dungeon itself. That’s just bad design, full stop. If needed, have separate queues for people above and beyond a certain speed limit. Better yet, normalize speed.

You already have that option - make your own groups and make a note saying its for people who want to go slow.

I would say that it’s you who wants everyone else to change their gamestyle to suit your needs. Try to join a raid or dungeon group, any of them, ask who wants to take it slow and measure the response you get. That will give you an indicator of how the majority wants their runs to be.

Again; there’s absolutely nothing wrong with wanting slow runs, even in remix, but you are making it sound it like people who run dungeons/raids at the speed they are given by the game are the bad guys.

It is annoying. Constantly playing catch up and trailing after the tank.

I find some of the raids even worse (you know which ones I mean!). If everybody blows past the trash sometimes you cant even get to the boss, you just get killed by random mobs repeatedly.

They should of made it fun for everyone by normalizing speed. Make it fast….but for everyone.

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As a DH who has now 670 versatility and sometimes I get dungeon research quest so I will do the dungeon as fast as I can. I queue as tank but I switch to DPS because its faster. Im going to kill all mobs so anyone wont die running to boss but Im not gonna wait for others. You got the xp, you got the dungeon completion reward+xp and you got some or all loot, just in 3-5 minutes instead of 15-20 minutes so you should be happy enough. If you want to experience the class and its skills and so, then go to retail or do campaign/world quests :slight_smile:

The thing I dont understand is that why people dont like that people go fast. When I leveled my paladin, I was extremely frustrated if we got only low-geared players like me. I was always happy when I saw lvl 80 with high infinite power. And I hadnt ever problem to keep up with them because in many dungeons you need to wait for roleplay sessions to go further so you can catch up. And even if you cant, then just run forward and be happy to collect all loot and xp for doing nothing :slight_smile:

These remixes are always about playing fast, leveling fast and if Im leveling I want to level as fast as possible. Doing the dungeon in 3 minutes feels much better than doing low dps and doing the dungeon in 15 minutes.

If I want to level in peace, I do that just like a month ago, I go to retail and pick a older expansion timeline. Example I hadnt played Cataclysm leveling zones back in then and then I decided to level my 5 characters in those areas. I had so much fun and was kinda sad that I leveled too fast because I did hit 70lvl before I was able to experience all zones.

But if I level in Legion remix, then its all about the speed. Im not interested doing the Azsuna, Val’sarah, Highmountain, Stormheim and Zuramar again on alt. And I have seen the dungeons already too many times so…..

The type of people that complain about Chinese food in a Chinese restaurant.

If you go afk while dead tank won’t just go on

they kick you

If you outdistance someone in your group when killing a boss, they will get a message telling them to accept the progress because they do not qualify for the loot. So, they do not get anything, no quest items, no other stuff and nothing is mailed.

This happens in raids too if the distance between characters and a boss gets too big.
As an example: Splitting up for Tichondrius and Etreaus does work, since those are close enough. But if Tich isn’t down and people move on to the Botanist and those two are killed simultaneously, both groups will miss out on one of them and get that message above.

Being fast does not equal being inconsiderate. Just let people get close enough so they get their share. Honestly, is this really a big ask?

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