Sanctum of Domination Hotfixes Coming with Weekly Reset

Good morning! You’re up early.

I’d like to draw attention to some Sanctum of Domination tuning that’s coming with the weekly reset in each region.

  • Remnant of Ner’zhul
    • Remnant of Ner’zhul health reduced by 5% on Mythic difficulty.
    • Orb of Torment health reduced by 10% on Mythic difficulty.
    • Orbs of Torment should now trigger kill credit effects for abilities like Warlock’s Shadowburn.
  • Soulrender Dormazain
    • Unleashed Tyranny damage reduced by 15% on Mythic difficulty.
    • Mawsworn Agonizer and Mawsworn Overlord health reduced by 5% on Mythic difficulty.
  • Painsmith Raznal
    • Spiked Balls have been removed from the first intermission on Mythic difficulty.
  • Sylvanas Windrunner
    • Reduced the damage of Ranger Shot by 15% on all difficulties.
    • Reduced the damage of Haunting Wave by 33% on Heroic difficulty.
    • Reduced the damage of Domination Chains by 15% on Heroic difficulty.
    • Reduced the radius of Veil of Darkness during Stage 2 to 8 yards on Heroic difficulty (was 10 yards).

And you’ll find all of the hotfixes posted here.

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It’s more important to reduce this in LFR/Normal.
Heroic raid nerf why? If can’t dodge simple AoE in heroic, shouldn’t do it.

  • Painsmith Raznal
    • Spiked Balls have been removed from the first intermission on Mythic difficulty.

actually making progress more difficult for firstkill since you need 4min each try to learn hard intermission while earlier u could spam 40 tries per evening on hard intermission KEKW

The Sylvanas hotfixes are nice but they won’t make her fight shorter.

Won’t adress overlap issues. Might in fact cause them in certain groups now. His overall health was never an issue.

Absolutely not needed. Those orbs die the moment they lose their shield.

Not really an issue either. Issue lies with potential lack of ability to move them together so they all get debuffed and can be aoed if your setup doesn’t support it. Nerf on overlord is fine for guilds that still struggle.

Not needed. Also as pointed out is going to cause issues further down the line in regards of progress pace. Also not addressing the only real issue on the fight which was (as 6 other bosses) pushing the boss at a bad time or his abilities bugging out again and you get balls the moment the intermission starts either because you were too slow or as mentioned the ability bugging out unlike on other pulls.

As for heroic sylvanas: Lol but whatever.

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