Spiked Balls have been removed from the first intermission on Mythic difficulty.
actually making progress more difficult for firstkill since you need 4min each try to learn hard intermission while earlier u could spam 40 tries per evening on hard intermission KEKW
Won’t adress overlap issues. Might in fact cause them in certain groups now. His overall health was never an issue.
Absolutely not needed. Those orbs die the moment they lose their shield.
Not really an issue either. Issue lies with potential lack of ability to move them together so they all get debuffed and can be aoed if your setup doesn’t support it. Nerf on overlord is fine for guilds that still struggle.
Not needed. Also as pointed out is going to cause issues further down the line in regards of progress pace. Also not addressing the only real issue on the fight which was (as 6 other bosses) pushing the boss at a bad time or his abilities bugging out again and you get balls the moment the intermission starts either because you were too slow or as mentioned the ability bugging out unlike on other pulls.