Sanguine Affix

I think it is a good affix because it adds some play for the tank. And most affixes are not affecting the tank.
Sure, you cant push very high with it, but thats a different matter. You care for score here, not for the affix alone.

I get that you’re enjoying the affix and there is nothing wrong with that. The point I am trying to make is that it is by far the most punishing affix and needs tuning. So this is kind of unrelated to what you are saying

You’re internet provider tells you you have no internet on Fridays but you can just not go online these days. Is it fixed?

Back to the Part of your Post that made sense:
Changing sanguine is possible in many ways. It could give the mobs a small dps buff while in it. Or it could make them cc immune. Or maybe it would even be enough to make them not take damage anymore instead of healing them.

If you change it in a way like this, it is still the same gameplay, but now ppl can actually play and enjoy it on every level.

I understand at your level it is adding extra time since mobs get healed up. But for the other 99,9% actually other affixes are way more troublesome. I think it is just what it is. You can not make and balance a game for the meta group for the last 2 top keylevels. It is actually quite fun with sanguine when you play a char that can grip or push mobs out of the sanguine. But those specs are not meta…

All true but you can still do all that with a changed sanguine.

Well you haven’t proposed any change for sanguine yet.

I have, look previous Post

Ah you just did, fair. But i think the diversity of affixes with solutions is better than make every affix doable by the meta group. Like sanguine does not exist when the meta was including specs like blood dk. And ring of peace of the monk is crazy good this week too.

Edit;
I think other affixes are way more troublesome for the game. Like afflicted where half of the playerbase can not do anything about it, and are not getting invited in those weeks at all. Those weeks are sending a lot of players on a vacation.

Wtf are you even on about? Are you comparing paying for internet to paying for a wow sub to justify you wanting changes for the 0,1%?

That’s just Bolstering

That’s just Raging

This is an absolute terrible change. You can still outdamage the healing if they’re not standing in like 4 pools which is not the fault of sanguine, but the tank. Not doing any damage at all is way worse and will feel way worse.

Its not. Sanguine is an affix that has you do better positioning. Making it so enemies do more damage or not CCable defeats the whole purpose of the affix. Why move them out when you can just outheal and pop CDs? And then you will eventually run into the same problem again with enemies being buffed to the point of one-shoting either the tank or a dps with a targeted cast or dot and the top players will complain. Again.

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Depends who you group with tbh. But this week in particular where theres a melee and a ranged affix melee have a tougher time in terms of damage and any mob healing makes the tank the villain. Maybe parity between affixes is way off but sanguine and storming seem to be dont pick melee weeks.

I am absolutely aware of what the sanguine affix is, but its still not the point. I know you can position differently i know you can move mobs out of sanguine pools. In the end the fact remains that sanguine is more punishing for the timer of a key than any other affix currently in the game. And not only a little more punishing, but way way more to the point where it is simply not playable anymore above certain key levels.
This state is simply and obviously not good.
Yes affixes will never be balanced, but they still can be better.
Yes 99% of players are doing keys where its manageable, that doesn’t mean it couldnt be made mangeable for the other 1%.
I mean whats wrong with trying to bring affixes in line so that everyone can enjoy them? I agree it would be a bigger problem if ppl couldnt even time +20 anymore, but saying it could be worse doesnt make it good.

What you say is certainly true, i am just pointing out sanguine here because it has a special (bad) place among all affixes and their problems. I am not saying every other affix is perfectly fine for every comp/class bc its not, but sanguine atm is by far the biggest key killer (as i mentioned it can be looked up at raider website).
Ofc it goes without saying that all affixes should be constantly reevalued and tuned to improve the m+ experience for everyone.

You can well go and ask blizzard to make those changes. If they do, then that’s fine. Its their game and its their choice. And yet, they have to listen to players that play their game every day. But if a minority asks for something, it won’t happen. If Blizzard did what a minority asks for, then everyone wants something and complain and point fingers if they don’t get it. Blizzard already have a history to cater to the 1% and making it miserable for the rest.

The same thing happened with the AP in legion and BfA and small parts of SL. Majority didn’t like it and a small minority liked it, therefore, blizzard got rid of it. That’s what they did with grievous, explosives and quaking. I didn’t have a problem with explosives at least but i can see why people hated it. It wasn’t targetable via a macro making it very annoying and hard to target it through 6+ different nameplates. And if it were macro targetable, well. There’d be no point in having it. Explosive could also go from nothing cake to absolute chaos in the blink of an eye.

Rebalancing affixes is very hard. More so to please the very, very picky players. Some are just easier with how they are designed combined with other affixes. Raging is basically non-existent. Storming is just annoying. Spiteful could make it so they die somewhat faster than they already do. Still remaining what they are designed to do. People favoring Fort weeks way more than Tyr weeks. They made changes to Tyr because of that. Barley any changes to Fort.

But it honestly wouldn’t surprise me if they opted to just remove sanguine for the next xpac and bring new ones. The only affixes as of right now, that i see people having the most “issues” with, are afflicted and incorp.

You are only asking for it because the current meta group does not have the specs who can deal with them very well. By changing sang into something a shadow priest can deal with, you are nerfing other specs.

No. There is no comp in the game that can „deal“ with it. Not to a point where the timer loss is compensated to make high keys timeable.

You are not losing time when you just pull or push or whatever replace the mobs who would get in sang. the problem is those specs who can do that are not in the meta so they can not time high keys in the first place.

You are asking a change so the meta group can deal better with it. Which is a direct nerf for non meta groups who have sanguine as their pushweek.

There are 3 specs in the Meta that can do exactly that. It doesn’t matter, sanguine healing is unavoidable and kills the Timer. No comp can prevent it.

And sanguine is for sure no push week for anyone

Sang is unavoidable? I mean you are a way better player than me, but you can avoid making mobs stand in sang in the first place. It is 100% avoidable.

Sang is way better than bolstering or raging. It is very much a pushweek.

I don’t know why you refuse to believe it, why would I want to lie to you? Pushing and pulling is good and fine, but there are too many mobs that are immune and especially bosses can not be pulled or pushed in any way.

I am not sure why you do not get from your meta ivory tower and believe it is different for the other 99,5% of the playerbase.

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