When warmode just launched with prepatch low level players were scaled up with high level players (level 75 players could beat 110s). I've just started leveling a new character through pet battles in kul tiras with warmode on (bonus experience for no bonus effort) and any 120 horde I come across oneshots me by ridiculous amounts, but not to the point where I'd say there's no scaling at all.
Does anyone know how this works?
I wish that level scaling worked across all levels. Would make things more...interesting.
Plus I imagine ganking lower levels after reaching 120 will get old. I’d rather have the challenge (if I ever bother to level that much).
Plus I imagine ganking lower levels after reaching 120 will get old. I’d rather have the challenge (if I ever bother to level that much).
I'm not sure what do you mean by scaling but it seems that differences between levels 1 to 110 aren't that extremely high. However levels 110-120 seem to have bloated stats again so finishing them off, even with couple of well equipped low level players seems to be impossible (which is a bit of shame).
Scaling only applies to 110-120 bracket.
Furthermore, 110-119 was recently hotfixed to deal LESS dmg against people who are 120. So 110-115 don't stand much of a chance against someone who is 360+. 115-119 can do a bit better.
Let me make it clear, I LOVE scaling at 120 between max level players because it creates a more fair fight betwen players that have earned their level and gear (and my main is a good high item level). It means I don't crit someone just in 1 hit, whether they are 330 or not. This is exactly what world PvP should be and they've finally introduced a system that I feel works superb.
I cannot say the same experience for lower levels. I don't believe scaling should apply at all to 110-119 because you haven't earned 120 neither have you earned any raid gear or anything else. It feels a little flimsy to get beaten by 114 when you are in top raid gear for the tier or at least good raid gear.
For that reason I believe it should only apply to 120.
Furthermore, 110-119 was recently hotfixed to deal LESS dmg against people who are 120. So 110-115 don't stand much of a chance against someone who is 360+. 115-119 can do a bit better.
Let me make it clear, I LOVE scaling at 120 between max level players because it creates a more fair fight betwen players that have earned their level and gear (and my main is a good high item level). It means I don't crit someone just in 1 hit, whether they are 330 or not. This is exactly what world PvP should be and they've finally introduced a system that I feel works superb.
I cannot say the same experience for lower levels. I don't believe scaling should apply at all to 110-119 because you haven't earned 120 neither have you earned any raid gear or anything else. It feels a little flimsy to get beaten by 114 when you are in top raid gear for the tier or at least good raid gear.
For that reason I believe it should only apply to 120.