Hello,
i am writting here regarding mythic raiding and what i think would be really nice to have and what i think isnt that hard to implement to work. I am not talking about scaling like we have in normal/HC.
Suggestions:
Extend mythic lets say to also 10 or 15 man group. So there will be for example 15man and 20man.
or
Make it scalable lets say +2 -2 (18 - 22 ppl)
Nowadays sometimes its hard to keep up 20man mythic rooster, ppl are getting bored with BfA, ppl have real life things etc. You have days you miss 1,2,3 ppl and cant go mythic. Then you have days you have exactly 20. Then you have days you have over 20 and you must bench someone and its making drama etc.
Before all haters will show up and start commenting how it is bad idea etc. Wait and read.
Its doable and can be done, if blizz want. Dont talk about balance and all this. Can be done. They just need to want. Also regarding world 100 race. I have solution also: 2 brackets, one for 20 man and one for second one.
I have guild and we are kind of stuck on mythic progress cuz sometimes we just miss ppl. And what you want to progress like guild when you have killed HC and you want something more? MYTHIC ofc. Sometimes we dont go mythic and ppl are getting bored cuz this.
Thats my opinion and idea on current situtation and some suggestion that can be done. I respect everyone with different opinion and even hardcore no lifers who will hate me to the hell. I wish you all to have a nice day and i am curious for your reactions
PS: Sorry for grammar, english is not my native language. PEACE
There’s a very good reason why mythic raids are set to 20 and nothing else, because scaling raids are too difficult to balance. When Blizzard first introduced 10-man and 25-man modes for all raids their aim was for both versions to be similar difficulty. It failed, massively. They tried all through wrath, cata and mop and never managed it.
Try it yourself first before you berate Blizzard for failing something they tried for years to achieve. It’s not just about scaling the damage and health numbers of the boss encounter, that’s the easy part. To make it truly balanced you also have to take into account the mechanics of the fight and how they relate to team composition. A smaller raid team might very well have fewer utility spells needed for a fight, fewer combat rezzes, etc.
It’s not as easy to balance as you think. Ever tried killing Zul heroic with only 10 people?
First of all, i have experience with development i sorry i dont believe they cant scale something lets say for range 3 - 4 ppl. Second thing is that if they cant scale zul to 10 ppl its problem that they did it wrong. Not that its impossible to do. EVERYTHING can be DONE if they want to. But they dont want invest money into it uz business model and its easier tot hem not to do that. Stop living under rock. Things can be done, its just all matter of effort and money. So pls stop defending them like its impossible to realize. Thanks
I played during those epxansions and you still talk about 10 - 25 scaling thats totally big number. You are still mising point about little scaling in terms or rly few players.
I’m not against the idea, but as Amaelia stated It’s hard to tune it.
Even now mythic difficulty can be quite restrictive for possible compositions. Which clearly shows blizzard already struggle to make mythic raiding more accessable even for guilds able to consistently get hold of 20 raiders. You can’t be melee heavy on some bosses, some specs. can’t really perform at required levels etc.
Sure as a tier progress your allowed more flexible compositions but if you look at the first (3-4)weeks you see certain patterns of melee/ranged ratios, healing compositions and even stacking of certain specs. If blizzard struggles to deliver balanced content suitable for a composition of 20 people regardless of classes involved how are they then able to make it flexible sizes?
As i said, I’m not against the idea, but it’s hard for me to realisticly see blizzard being able to tune the content. Heck even Hc somehow managed to have “restrictions on raid comps.” this time around(especially early on).
My understanding of this, from MoP the issue was healing cooldowns. Thok most notably I think. 10man had 2/3 healers worth of cds, 25m had 4-6 healers worth of cds, how do you balance for that without making the cds, and then to an extend the healers, redundant?
I think there was also a thing then about ‘13’ being a magic number although that could just have been a perception thing, and also in bfa, vectis possibly, people claiming it’s much easier with a larger group.
Not that I’m without sympathy for your stance, I’m in a similar situation as I’m sure many are. Minor mythic ingress or ambitions to go there but lacking numbers, which turns into a vicious cycle as people get bored of farming heroic and stop signing up. I would like to see a way to raid mythic but not at the cost of what makes it mythic.
The only idea, and I don’t think it’s a great one, is the scaled raid scaling effecting healer cooldown times as well. The practicalities and workability of this is another matter entirely.