Scaling on mobs and ilvl is so bad

Remove scaling and make it more like classic wow, I personally feel like it is killing the levelling experience, every mob feels the same, nothing feels unique. It’s without a doubt the worst thing blizzard have ever done in terms of game enjoyment. I would be very happy if they also removed heirlooms and made normal gear viable during levelling. The whole point of gear is to play more = get more rewards and be better than the opponent and with better gear means level faster. There is no reward in levelling anymore its so bad I find it a complete and utter death grind its horrible currently and I know it is getting revamped in Shadowlands and I think the new levelling system will be great but I personally feel like it won’t fix the core issue of this mob scaling and item scaling bs, its horrible, remove heirlooms and make it back to the way it used to be with the new revamp. I think it would be fantastic for the game and desperately needed. Fix more of the core issues blizz, listen to the feedback.

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I am all for removing heirlooms from the game. There’s just one heirloom I really like using and its haste trinket that gives you 2% max hp whenever you kill something. Makes leveling faster but I wouldnt miss it if blizzard decided to remove them. There should be a tabard with exp buff or NPC we talk to in order to get 50% exp buff. People would whine about spending money on heirlooms tho so I dont think it’s gonna happen :frowning:

And scaling doesnt have to be discussed. It’s just bad.

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Well, I certainly agree with this.

I’m less sure about Shadowlands levelling being an improvement. With scaling still in the game, Shadowlands might bring a slightly different flavour of bad, but it’s still doomed to be bad. However, they are making it shorter, which will placate the many forumites who have levelled too much already and never want to level again at all.

To be fair, which feedback? They get all kinds of feedback, on everything, and the Forum/Reddit/YouTube claque are a lot louder than everyone else, even if they are fewer.

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My feedback is: “I really like the sound of the proposed SL changes and think they will fix all the current problems with levelling.”

I like the scaling.

It incentivizes me to finish a zone and really opens up the possible paths I can take while levelling. Earlier you pretty much had to follow a set path for every char you levelled. With the scaling system, you can go Duskwood and finish Duskwood before you decide to go to a completely different zone and finish that one as well. All while still fighting mobs around your level and receiving relevant rewards/XP.

I can agree with the heirlooms though, while they are powerful and level with you, I feel they also remove some of the fun of getting a questreward (except for maybe a ring, a belt, a pair of gloves or boots)

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I think that this is more of a problem with mob design rather than scaling. How many mobs actually do something unusual when you fight them? You may find the occasional one that knocks you about but most just stand there, swinging/casting at you. They may as well be trees, and you a lumberjack, just chopping away in every fight.

Remove scaling and nothing changes in that regard. Yes, things may die quicker (or slower depending on who you decide to beat up), but you’ll still be a lumberjack, chopping away.

I agree. Outside of some cosmetic items, like heritage armour, it seems to serve little purpose. Levelling used to be a good way to learn how to play. You were given a lot of tools, many of them situational, and thrown into scenarios where you could figure out which tool was best for the job. Now you have less tools to play with, and have to slog through a large number of levels without getting anything new.

Basically, there is too much game and too few abilities to keep things interesting during levelling. Hopefully the changes in Shadowlands will make this feel a lot better by making levelling quicker, and giving you new abilities to try out more frequently. Crafted gear will likely still be useless as you’ll level too quickly for it to be worth the investment.

Do you want levelling to take months of casual play like in Classic, or have it be like before scaling was introduced when you levelled so quickly you never got through even half a zone’s quests?

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Go away. I like the convenience of not replacing gear as I power level, tyvm…

You don’t want to use heirlooms, don’t. But don’t you impose your wish on me.

ilvl scaling is fine and required, i actually think it should be tuned up a bit.

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And others dont. Not going anywhere. Heirlooms are damaging to leveling process but imo developers have bigger issues to solve so I dont care if they touch heirlooms or not. You on the other hand should work on your communication skills. “GO AWAY. YOU DONT LIKE THEM SO DONT USE THEM”. give me a break… are you 12?

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Because you keep harping on heirlooms like a broken record. You “don’t care” is just a flat out lie. Go disappear to Classic if it’s that much of an issue to you.

Leveling is fine as it is, no need to remove heirlooms and make leveling process worse in any other way. I have 32 chars 120 level, that I did level through questing and I level more now, because until SL there is not much to do for me.
For sissies devs did release classic, so move away.

I dont think that statement is true. I might have made a post or two about heirlooms in the past. If you disagree with people IRL do you stamp your foot every time they say something you dont like? Sure seems like it buddy

If you wanna believe that’s what I do, go ahead. :roll_eyes:

But go on, keep complaining about heirlooms pointlessly. It’s here to stay, as it has since WotLK.

Judging by how you react to my posts I think I might. You’re entertaining but not in a good way :slight_smile:

Likewise with your petty complaints on heirlooms.

This is an interesting point, and worth discussing, but I think it’s separate to the effects of scaling.

Whatever the mobs do, they all[*] die in exactly the same amount of time, to exactly the same rotation, all the way from level 40-ish to 90, modulo RNG.

While my rose-tinteds are on for the Mists rares :heart_eyes: I am not convinced that making every mob a puzzle would be desirable even if practical. And those rares also relied on their high health pools to survive long enough to make their gimmicks count.

[*] For Casters, multiply by 0.8. For Minors, scale according to group size. Quest bosses can vary.

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I should probably create a new thread about that.

This is why I think it is combat and scaling are related. If scaling was removed and you were to only fight yellow level mobs while levelling, this is probably what you would still experience. But I do understand that without scaling you can vary things up by steamrolling over some green mobs, and challenging yourself with a red mob or two.

I just don’t want to go back to a situation where I virtually one-shot everything, and then have to travel half way across the world to find some level-appropriate quests.

I agree.

I’d like to see some more variation in enemy scaling. Some mobs could be felled by one or two abilities (green), some mobs could require a full rotation or two to bring down (yellow), and some could put up more of a fight… well, live longer at least (red).

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Have you ever played this game at max level ? This isn’t what someone who actually played wow would ever honestly say.

SL leveling will be faster than it currently is, altho with half as many levels. You can expect to 1-50 in 10+H once shadowlands is released.

Care to explain how you want to remove scaling in a world where you get a level every 10~15m ? You would outlevel zones horrifyingly fast.

These “make it like classic” requests are unrealistic. Vanilla tool more than 100h to reach max level while SL will require less than a fifth of that.

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its only a problem, because BfA scaling is bad, and before i continue, yes i know there are items which gives you gear appropriate gear to help catch up. However, once a max player hits 120, you literally have a 100 ilevel gap so scaling at 280 ilevel makes it harder to kill a normal then a 380… Thats the problem with scaling, in legion it was fine… blizzard messed up on this, this expansion.

I do hope they learn from the mistake.

Legion scaling was only based on lvl while BFA introduced a basically harmless hp scaling based on ilvl.

We went from +100k hp as a fresh 120 to nearly 600k hp as a DPS in the same expansion. From 300ilvl to 475. Multiple systems stacked on top of each other making pretty much every open world content irrelevant.

To fight this they introduced the hp ilvl scaling : random 8.0 mobs got their hp increase from 30k to 80k with the ilvl scaling…

Is that the “ilvl scaling gone wrong” you’re talking about ? Been farming leather since 8.0 and I felt a noticeable increase in efficiency with each patch. You get stronger with Ilvl even if there’s a minor hp scaling.

This has been proven over and over again : you don’t get weaker with the ilvl scaling, that’s not how it works. It at best gives more hp to mobs so that you don’t immediately one shot everything after one month.

The only time you actually get weaker is between lvl 116 and 120, but that’s lvl scaling and ilvl scaling only starts at max level.