Merging two into one is not an act of removing.
Blizzard even raised the amount of ilvl difference between seasons from season 3 dragonflight because they wanted the previous gear being obsolete. They do not want us to use old gear. We went from 26 ilvl difference to 39. This has nothing to do with 4 raid difficulties. Blizzard has all the freedom to just go up 10 ilvl per season instead of 26 or 39.
Merging means taking away some stuff from both to get to a middleground.
What, normal difficulty would likely (if merge is to happen) be nerfed a bit.
Common man.
Competitive players play at higher than normal difficulties, while non-competitive players being non-competitive don’t really care if things are nerfed. Hell, some might even welcome the nerf.
I have no idea what you mean with competitive. My guild was able to clear normal, my friendsguild up to heroic. I am probably going to run lfr 1 time.
For everyone a difficulty. I never heard someone raiding for the competitiveness outside of RWF.
My guild does not need a nerf for normal.
Then were is the problem? Normal would become more accessible. How is that taking things away from people.
You are nerfing my guilds difficulty. You take away their content.
Otherwise my guild would have just runned LFR and called it.
- Nerfing is not removing.
- Really dude, you making those same arguments like you did in “condense m+ scaling” threads.
That imaginary theoretical player who in old scaling model found m5 to be super easy, m6 just about right and m7 incredibly difficult?
Ah right so the right now not so imaginary guild likes to play normal which is going to be nerfed and is supposed to still like it?
Really dude?
I never stated this. I stated i capped out on +5-6 myself on some dps specs. I do not find myself that imaginary. I understand i am to you though.
You succeeded lesson 1 in turning players words around.
imagine razageth normal PUG queueable. (placed a 10kgs popcorn order)
Why would not like it? We are not talking about normal becoming story mode or whatever, just slightly lfr-ish. Even now when you replace boots and gloves raid you are in becomes slightly easier.
You are KSH+ player.
If i ask my guild they want normal to be nerfed, the answer is no. Why would they?
Yes as a healer. I did +20-23 in healer (holy paladin), +12-16 in tank (brewmaster) and on my dps endevours i failed hard, especially on fire mage where i capped on +6. My friends carried me up to some 10’s.
I am not so imaginary to myself
I can see a place in the game for Normal. Small friends & family guilds who will have a range of players with a range of gear and skill levels. Flexible sizes as not everyone will be on every week and randoms will ruin the atmosphere / fun of the friends / family playing together.
I can see a place for Mythic. Challenging content for well organised groups. Probably more cohesive in terms of gearing and skill levels. Fixed size allows for tight tuning.
I’m not so sure what the place for Heroic is. It’s too difficult for the small friends & family guilds. It’s not challenging to well organised, geared and skilled players.
Mythic could be made more accessible though. Perhaps with a 10m version.
Although maybe this should be called Heroic.
I’d leave Mythic for RWF only. No gear, only achievements / titles and maybe a mount or something.
Once RWF was won it would close a month later or something.
I can see why Story Mode was needed. Being able to have quests / lore in raids allows for better story telling.
LFR is not well suited to story telling. It’s rush rush gogogo. No time to watch cinematics. No time to look around. Barely time to see who is even there (NPCs etc).
Like with heroics I struggle to see the point of LFR any more. Maybe this is because I stopped doing it after Legion.
It’s too difficult for random groups of various gear / skill levels. I tried one LFR in DF (first time since Legion) and every boss needed 3 or 4 levels of Determination. I didn’t have time to check what gear dropped or watch cinematics. I could barely keep up with the group and they stampeded through it.
If LFR was a lot easier then there’d be less need for Story Mode.
So I would have:
Story Mode. whether this is an easier version of LFR or the solo one now is up for debate.
Normal. Easy for mixed groups of varying gear and skill. Flex 8 or 10 up to 25.
Heroic 10m / 25m Challenging content. Something closer to current Mythic.
Mythic. RWF version. Only open til shortly after RWF is over.
If people are doing it, it has a point. It may not be something you personally like or enjoy, but in the grand scheme of things that doesn’t mean anything.
No. LFR should not be more challenging.
That’s why there’s 3 higher difficulties. For the people who want something more challenging.
isn’t heroic the old normal and normal is flex? You can’t go from normal to mystic lol… Mystic is there for the challenge it doesn’t need changed.
If you remove gear from M raid then M+ would get gutted aswell lol…
They would need to go back to Dragon Soul reward levels if they change difficulty. The rewards are nothing atm so the difficulty shouldn’t be hard.
It shouldn’t be hard, period. No matter the rewards.
That’s not why LFR exists.
Only after a bunch of nerfs once RWF is finished.
And the logistics of it are beyond a lot of smaller guilds. There is room in the game for challenged 10m raiding. Call it heroic or call it Mythic, meh.
The game has several areas that raiding should cover.
Story Mode.
Easy raiding for mixed groups of friends.
challenging content which only fixed sizes can provide. 10 and 25.
RWF event which is not normal raiding. It’s a dog and pony show.
Not sure where PuGs fit in to though. I recognise my lack of a clear idea here is a weakness in my suggested formatting for raiding.
Ok, sorry if i offended you. That was not my intention.
Alright, you did not talk about theoretical player, but about your third alt which you play very little.
Still, you have chosen an extremely specific situation to make an argument. You could have go more than 6 if you played just a bit more on that alt.
But ok, boosting is faster and makes sense for alts.
And don’t get me wrong, i have been unintentionally boosted on my main by players who are simply better than me, let alone on alts.
Consistency, on the Internet?
My good sir…
Why do you assume i played very little? I just started on heroics and M0 and then M+2 up to +6. I even watched multiple guides, created more weak auras (2 sunking blessings ones for example), and practised more than once at totems ingame. It also wasnt my 3rd alt. It was my first alt.
I capped out on +6. It was just what it was.
it will be fiiiiiiiiiiine