Screen shake on certain abilites since Legion (Causing nausea)

That’s ironic.

It has nothing to do with addons or environment variables. AdvancedInterfaceOptions will, as the OP implies, expose the variables among which the OP could not find a setting that removes the shaking. It is not the action cam.

I have never used the action cam. I have it confirmed off. It’s there fore me as well.

The shake is so small I couldn’t see it on my 15" 1080 display on my laptop, but on my 4K 27" display I can see if I stand perfectly still.

That’s the great irony about that animation. You don’t even see it unless it makes you sick or you’re trying to precisely click a target in the distance or via nameplate. It’s completely pointless.

You should do that by making the attack actually powerful. Let’s talk about that.

This is obviously feedback for the developers, and I’ve submitted it in-game as well, but let’s talk about it because there’s no way to reach the depths of this without a slightly longer post.

In the Shadowlands alpha this is quite noticeable, but it’s also noticeable by me right now thanks to an addon I’ve made called SquishMe. What it does is it intercepts the following functions and multiplies the numbers coming through by a common factor:

UnitHealth
UnitHealthMax
UnitPower
UnitPowerMax
UnitPowerType
GetManaRegen
UnitMana
UnitManaMax
GetBattlefieldScore
UnitDamage
UnitRangedDamage
UnitHPPerStamina
GetAttackPowerForStat
GetSpellPowerCost
DeathRecap_GetEvents
UnitAttackPower
UnitRangedAttackPower
GetSpellBonusDamage
GetSpellBonusHealing
CombatLogGetCurrentEventInfo

And I’m still working on more. It also hooks into tooltips and a few other things.

The upshot of this is that I can fake the values of all damage, healing, health, and mana by multiplying it with a factor. I decided on 10^-2.

That puts my mage here in the range of a vanilla tank. Right now in-game I have 5222 health.

So - powerful attacks.

  • Fireball deals 134 damage and spreads an ignite that ticks for 8.
  • Scorch hits for 32.
  • Pyroblast hits for 235.
  • A Lethal Strikes proc happened just then for 334. (Notice how this is the hardest hit so far, and it’s not a class ability and it’s a random instant proc!)
  • Meteor hits for 453.
  • Fireblast crits for 255.

These hits are TINY. And they’re much more relatable now that you can put them into context and compare them with Classic.

How about instead of shaking people’s cameras to make them believe that they’re hitting hard for whatever reason, that you actually make them powerful? They don’t feel powerful because they’re not. Shaking my camera doesn’t help.

But it goes further - my DPS is between 850 to 1600 depending on cooldowns.

So where is all the damage coming from?

The damage is coming from incredible amounts of number spam. 2-3 hits on my target near enough every single second, sometimes spiking up 4-5 or even more. I mean just count it up. Look at that DPS and look at those hits.

It’s extremely messy, extremely hard to read, very difficult to manage and control moment-to-moment. Stuff like this is why we’ve got GCD cap issues.

I’ve said my piece. Stop shaking people’s cameras and give abilities some actual weight.

EDIT #32: (I should proof-read better)
Just tried my feral. Shred is hitting for 68. x’D

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