Whats wrong with Feral druids?

Enha shaman is bad?
I was feel elemental is worst for me. Since spells much cooldown long than enha.
Feel enhancement is better one. Still hope elemental could more better like echa.

What, you’re telling me melee-range Arcane Explosion spam that makes me go OOM isn’t a good thing?! Say it ain’t so! :joy: AB is cool and all but doing single target Arcane Blast on lower mana in a >3 pack is… painful…

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I don’t hate Feral Druids, only Guardian Druids.

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I dont think hate is right word, because it is gaming industry.

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Ohh god…I’m OOOMING! AUUUUuurrrrrrrrrrrrrrrgggghhhhhhhh!

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I’m not really sure what’s going on with Feral Druids myself. I play one quite frequently and it was my main for many years, but I can’t really work out what it is right now.

The bleeds really aren’t very powerful, but they’re still powerful enough that they need to be applied properly.

Result is that feral really can’t rot, but the class is fundamentally built around rotting, so it just gets a bit weird.

You kindda have to play Feral Frenzy with drest and bite and Maim to really be able to kill anything on a feral right now. It’s obviously not really where it’s supposed to be.

But more importantly, ferals don’t really have a lot of utility and stuff outside of their main form in general. The class got its identity of the dual role + being a Druid in the background taken away from it and then it got turned into some scuffed rogue.

Due to the total lack of utility and the complex rotation, feral druids are VERY unpopular. I went on the arena ladder and found out that there are literally 19-20x as many destruction warlocks as there are feral druids. That’s just ridiculous.

And then there’s the sound effects. Snuck in there with no patch notes. Sound awful. All feedback completely ignored.

Feral has lost its identity as a Druid, as a hybrid, as utility class, as a shapeshifter, as a rot class. It’s frankly ridiculous.

Shadowlands looks to be fixing some of this stuff, but it’s pretty dire right now.

EDIT: Context on the bleeds to really drive home how weak they are.

TL;DR: I made an addon that divides everything by 100 as a kind-of squish. These are the numbers you’ll likely see in the pre-patch, maybe a bit lower.

Here’s some numbers:
Max health: 5181
Shred: 104 damage
Rake: 62 damage tick
Rip: 50 damage tick

But bites hit for like 1.2k

I mean I’m not really sure what’s going on with those numbers. It just seems pretty absurd to me.

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Isn’t enhashaman getting a relatively substantial change in their core mechanics though? Namely, the builder-spender maelstrom resource is going away completely.

I haven’t got alpha though so can’t say if the spec still remains closer to Legion-BfA than Wrath-WoD design in terms of how it feels to play.

if you want to play a bleed class apparently thats arms warrior nowadays… feral needed some proper work for years

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I agree, nerf Destro and Fire.

Players/community don’t help either.
There have been tons of suggestions made in the past, and most of the time, they are being discarded by players (including druids sometimes) because of idiotic reasons like:

  • “hybrid tax”
  • “that would make feral mandatory”
  • “that would be OP”
  • “an AoE finisher is not useful”
  • etc.

Guess what ? Over the years, blizzard implemented a lot of ideas that were considered OP in some way or another by the players/community. And it was not OP at all. At best, it was lackluster.

I’d also like to add that:

  • “that would make feral mandatory”
    yea, because right now a class that can AE stun or a hunter/rogue on skittish weeks are not considered mandatory at all.
  • “that would be OP”
    Totally unlike mastery stacking firemages or roll-face-on-keyboard DH.
  • “hybrid tax”
    this one I keep it for the end, because it’s amazing. Start a discussion about making druids an actual hybrid and you immediately get into hybrid tax neverending arguments. But at the very same time, people are just telling that “no when I DPS, I don’t want to tank or heal” and “there are no situations where a DPS that can become a healer is really desirable. I took a DPS for DPSing, not for offhealing/tanking.”
    Sounds like hybrids are weak anyway. So why not giving us that useless ability ?..

People are dumb.

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Enha is still lacking defensives (as are all shaman specs afaik). The degenerate play of ghost wolf damage tanking is still there too.

Fair. That’s too bad, was hoping they’d feel better with the more traditional resource mechanics.

It goes for a lot of specs actually. Arms would be damn near perfect if it had either a baseline self heal or stun. But thats a minor thing, easy to fix. Whereas the problems MM has for example is that its talent tree needs a complete rehaul and needs its identity reiterated.

Blizzard for some reason though would rather spend their time on working on borrowed powers than making classes feel good on their own.

What a hypocrite you are, near perfect while you whined for like 100 posts that arms is crap because its mastery does the job?
Are you somehow high on something?

These specs shine in our raid team, now as you dont raid ofc they have a problem in your delusional LFR world

Was popping 132k Hps on nzoth kill yesterday for 11 minutes.
What a bad spec :rofl:

YOU DONT EVEN PLAY THE GAME! :rofl:
Why you whine about it and classes when you have 0 clue how good they are?

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Hey Miadriel,

Feedback is always welcome on the forums, I just wanted to let you know that I edited the title of your post.

" Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon "

Forums Rules Welcome, Please Read! - #2 by Aerythlea-2611

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No yeah overall I agree with that, arms’ biggest problem is a little less deep-seated than an MM hunter’s.

I’d say that Fury on the other hand is in need of a proper overhaul, feels very inflexible since a lot of it’s sustain and short-cd utility feels baked into the normal rotation, which in itself is very simplistic, albeit spammy.

Also all warlock specs are weird in the sense that either they’re incredibly frustrating to play against in arena or they feel completely useless, so I’d say on that basis they need a proper look into overhauling the entire class.

At least when coming from a PvP perspective.

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Actually raw hps is the only thing only priest is not lacking. They would use some better defensive and talent options but overall they are not that terrible. They just happen to compete with discipline wich is better for controlled damage profile.

Blood DK is a beast, it fall off a bit in higher keys cause of the raw damage it takes compared to others but overall I consider it in a nice spot.

Idk about enha because I don’t play it, but Shadow priest well, yeah it shine thanks to the insane scaling of the ton of bandaid fixes.

It is a spec that does not feel good to play if you are not super well geared.
Once you are geared yes, it is super fun.

Still VF have tons of problems that need to be addressed.

On disc/Hpala do have DR’s.
Hpriest is a beast.

Disc is better when you play around it in really well setup raids, outside that disc has 0 chance vs holy.

Agree but still its a beast i never heal inside raids, rogues are beasts in M+ and PVP but they are not that good in raiding, that makes the class bad? Hell no :slight_smile:

Ench is an amazing spec, for sure there are way better melee’s but that doesnt mean its not viable. Now shadow priest is insane both in keys and raids as long as people can play it and sadly not many can master it!

All specs and classes are compared to each other when they are max geared, otherwise there is only DH and nothing else :slight_smile:

Only one, the haste is not enough.
If this will be changed though we move back to EP shadow that dominated every spec ingame by a large margin, so i guess thats why they dont boost them

this is particularly funny because now every single hybrid is at the bottom of the healing meters in every single dungeon or raid run.
So now hybrids are getting double punished. Not only does our active heal sucks but our dmg is partly based on hybrid tax.
Still feel it is partly intact

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As in our previous discussions, you are still under the impression that somehow a spec’s performance = spec is in a good state, when time and time again you sre proven wrong by the community and Blizzard.

You call it whining, I call it not settling with mediocrity. I have played this game since 1st patch of BC and the specs and classes I enjoyed no longer exist and have been watered to shambles of their former selmes with Legion and BFA for cheap borrowed powers and degenerate gameplay- I can’t even find anybody who would have a solid argument about defending how ghost wolf damage tanking is solid and meaningful gameplay, for example. Or why is ascendance a talent when it was baseline for 3 expansions, etc.

If you want to just adapt and be content with a bad product that is up to you, but as blizzard has said themselves, performance is not the same as a spec feeling good to play. That is a sum of many more things ranging from the GCD to utility to rotation to damage build up.

I will just quote Blizzard’s response to arms warrior mastery change from now as an answer because there is no point repeating the same evidence to you over and again.

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