Scripe from Echo: "This game is designed around 2 guilds"

https://www.twitch.tv/videos/1421269984?t=5h53m4s

“Imagine being a guild right now, doing all this weird stuff. This whole game is designed around 2 teams”.

If even the top guild is making fun of this game, what do you think the casuals are gonna think of it?

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casuals are playing FF14 atm and dont think or worry about wow anymore.

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Wasn’t he the one who admitted to buying gold with real money when he was in Method?

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He’s not wrong though.

I mean, the difficulty progression in WoW is akin to climbing the Mount Everest. It’s a giant undertaking that challenges even the best of the best.
So knowing that, why would a mere mortal like me even try to start climbing?

It makes no sense.

And I feel like there’s been countless forum threads on this for a long time now.
Blizzard doesn’t seem to be reading the room, at all.

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Casual game is dead on its feet, Zereth Mortis is quiet and it’s even hard to get emissary of war done on alliance right now.

I think 10.0 is too far away, it’s gone too far. Sad really.

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he is right :smiley:
long gone are days when you could kill HC ragnaros without being the best of the BEST in the WORLD…
That’s why i always say they need to stop designing game and classes around MDI and high end mythic raiding
Cause it’s not the people like THD and scripe paying them
but the average player…
THD even said himself when race is over they will stop playing the game
so what is the POINT to design game around people like them?

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Yeah, but it came right after the Josh drama was over, so nobody particularly cared. I just thought it was funny that he straight up said it. They couldn’t afford to be involved in another cover-up story.

I don’t think there’s a problem with the game difficulty. Us mortals can just, you know, not endeavor to clear mythic difficulty as soon as it’s available. We can instead make slow progression and gain gear that will make up for our lack of skill.

But, the race to world first has gone so far beyond being a mere test of skill and coordination. There’s a whole industry complex behind all these split raids and BoE purchases. It wouldn’t be good to make game changes like “no gear trading first two weeks” just to protect a handful of guilds from themselves, but I would like to watch the race to world first, not the machinery to world first.

I think the main problem is that balancing happened on ptr around set pieces while many classes feel weaker or kind of unfinished without the set piece or second legendary.

Normal which was labeled as friends and family experience by lead designers requires so much effort to even kill anduin.

The tuning nand reward design is in it’s worst state since SL release.

I must admit though, that zereth mortis is a wonderful experience so far. Progression via sockets, wonderful scenery and much much muuuuuch more fun than playing my half baked druid in m+ or raid right now.

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I don’t think this is satisfying for the greater playerbase.

It feels like you’re not really partaking in the excitement of the new content as it comes out, because you’re barred from accessing it due to its insane difficulty.

So most players end up experiencing all this excitement and hype through YouTube and twitch, rather than by playing it themselves.

When Blizzard releases a new expansion, then we actually do get this collective playerbase hype and excitement, because everyone gets to partake in the leveling journey. And that’s such an awesome period to play WoW, because it really feels like an MMORPG where everyone is having a go at it.

But when a new tier releases, then it feels like it’s an avenue for the top guilds to show everyone else what the content entails, which we then get to watch on YouTube or twitch.

And that’s just not satisfying.

People naturally gravitate toward other games then, like Lost Ark where they get to be part of the collective hype and excitement and go through the same content as everyone else, without standing on the sideline because they aren’t the pro eSport gamers.

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I disagree with that sentiment. The fun comes from overcoming a challenge, not smacking a target dummy.

We aren’t barred from accessing anything due to “insane difficulty”. This content is meant to be hard for us and take us a while to kill.

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Between the mind-numbingly trivial outdoor world content and the no-life challenging raid content, I would say that Blizzard misses the target on every shot they take.

I don’t think anyone is questioning that WoW needs to have difficulty progression, but it makes no sense that the game’s focus is on the extremes of the spectrum – either insanely easy content or insanely difficult content.

That pleases no one, except maybe those two top guilds and the 6 kids who started playing yesterday.

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to be honest i dont get why everyone compares themselves with the top 0.01%.

if you cant raid heroic or mythic then there is still normal you can run if lfr is too easy.

i think for what it does, the difficulties available are great, however, if you always keep looking what mythic raider do, you ll pretty much be never satisfied.

The only thing that gets to me is how quick Blizzard fix bugs for them. They legit pick up the phone to Blizzard and they sit there patching the boss instantly for them. We have some bugs that’s over 2 years old that they don’t seem to bother fixing. They seem to be very commited to catering to so few people compared to the masses.

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Like I said above, then no one is going to say that WoW shouldn’t have a difficulty progression.

And the reason why no one is going to say that, is because it’s the fabric by which the game is built on.

If you don’t aim to progress through the game’s difficulty, then there’s no reason to bother with gear upgrades.
If there’s no reason to bother with gear upgrades, then there’s no reason to replay the content.
If there’s no reason to replay the content, then you’re done with the game very quickly.

And then people quit, because that which is supposed to motivate them to keep playing utterly fails to do so. Because it’s so freaking hard that very few will even bother trying.

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yeah, like that Tazavesh bug with the instruments which got reported like eight months ago and still isnt fixed… its sad.

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Bro, raiding is the only thing that actually works well in this game.

Normal raids provide 252 gear and casual goof balls like myself need 260 to clear it… Sanctum our guild was able to kill normal mode with ease and this time we are asking ourself if we are just to dumb for everything… Devs are incompetent

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but why is it hard? i dont think raiding even on normal difficulty is extremely hard.

i mean sure, the game is build around that you actually play the content and progress through it. if you dont enjoy that then there really isnt much there for those people but tbh there never really has been to begin with. however, this doesnt mean you cant have both in the future, raiding and…other casual content, whatever that might be.

i mean, if people cant find the motivation to raid beyond lfr then thats on them, not the game. normal raids are not that much more difficult than lfr.

It doesn’t though. It’s inaccessible to huge parts of the population playing the game. A big part us due to requiring scheduling to play.

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Every guild I have been in, when they get to the last boss on Normal and kill it, then they immediately start working on Heroic. And as soon as they see an opportunity, then they start dipping into Mythic.

That’s always been my experience. Because it’s the fabric of the gameplay. It doesn’t matter how the guild advertises itself (We’re a social guild doing Normal!), it will always pursue progression if it sees an opportunity to do so.
And many guilds end up breaking their neck and disbanding because they want to push but run into a wall that they cannot get past.

When Blizzard introduced hard-modes in WotLK my guild immediately aspired to do them, so we could get the better gear, so we could do more hard-modes, so we could get more of the better gear, so we could…
That’s the gameplay loop that players strive toward, because it feels rewarding!
And when Blizzard have nailed it, it has been heaven.

But the problem is that these days Blizzard’s difficulty progression is insane. It is madness.

So you just bail out, because it’s not worth the effort of even trying.

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