Seal Twisting so far in SOD - The Problems and Solutions

So I prefer the Seal Twisting playstyle and I’m currently have been doing it in endgame SoD content. Theres some major problems with it currently which is the same weaknesses as TBC with no AoE and Cleave which is meaning Divine Storm is becomes the only viable choice.

Right now im Twisting Seal of Martyrdom with Seal of Righteousness (Rank 3) which works. Seal of Command doesn’t work anymore. I have found in a pure single target scenario Seal Twisting is slightly beating Divine Storm though its very close and as soon as theres 2 targets Divine Storm HARD wins, which is pretty much every dungeon and trash pack and most bosses too.

Theres 2 things Blizzard could do to really fix this problem and I think the best solution would be to give Seal of Martyrdom its cleave back. If its too strong reduce it to 15% cleave or something but Seal of Martyrdom needs some sort of cleave to keep up with Divine Storm. Giving us Seal of Command Twisting would mean Seal Twistings Single Target DPS would become further ahead than Divine Storm but wouldn’t Fix its weakness of no Cleave/AoE so I think giving us back Command Twisting is the wrong direction and giving Martyrdom its Cleave again is the right direction.

I’d personally prefer the solution I said above but on a GAMEPLAY LEVEL Seal Twisting with Seal of Martyrdom SHOULD NOT have near to equal DPS as Divine Storm SINGLE TARGET. An AoE Rune SHOULD NOT be equal DPS to a single target DPS Rune on ONE TARGET or it means the AoE Rune is too strong or the Single Target Rune is too weak. This would mean Seal of Martyrdom should have massive damage buffs to keep it stronger in its niche of single target to keep it a viable Rune. This is also a solution but I would prefer Seal of Martyrdom to get its cleaving again so Retribution players can choose what playstyle they like of either Seal Twisting or Divine Storm and for both playstyles to remain more equal and both competitive options which right now Divine Storm is too good compared to Seal of Martyrdom.

My build in SoD is Holy Tree: 5/5 Divine Strength, 5/5 Improved Seal of Righeousness, 1 Consecration (For some AoE). Retribution Tree: 5/5 Benedicition (For Reduced Mana on Twisting). I Seal Twist Seal of Martyrdom and Seal of Righteousness, its not as competitve as Divine Storm but I the reason I leveled in SoD is for Seal Twisting to rotation as I have a love for it ever since TBC.

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In my opinion the best way to tune paladins, to make it clear and what everyone wants is to remove divine storm, allow to seal twist soc and give som some aoe) just perfect pala we all wanted reminding us tbc) but in terms of pvp dispellable seals and blessing without talents to reduce dispell chance is quite sad, especially comparing to what other classes get. Shamans wud just destroy paladins.

Ez fix make everything undispellable.

But runes can be changed anywhere and both divine storm and martydom are runes. So simply switch to martydom when needed?

There are many paladins including myself who do not want to seal twist. Its not only about you

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There are many paladins including myself who do not want to seal twist. Its not only about you

I know tastes differ but I really don’t get this; to me seal twisting is one of the most fun mechanics in entire WoW

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Seal twisting not being a thing is the reason I play paladin in SoD. I hope that thing stays as far away as possible.

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Seal twisting was the most fun and engaging rotation I got to play thus far. Nothing else really compares to the TBC-Ret-paladin-playstyle and I really hope they patch twisting Martyrdom and Command into SoD.

People who don’t want that playstyle can just play with Divine Storm. But I hope the rest of us will get our awesome twisting-ability back.

(Also it’s really weird how they nerfed Martyrdom to be a single-target rune, yet decided NOT to make it twistable with Command for some reason, which makes the rune useless as of right now)

Cheers

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seal twisting sucks, I hope it’s gone forever. It’s obnoxious

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