Season 3 MM set bonus

What do you guys think about the new set bonuses thats been previewed for season 3?

2-Set - Rapid Fire rains a Volley at the target’s location for 2 sec.

4-Set - Legacy of the Windrunners now has a 15% chance to fire a Wind Arrow at targets damaged by Volley.

I might be misunderstanding how its suppose to interact with stuff, but it seems pretty underwhelming to me, it looks like it will be acceptable for aoe while providing very little in terms of single target dps.

And for PVP it seems useless and borderline detrimental.

It is a real Bad set bonus.

And it is not fun to play with so for me it is not even about tuning it has no redeeming qualities.

No its good , now u can oneshot entire groups from afar lol.

2 set is good. Gives some passive cleave/AoE which is something mm severely lacks. Also makes trueshot feel a ton better on AoE.

4 set essentially doesn’t exist.

I am thinking this next season is gonna be a season without any set bonuses used in pvp.

Volley on rapid fire just seems like its going to be detrimental due to the chance of breaking CC depending on player positioning.

It is bad set bonus. 2 set looks decent against pack of mobs (aoe) and in epic bgs when people stack together LOL. Otherwise its very bad and MM will struggle to do good dmg on raid bosses. Even worse if you play rated pvp especielly arena it will break CC and your traps. 4 set is even worse i dont want to even explain… I just want to cry.

2-set is high AOE burst, but also very strong in single target opener burst, because it works with salvo, so you can have an opener such as: salvo+chakram+rapid fire which will embed an explosive shot automatically. So one less global in the opener. For some situations might not change anything, for others might be a win.

4-set: I can’t even understand what it does from the wording, but I’ll never play that crap talent it enhances anyway, therefore for me 4set does not exist :smiley:

Generally, there are 2 ways you can play MM in arena:

  • classic (like BM and SV play) : land traps and kill in setups
  • like a wizard: stay as far as possible and do unhealable damage until somebody dies

The 2set makes the classic playstyle impossible, because the moment you trap somebody, the kill target will run to the trap and your rapid fire will break the trap with volley and cleave.

So you basically have 2 choices: either don’t play set entirely (most people will do that) or you play the max-distance AOE big damage playstyle.

Overall, a bad tier set

Edit: what is interesting though, is that blizz probably like it, because despite the feedback they didn’t touch it and changed half of the others

A really good PVP hunter named Kasu brought up a good point when i asked him what he thought about the new set bonuses.

If the volley from the two set bonus proccs Trick Shots you might be able to do something with a Razor Fragment synergy.
The wording on Volley is that you gain the effects of Trick Shots for as long as Volley is active and Razor Fragments is suppose to procc when the Trick Shots effect is consumed or fades, so in theory you should procc Razor Fragment off every Rapid Fire you use.

So there is some potential there as long as the Rapid Fire activated Volley from the 2 set actually functions like the regular Volley ability.

In regards to the potential issues with breaking CC he basically told me that at higher ratings damage matters more than CC, now while this seemed kinda strange to me, since the dude was the highest rated MM hunter in 3v3 last week i am assuming he knows what he is talking about.

But yeah, im still not to sure about it, but at least i have a bit more positive outlook on it as long as it functions as i hope it will.

Thanks for sharing.

Yes, the rapid fire triggers razor fragments every time due to the volley. The 2-set volley does not differ from the regular volley in any way (except the duration). But it does proc razor fragments, and does use up salvo

MM tierset bonus 2 and 4set combined is worth 2.5% dps single target according to Azortharian.
And we are losing the RNG Trueshot and that is a massive loss.

this 2 set is going to be nuts
volley gives you AoE to aimed shot and rapid… for free and with no global

the 4 set is not worth taking wind arrows 15% chance is too low, should be EVERY volley procs a wind arrow at targets

other than that its pretty good imo

so for PVP you would get a 2 set bonus and rest just stack Stats or embellishments

volley gives you tricks shots …

  • what you should read the 2 set as for pvp - each Rapid fire gains more damage over 2 seconds and enables trick shots ( trick shots gives you kill shot procs with razor fragments )

you are going to do Rapid Fire and then kill shot EACH time you do rapid fire

No mate - you get razor fragments after every volley (hence every rapid fire with 2p), this is correct, however you don’t get deathblow, which makes kill shot usable immediately.

So you can empower a normal kill shot (at < 20% health target) this way, but you won’t get deathblow procs guaranteed

more procs means more chance to proc the " at any health % "
for each rapidfire has a 25% chance to give you death blow which synergize with Razor AFTER the volley

thats what i meant. it basically is perfect for kill shots and the cleave is the cherry ( assuming it dont break trap )

you could theoretically get back to back kill shots from the rapid fire procs, and rapidfire is cleaving automatically while volley is doing so

Razor Fragments

When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.

So basically, if you get Deathblow (25% chance from rapid fire), you’ll get a big kill shot regardless of Volley/trick shots.

The only thing that’s new is that now every Rapid fire will give you a guaranteed Razer Fragments - which means that your next kill shot will be stronger. But if you don’t get a Deathblow, you can still use Kill shot on <20% health enemies only anyway.

yeah exactly its RNG , but its automatic, free and not on GCD, you should through a single game pump out more kill shots this way, as you would be pumping more rapids for the proc chance,

if you get what i mean, our focus is more on rapidfire

Got it now, my bad! I did not realize that the extra rapid fires from trick shots count separately for the chance of getting a kill shot.

Thanks for the clarification!

i honestly think it will be good, we wouldn’t go for the 4 set, but the 2 set would just be nuts not to take

might land some cleave kills accidently, , and the drop in GCD from volley, is nice dont think ill even spend the point in volley , which gives us another talent point else where

I also think the 2set will be very strong for burst, I tried it a lot on the 10.2 PTR

On 2 melees who have stacked:
Death Chakram & On Use Trinket & Salvo macro into Rapid Fire → 2 GCDs

For that you get rapid fire on both, explosive shot on both, and death chrakram increasing damage by 10% on both. Very strong

think ill drop the point in volley and take heavy ammo or maybe wind arrow procs? for extra damage ?

Unfortunately, if you drop Volley, you must spend 2 points in Steady focus, which is IMO worse