Before I begin, I’d like to note that the goal of this post is for the developers (if there are actually any of them reading these forums) to get some insight as to why Season of Discovery lost nearly 80% of its player base before P4 even launched. I had around 35 days total /played across all my characters with my main being a little over 22 days when I quit.
With the recent announcement of the delay of P4, I believe we might see some really grim numbers, but only time will tell. i’d also like to note that I will focus a bit more on Phase 1, because it was the closest to the product the developers originally advertised.
Phase 1 and how SoD was advertised
In the beginning, Season of Discovery had very strong selling points that appealed not only to the Vanilla-only fanbase, but to the people who transitioned to WOTLK and even some Retail players. The season was advertised as:
- Casual-friendly
- Alt-friendly
- More emphasis on the outdoor world (Vanilla’s strongest point)
- Less grindy
- Modernized class design with focus on retaining the original class identity and covering each spec’s shortcomings (to a point)
- Better rotations without the massive bloat that are retail specs
- New, never before seen content and class roles
Before SoD launched, the hype was really spiraling. There was art of fat balding men in Vanilla-themed armor running around in the world with the title “Season of Dads”. People were generally excited to see what their favorite specs can do and they also were getting tired of Wrath.
I can’t say with certainty that many people were excited about Tank Rogues and Healer Mages, but Warlock Tanks as well as many of the meme specs getting toolkits covering their shortcomings and giving them raid utility and desirability was a very welcomed prospect by the community.
Then P1 launched and oh boy did it deliver. The servers were massive, the world was probably more alive than the launch of original Classic. People were out in full force, everything was farmed, alts were being made, the raid was ran constantly, the professions felt alive. Everything clicked and with the word of tongue over the course of a few weeks SoD grew more than anyone expected. Now, why did that happen?
- The raid was easy, fast and rewarding (this is very important and I’ll get to back to that later)
- The leveling was fast and the phase was VERY alt friendly
- Communities were being formed and the servers truly felt packed day and night
- The majority of runes are easy and fast to get
Then we get Phase 2 and here is where the problems began to show and were not addressed in even a remotely competent way. The solutions, which the devs made showed lack of experience and a vision for the game, not shared by the majority of the playerbase. So, what about Phase 2 then?
Phase 2 - shifting from alt friendly to unpugable and gate-keeping
So look over Phase 2 and how things drastically shifted from P1. Phase 2 had:
- A raid, which was too hard to pug and was INCREDIBLY anti-melee (This is probably the BIGGEST reason why people stopped playing).
- Very lackluster runes for the majority of specs
- Terrible balance (state of Shamans and Priests in PvP and PvE)
- Very slow leveling. (This is also important because due to P1 being heavily time-gated, people made and geared A LOT of alts, which they wanted to raid on)
- A fun, but not very rewarding PvP event in which the “exploit early exploit often” law was proven true once again
Phase 2 saw a bigger population drop than P3 (yet) simply because it failed in the most simple areas, The things, which made BFD successful were, like mentioned above - It was EASY, FAST AND PUGGABLE. We saw high end pvpers and even Retail players attempt to pug Gnomeregan and they couldn’t even finish the raid.
While in the eyes of a player who has played the game for years, the raid was obviously not hard, it was also not easy for the casual player base, which in fact, made a huge chunk out of SoD’s popualtion. So what was the result:
- Players stopped playing because they couldn’t pug
- Alt raiding was reduced probably tenfold
- Players felt punished for picking “the wrong spec” in a season, which was about everyone being able to do what they couldn’t before
- Guilds started to disband because alt leveling was too slow and Phase 3 revealed ST was going to be 20 man
I can list many more factors as to why players were dissatisfied with Phase 2, but the most important factors, which drove the majority of people away are the raid difficulty, the class balance and the inability to actively play alts. Which brings us to Phase 3 and this is obviously where things really took a turn for the worse.
Phase 3 - incursions, bosses with more HP than Gruul and parsing
Let’s get straight into it - incursions. “Exploit early, exploit often”. If you were one of the lucky ones to be able to take a day off work, then you could play Phase 3 on launch. It didn’t take long for people to see they had guild mates, who were level 47 after 2 hours while they were still returning quests in STV. Discord, YouTube, Twitch and all that jazz helped people quickly realize you could literally get thousands of gold and get to level 50 in roughly 2 to 4 hours of running the same quests and you can also get some very nice starter gear along with it. So, when your guildmate who was stuck at work the whole day came home to see his entire guild level 50 and the incursion exp nerfed by half he probably wasn’t very happy about it. Let’s not mention that the 1000 gold he was farming over the course of 6 months was done in 1 hour by practically the entire server.
In general, incursions were what drove away the majority of people. They destroyed in 1 day what people were working on for months. They are the worst and most out of touch decision I’ve seen developers do. I can honestly keep writing about incursions for hours, but I believe the raid is what actually killed SoD for many people.
We all saw the state of ST on release:
- Bosses having more HP than Gruul
- Buggy bosses
- Nerfs the size of Texas before a single guild managed to kill the last 2
- Terrible loot tables, which made a huge chunk of the loot go to disenchanting on the first week
- World buff and warcraftlogs degeneracy
Who was Sunken Temple designed for? It obviously wasn’t for Echo - the world first guild, who couldn’t kill the last 2 bosses pre-nerf. Nah, they have Mythic raids designed exclusively for them and Liquid so who were the devs designing this raid for? It’s obvious it was untested and the numbers were slapped on quickly, but after the lead developer assured people the team is hard at work and refused to give any P3 info until he was practically bombarded with messages shows a worrying trend.
ST is an abomination of a raid. It clearly trampled everything SoD was originally advertising for and replaced it with parsing degeneracy, elitism and rightfully, drove many people away. I don’t want to go too deep into the $25/month addon that shows parses, that should speak volumes for itself. What I wanna highlight is the difference in reality and expectation that people had. Sunken Temple has guilds class stacking, pugs demanding world buffs and the most unfun bosses I’ve ever seen and I did play Amirdrassil and Sepulcher of the World First ones.
That being said, when the casual community was driven away, all that was left was parse pigs. There is no world exploration, there is no class exploration and feeling of community, there are only parses and desperate guilds looking for to fill the void of the droves of people who’ve had enough. I can go in detail about why Warriors doing 4.8K dps on bosses in level 50 gear is bad for the game, but that’s something anyone can see.
Phase 3 and Sunken Temple specifically has been my biggest disappointment as a very long-term player. I really hope the developers do something for the players this season was supposed to be made for. Me and many others will not return no matter what they do, but I honestly hope for the sake of those players who are still playing for fun, not parsing, there is something for you at the end of that journey.
This turned out longer than I had hoped, hope some of you enjoyed reading my ranting.
-Cheers