Season of Discovery Class Tuning - 11 January

Does that sound right to you sir ?
Also … priests are going to be fine , it is 20 % of mending and penance … not every single healing ability , just the rune abilities.
They will still be superior to any healer in bg due insta shield and penance that will still have powerful healing output even with 20 % BASE nerf, geared priests will still feel like a truck and heal like mf given we dont even have mortal strike effects in the game.
Every priest healing rune is good, what should i say about life bloom or living seed ? Nobody is even considering them , resto druids walking around with star surge because life bloom is a joke and they just throw around star surge like boomies and living seed is so horrible that u still going with Wrath rune or even Survival of the fittest if u getting swapped a lot.
PRIESTS ARE GOING TO BE FINE . ty

1 Like

Problem right now most casters face is the lack of spell ranks, since most of them are locked behind level 26/28 and in some cases, provide up to 50% more damage.

Yeah I heard about that, someone suggested that what they should have done is add in spell books for those just out of reach spell ranks into BFD so that casters could learn them in advance from BFD drops.

Something of that matter could’ve worked yeah.
As a Enh i’m longing for P2 just because of WF, and i know a lot of classes starts to pick up (especially casters) after lvl 30

Simplest change is to just make it proc after any and all ability crits from either you or the pet. This would create all kinds of builds where a BM could spec into the crit chance, a MM could spec into MM(rune) and Sniper Training, Melee hunters got like +20% chance to crit with Raptor Strike through talents. Plenty of options to make Cobra Strikes Useful. However, I also do not think Cobra Strikes belong in Chest. I think it should be Gloves. Some classes have 3/4/5 runes per slot, I don’t see why Hunters couldn’t get the same with moving Cobra Strikes over to Gloves if we aren’t gonna move BM over to Chest.

The other thing could be a proc that happens every time the pet gets a critical. Cobra Strikes is then an active ability that is only usable for 5 sec after the pet crits. What that active ability would do I don’t know… Maybe just do ranged flanking? Pet and hunter both attack at the same time for a guaranteed non-blockable/dodgeable/parriable crit?

I agree. I understand that there are people who want to play without a pet but the pet is an inherent part of the class. The entire ability set, attribute scaling, DPS from auto attacks, arrows, quivers etc are all designed around the fact that the Hunter has a pet that also does X amount of its damage and holds enemies out of the deadzone. You would have to tweak Lone Wolf weekly to figure out the sweet spot over the course of months to make it work and they haven’t touched it since pre-launch so what’s even the point? Just get rid of it and replace with us playing a bass-boosted macarena for psychological warfare.

Yep, but in the big post I wrote that I decided to scrap and save cause my god it was a wall of text I went over the problem in detail that the problem with the specs (at 25 at least) is that they play so similarly. What ‘is’ a BM rune exactly? What ‘is’ a MM rune? A frost mage will use frost spells primarily. A fire mage fire spells. They can use one anothers but in order to make the most use out of a rotation and the procs you should stick to whichever you specced into.

But BM and MM hunters use largely the same rotation, Aimed Shot being the only real difference. If we look at druids there are clear Resto runes, Balance runes, Kitty runes and Bear runes with some wiggle room. A kitty is not going to make use of a bear exclusive rune. And while you can heal as a balance without changing form (as there is none at this point) that’s not your job and in order to maximize your dps you’ll want to focus on the dps runes that are balance oriented.

But let’s say they butchered BM into the ground as a rune and made Explosive Shot king even over Aimed Shot. Ok. Any ranged survival, BM and MM Hunter are all a going to go for the same ability because it is universally useful.

That’s a problem I’ve had with Hunters for the longest time (since I started) tbh. Their specs aren’t distinguished enough to really alter the playstyle heavily enough barring an extra ability here or there. As Survival you DPS, as MM you DPS, as BM you DPS. Ok, so what’s the best DPS? Oh X is? Cool we’re all using X. Unless the runes are explicitly tied to a talent in a spec tree in order to make proper use of them I don’t know if there is any fixing this. There isn’t really such a thing as a BM rune or a MM rune, it’s all just Hunter runes. The only exception being Melee which obviously benefits the most from Survival.
(this is all speaking from a PVE point of view)

So while I agree I don’t see it working unless the entire rune selection is scrapped and started over from the beginning and that’s just not going to happen unfortunately.

The runes have to basically be equally viable and that… That is really difficult to balance… It would again require weekly tweaking, and we haven’t seen them touch Explosive/Chimera since they first nerfed them so that’s also not going to happen…

Unless they’re tied directly to talents.

Chimera Shot gets +2% damage per sting talent you have.
Explosive Shot is procced 1 additional time by ever point in Clever Traps you got.
Beast Mastery (rune)'s Bonuses are all lowered to 5% but all pet talents give double benefits. (barring Bestial Swiftness and Ferocity which give +50% bonus)
Carve hits 2 targets +1 target and +3% damage for every Slaying talent (max 6).

I suppose that could work. Doubt Blizzard is going to do that though. :frowning:

I agree. Which is why I don’t really want to see Phase 2 at all until they can figure out what to do with the Hunter.

[edit]

The new rune for Chest (if lion is made class quest or if wolf is yeeted) should probably be a trap rune… Trap Launcher? (however all traps should be usable in combat still) It would have to give us a new trap tho as we currently only have two. But that would give us the rune we need for a trap build especially if explosive shot procs 2 more times with Clever Traps as it will basically be our main damaging ability at that point.

1 Like

Pets are a part of Hunter class, but in my opinion - it should never go to the level of memes like in that new WoW class in SoD - Wind Serpent video.

There is “a part of the class” and there is a single pet doing 60% of your damage.

This is not healthy for anyone, at 60 you have a few bosses where pets can wipe your raid - you’re going to be neutered for these bosses just because you don’t have any alternative playstyle?

Bonjours a vous l’équipe de développement, a part mettre des runes et faire de certain donjon des raids compter vous faire du vrais contenue, car pour le moment je trouve pas grande découvert pour un serveur de découverte.
Sans parler que la faction de l’alliance est bien plus avantager que la horde il y aura t’il des solution proposer a cela ?

They can make the specs look different enough if they try. This is achieved in Retail, so with some creativity it should work here, too.

For instance, change KC to be a 6s attack. It becomes the BM spec’s “main shot” and it can benefit from Arcane Shot talents. It could make the talent that reduces AS cooldown useful, a talent that is otherwise trash.

It may or may not share a cooldown with aimed shot depending on balance at higher levels, as aimed shot won’t be picked for a BM hunter till we’re 51.

This attack can have some kind of interaction on its own and/or with other runes like triggering/consuming Cobra Strikes.

They can also introduce an aura/rune/whatever that gives attack power scaling to arcane shot, serpent sting, traps… so that we can actually use them. Some kind of mana fix would be needed as well.

They can introduce a rune that includes a version of Go for the Throat that gives the pet X focus if we do Y.

Ideally, they should make more exclusive SoD things instead of taking everything from future expansions but if something from Retail/TBC/WotLK, etc. works well, it’s fine to implement it as long as it makes sense.

Rotations will never be super complex because this is classic but we shouldn’t have to be AFK auto-shotting either. Consumed by Rage from warriors is an example of a rune that provides interesting gameplay, possible tuning issues aside.

I still think the discovery part of hunters should be tightly tied to getting new pet families, tameables, colors, special unique pets (color or whatever) instead of only runes.

1 Like

Warriors charge/intercept, Rogues Shadowstrike/Quickdraw/Sprint, Paladins Avenger Shield with a 30s CD? Pallies can’t even slow at all outside of AS.

The average damage is usually around 50% for pets in PvE raids as a fully specced BM hunter. Higher or lower numbers can be due to crit or other factors.

In retail, pet damage is 80% but requires input from the hunter. 50% damage with player input is what we need.

The problem is that it’s fully passive, permanent and boring. Every single talent, rune and ability is buffing the pet at all times. The hunter itself is literally a character with 0 talents besides Improved Aspect of the Hawk that can only use the basic kit. You just sit there auto-shotting, pressing multi-shot every 10s and, if mana allows, using serpent sting and arcane shot for a laughable damage boost.

The PvP issue is easily fixed by reducing pet damage against players by a % until a better solution is found.

Pets have avoidance (-90% AoE damage taken) so they won’t die to normal AoEs, only specific targeted attacks. The raid needs to learn to deal with that and heal pets, too, and if certain effects become problematic or impossible to deal with using the available tools, then pets should simply be immune to them, as it’s happening right now with Ghamoo-ra’s shield pop.

Man, priests in Phase 2 are gonna suuuuck :sweat_smile:
20% is way too much considering priests have always been strong in early stages. Penance and PoM needed a nerf yes… Circle of Healing is now completely useless considering it’s mana cost. 20% flat nerf… what were u thinking? :joy:

What do you mean by “ignored by the devs at 40”? Elemental is going to be super fun in phase 2 with all those spell ranks of key damage abilities landing bang on the cap or close to it. Add in reduced cast times and 100% crit modifier and you would be crazy to abandon it now. If anything they may need to tone it down. Threat may also be an issue.

As much as I understand that pets had to be nerfed (I’m surprised it wasn’t done sooner to be honest), I fail to understand how melee hunters are remotely compensated.

Flanking Strike and Carve’s value are still the same here :T

The instant Jump to nerf spam is annoying.

What exactly are the issues people moan about?

1 - People controlling their pets to kill people ( Ok make it so u cant use abilities in Eyes of the Beast )

2 - Pets chasing you for miles ( Ok add a 50 yard leash range seeing as hunter max range is 42 yards )

While I think the 10% damage nerf can be justified, I just hope the damage isn’t completely gutted by the loss of 30% focus regen.

if its 2 crap its basically guna end up being forced into a full swap to Marksman, not using the rune I guess and then I just stop PvP as who has time for a 3 second Aimed shot in PVP.

least ya got time to lv a new hunter on PvE realm in time for Phase 2!

good - make them suffer. they had their party

or il just multi a 2nd hunter, with assist/petattack macros to make up for the loss

Hey, its probably Bobbys fault! Oh w8 hes gone now, maybe was hoping too much they would acually be able to make their games good :joy:

They can’t, we are sharing the same client as era. They cannot change anything in the base game, this is why we keep seeing rune changes only and it makes everything only weird.

That is literally not true, given how they went into the guts of the game and changed debuff mechanics like Deep Wounds and added pet scaling.

The client is not the same, the core engine of it may be and a ton of assets are shared, but they are fully capable of making changes at many parts of the game mechanics.

Pet scaling was added through an aura that can be toggled on and off.

The deep wounds change however is interesting. They changed how a talent works without a rune even though they said it would not be possible to modify talents. I guess they meant adding/removing talents or elements in the existing ones, but still.