Season of Discovery Class Tuning Incoming - 1 May

one of my good friends literally rolled a paladin a couple of days ago. powerleveled him to 50 and i specifically asked him if the things you monkeys say about pala is true and he went “what? no lol pala is amazing”

l2p.

not really - halving the dmg bonus to pet dps, and taking 30% of the bonus from raptor rune, arent small nerfs. they stack up to a pretty huge one.

the problem devs have is this:

they dont understand the game.
not how its played. u ONLY bring/play melee hunter to bring very strong dps. it has no aoe or survivabillity, or utillity to bring to a raid. ONLY dps.

ranged is REQUIRED in any raid as TSA is the strongest melee dps buff in sod.

what u just did, is replace the melee hunter with a warrior, where raids where, ok, melee does ok dps - to, nah, sorry, no spot.

thats not “bringing it in line” with ranged hunter. and what sort of idea was that anyway? they are basically different classes, in terms of a raid comp. u buffed ranged hunters to be valuable dps, and with TSA its second only to a fully buffed, max played warrior with its dps total - meaning the amount of raid dps it brings in total.

why dont the devs know this? they dont play wow, they make games. they have no respect for the facts of how its played, considering only their own goals.

another nerf that kills my class for the remainer of a phase. /sigh. im tired of this now.

the hunter has no option other than dps. the melee hunter takes melee slots so doesnt compete with ranged for slots, but warriors and rogues. so who brings a melee hunter, if they want to parse, clear new content or speedrun? no one with any sense, after this.

u forced melee on us, and when its viable and settled in the game, u nuke it. in a couple weeks, most hunters will be ranged again. and u will start moaning abt balancing back to melee - by nerfing ranged, cause its hunter. ure go2 solution is heavy nerf, eod.

im very tired of this policy.
now i have a ton of gold to spend on respeccing gear, and getting rid of my epic melee weps. the other melees in my raid thank u for the wasted loot i no longer use. and ill do TSA for the first or second warrior dps grp.

great.

2 Likes

hell no. without the damage reduction aura in effect enh shaman absolutely need maelstrom heals to sustain himself in pvp or he gets popped in 2 gcds.

if they nerf maelstrom they need to massively buff shamanistic rage to make it not-trash at keeping the shammy alive.

useable while stunned and 20>30% dmg reduction at the very least.

sounds like a l2p/skill issue, counters arent just related to abilities but you wouldn’t understand it.

wow we ask one person out of thousands who even has significant playtime, truly such amazing data.

skillissue/l2p, you dont need to heal if enemy gets twistered into swizz cheese, look at rogues, no heal and perfectly fine.

we’ve been over this “just run away from him” is not counterplay, that’s fleeing.

running away wont prevent a paladin from stalling the flag in AB for 10 seconds+.

we need mass dispel. then there would be counterplay.

right but paladin needs every buff in the world to even be viable.
you clown.

the second you flee, you force the pally to commit to killing you or stand still while you make distance to heal

oh no the 4% duration of an AB match if pallies use bubble on CD is gonna make them win the game vs the most durable and consistent frontline of shamans.
or the fact that rogues can stall multiple people for even longer if a brain is found?

play a paladin yourself, you just talk mad bs and believe current ret is fine.
(hint: its not you :clown_face: )

I understand how important Maelstrom Weapon heal is for Enhancements which is why it is very tricky to nerf it. What I am saying is the heal could still be instant but it shouldn’t cost no mana. Completely free stuff like that isn’t healthy for the game.

The damaging spells from Maelstrom should remain free since that is part of the dps rotation but heals should either only have a discount or full cost.

Edit: I as a dedicated healer run out of mana performing my primary role even with Shamanistic Rage, it doesn’t feel right for a dps to be able to keep going endlessly.

Sounds like a skill issue mate

Hmmm guess you can’t understand my point :clown_face:

you know what? 5 days in a row have not seen a paladin BoP a caster or healer. NEVER. They think they are warriors with bubble. They don’t play it right.

And something else. If the top pvp spec now is -say- holy, then play holy.

1 Like

off to Cata we goooooo! :slight_smile:

Can i get what your smoking? Because you can run and kite? And it lasts 6 seconds. So yes there is a counter. And class might be immune to all but that doesn’t matter because it lasts 6 seconds and doesnt work again for 5 whole minutes. So what do they do for 5 whole minutes? Well they die thats the answer

Not necessarily. On my ret after i push the front line with bubble i retreat to a defensive position close to healers and provide utility to my team with bop,freedom and some heals while hojing anything the gets close to our heals and then blasting them. To sit here and type you die for 5mins after you use bubble (if that’s actually true) proves that this is a skill issue. Sorry m8 sounds like you should be playing a different class if all you can utilize correctly is our bubble :confused:

if i healed people as a ret paladin id be out of mana in 5 seconds… listen to what your saying… so you sit there and stun people for 5 seconds every 1 minute and do nothing? no wonder we alliance lose bg’s

Im just saying your options bro… Ofc dont stand there spamming heals ofc youll be oom throw out a heal or 2 if you can along with a bop and freedom and save your hoj to peel your healers… its better than staying on the front line after bubble and then dieing for 5 mins like youve explained happens to yourself… Why so defensive? You simply stated that once you use bubble your dead for 5 min and all im doing is telling you what to do after you use bubble. and you shoot it down before you even try it :rofl: It aint rocket science its a game :rofl: :rofl: no wonder we alliance lose bgs? lol. There are days where horde win lots and days where we win lots i can feel the seething rage youve got just from reading your posts in this thread. You need to chill or if your so unhappy why not re roll?

this entire thread is golden, its like 10 different fights going on at once :laughing:

that have a reason :smiley:

This is so sad… I’m constantly catching up with nerfs since day 1 and in the meantime there are other classes winning the game - PVP and PVE

1 Like

Warlock

  • Invocation now also applies to Unstable Affliction.
  • Invocation damage can now deal critical strikes if the Warlock also has the Pandemic rune active.

This is still going to be a useless rune considering its in the same rune slot with runes such as Grimoire of Synergy along with Shadow and Flame…I am sorry but that hotfix is just not good enough compared to the other belt runes, what is also worse is Invocation is one of the most annoying runes to get and for what? so it does 6 sec duration of a dot damage oh boy! Cataclysm Classic Pre patch is tomorrow, who thinks the attention is going to be focused on that more? xD