Season of Discovery Class Tuning Incoming - 13 December

Tomorrow, with scheduled weekly maintenance in each region, we’re going to implement some adjustments based on class performance and feedback.

Season of Discovery

  • Druid
    • Starsurge rune ability damage increased 182%.
    • Starsurge cooldown reduced to 6 seconds (was 10 seconds).
    • Starsurge mana cost reduced to 1% of base mana (was 3% of base mana).
  • Hunter
    • Flanking Strike now gains the benefit of weapon enhancements like sharpening stones, is now on global cooldown, and is now properly treated as a melee attack, letting it benefit from attack power and combat modifiers to dodge, parry, block, crit, hit, etc.
    • Flanking Strike is now prevented by Pacify.
    • Flanking Strike now requires a weapon equipped.
    • Flanking Strike pet damage is now properly treated as a melee attack, with same benefits as listed above for the hunter’s damage.
    • Hunter pet attack values have been updated to better scale with Hunter attack power.
      • Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
    • Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
      • Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
    • Pets now receive a smaller portion of a hunter’s armor and stamina.
      • Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
    • Aspect of the Lion has been redesigned and will now function as an Aura.
      • Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
  • Priest
    • Priest Homunculi damage increased by 100%.
    • Void Plague damage increased by 200%.
    • Twisted Faith now increases damage done by Mind Blast and Mind Flay by 50% (was 20%) on targets afflicted with Shadow Word: Pain.
  • Rogue
    • Saber Slash, Shiv, and Main Gauche will now properly consume Remorseless Attacks.
    • Saber Slash’s tooltip fixed; damage not reduced.
    • Saber Slash damage is now properly considered a Bleed and benefits from the Mangle debuff. Note: Bleed-immune creatures will no longer be affected by it.
  • Shaman
    • Lava Lash damage increased to 150% weapon damage (was 100% weapon damage).
    • Lava Lash mana cost reduced to 1% of base mana (was 4%).
    • Overload now has a 50% chance to trigger (was 33%).
    • Dual Wield Specialization now grants 10% increased chance to hit while dual-wielding.
  • Boon of Blackfathom world buff adjusted. It now provides 3% spell hit and 25 spell power buff addition to the other physical damage and movement speed effects (was spell crit).
    • Developers’ notes: Spellcasters in general are struggling a bit in BFD, mostly due to poor scaling without spellpower and a higher requirement of spell hit to reliably hit creatures 2+ levels above the caster. Keep those Chronoboons handy and don’t stand in the fire and lose your buff!
  • Blackfathom Deeps
    • Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
      • Gelihast Shadow Resist lowered to 25 (was 75).
      • Lorgus Jett Nature Resist lowered to 25 (was 75).
      • Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
        • Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
      • Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
      • Void Elementals Shadow Resist lowered lowered to 25 (was 75).
      • Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25).
12 Likes

Ok, but please look at the forum. EVERYONE is asking about if or when Living Flame will be unlocked. Just give us some information about it, please!

9 Likes

#UnlockLivingFlame

2 Likes

#UnlockLivingFlame

2 Likes

Open the gates to Living Flame.

1 Like

Shut up. When Blizzard opens the server, brain dead people like you will write “I want my money back, there is a que. I pay but can’t play”
Retards.

22 Likes

what about people who paid to play with friends and cant join them?

2 Likes

Take your medicine lil bro.

2 Likes

Not at all. I will gladly queue for hours if it means I can play with my friends. I think you should calm down and control your language and emotions.

4 Likes

No announcement about seal twisting - MEH.

3 Likes

Just look this sick people with open LF no keep it Locked we dont want a 4k queue go and play on other server,boring crybabies

6 Likes

Keep Living Flame Locked

8 Likes

I think we can see which people here are “egotist” and “crybabies”…

1 Like

It will be the problem of Blizzard, not the player base. We shouldn’t been teaching them about scaling the servers after all this years. If they can make updates like, adding new character skills or applying addons without restart, I’m pretty sure they can solve that queue problem too.

2 Likes

They did solve it. Tbey locked the server lol

Server capacities arent endless, and your ignoring the fact itd slaughter the other servers population wise to unlock.

Yes its annoying, and has burnt players, however saying “my problems bigger then yours” blah blah isnt really a fair argument

8 Likes

#UnlockLivingFlame

And it will stay locked for the forseeable future, cry all you want on here - its not going to change a thing lol

1 Like

stop nerfing the hunters wtf…nerf the 1-2 shot shamans wtf a shaman can 1-2 shot a hunter, warlocks can go demo form and run and shannel heal this should be standing still heal if ur a tank…this is obviosly a glitch, mages can 1 shot u with the arcane runes…rogues get so many cool skills…and what about hunters??? lets just nerf them to the ground and make them so no one else plays them…so how about instead buff them? make them equal to shamans…shaman new tank build with the shield rune is breaking all game rules of 1v1 i as hunter i do 15-25 dmg with full pre-raid gear blues while he the shaman can 1-2 shot me…,stop abuse on the hunters give the power back…u thot explosive shot was op? what about mages/warlocks/shamans…when are we going to see a nerf to them? STOP with the abose ON HUNTERS add better runes

2 Likes

10% free hit is kind of nuts for shamans, I foresee a nerf at 60

Finally, something that can make Balance Druids a bit more worth it. Now please increase the damage of wrath :hot_face: :cold_face:

2 Likes