Not sure why druids get a free -6% crit from mobs/bosses buff from one of their runes and paladin suffers with crits/crushes whatsoever, pally tank is almost the worst tank along with warrior due to the lack of crit immunity for extremly hard hitting bosses.
Especially when talents and gear to become crit immune does not exist for quite some time.
Imagine getting 9 likes in 3 days as a community blue post and collecting a salary at end of the month.
What a gobshyte.
- The Berserk rune now also causes Lacerate to hit 3 targets.
The cooldown on Berserk rune needs to be reduced by atleast 50%
OR
Have Lacerate always hit 3 targets, lower the dmg, but keep the threat.
Bears are also struggeling with rage as dungeon tank.
Exactly. I’m sure things could be better at 60, but this phase isn’t that phase. Bosses shouldn’t crit if players who don’t get a crit immune rune can’t get crit immune gear in this phase.
Latest stats for Gnomer:-
- Frost Mage is at #14 in the DPS tables - bottom position.
- There is 1 (ONE) Frost Mage in the top 15,000 rankings, but over 2,800 Fire Mages.
- The top performing Fire Mage does 213% the DPS that the top performing Frost Mage does.
But according to you, ‘frost is fine’.
Hee haw.
Frost will always be a pvp spec, just like sub rogue. Id understand you if frostmage had some super different PvE gameplay compared to arcane/fire, but at 40 its literally 1 button spam (frostbolt) with the occasional instant fireball from brainfreeze.
I dont think youre missing out on much there tbh.
Can’t say rage is my problem since enrage got buffed. Rune that gives us rage when we dodge. Talent that gives us more rage when we crit.
If you have adequate agility, you’ll be swimming in rage.
Mangle berserk in bear aboustley slaps with damage and easily spammed with 3 elites on you.
Swipe is the big one here. They buffed it, bears will probably be the go to tanks now. Massive change for us.
No one more deserving of a buff than bear tanks tbh. Watching bears try to tank was some sad stuff, hope it works out well for them.
I am happy for the priest nerf in pvp, it was annoying as priests were always top in kb/d stats and can one-shot me after being in battle with someone.
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- Developers’ notes: The tooltip will still indicate that only 2 are conjured. We hope to adjust the tooltip in the future.
ahahahhaha blizzard cmon how can you not change a simple thing like this in your own game?? why isnt anyone making fun of this? we HOPE to adjust the tooltip in the future LMFAO to whom are you hoping? the gnomish ai engineers??
Exactly - now that we have shadow form, just running Penance over SWD (which is why SWD was buffed quite a bit 6 weeks ago) is no longer an option, so they can nerf SWD again.
In the current PVP meta, you can’t cast. It has to be instant. Shadow priest have this one ability only, and it only works on people already at half health, but because it’s the spell that kills people it’s baaad.
of course, you die in a similar time to the other casters, but because they have a variety of spells to do that, there is no one particular spell that stands out and people rage over.
I’m almost glad they “forgot” a weapon for priests, as I’m already done with the other items.
The irony of a rogue posting this
what meds are you on? you think swd gonna become useless now that its nerfed and your going for penance?? are you special? even with the nerfs shadowpriest is something to watch out for… your just mad that you cant swd first and dot after to change targets and continue wrecking havoc without a single tought. now you might be able to find your mind blast ability finally.
Read carefully, because shadow form is a thing now Penance is no longer an option
Also, no one SWDs first, as that will take away half your own health.
The prat posts 50 times a day begging for rogue nerfs, I can’t believe how much of a sh!tter gets that triggered over rogue damage that is nowhere near his own boomkin class, mages, priests, hunter pets etc. The pvp meta is completely ranged right now.
Feral buff where? Skull bash needs to be a free spellbook thing, not cost you 30% damage and feral charge. Rogues have shadowstep, ranged kidney and two ranged slows, I cant have a fin 2 sec lockout kick without paying with my only mobility spell and 30% of my damage?
Nowhere near boomie/mage/priests? You troll right? All of these listed have to wait with dot damage/instant CDs or hardcast to get real damage out.
Your imbicle class kicks half of a casters toolkit and yet you still justify your whining daily, literally a zoo over there, go touch grass.
Can’t wait for you to cry about Void Plague doing toomuch damage.
Really sucks that Spriest will do less damage in PVE, though. They really should stop tuning PVP and PVE damage down when only one should be affected.
Indeed. Blaming it that healers might have a hard time is showing how little devs plays the game becuase you heal that up yourself with VE up.
In PvP it needed the nerf, PvE it dident.
So when are you removing the reduced dmg that Warlocks deal in PvP? I understand Chaos Bolt is bonkers when you can crit above 2k, but you need to spend 1 global on Rain of Fire (and hope the target stays inside for the Lake of Fire debuff) and then you need to cast 2 abilities, for almost 5 seconds and finally get lucky that it’s a crit.
But every other class is perfectly balanced with melee classes being able to hit for 2k with their melee hits, shamans, priests, druids and mages have no issues dealing up to 2k damage with their abilities either (and without the required preparations).
Oh and when are you going to fix the soul shard issue? Pretty annoying that warlocks don’t get soul shards from drain soul on enemy players or get their soul shard back if the target dies within the Shadowburn debuff. But sure, let’s buff Mind Spike, an ability with a 1.5 second cast time that can deal as much dmg as the 2.25 second cast time Incinerate, or buff Void plague, a DoT that deals as much dmg (if not more) than Corruption and Agony together.
By the way, what happened to the 30% health increase that participants of the blood moon event would get? I’m still sitting on the same health as when I’m not doing the event and still getting killed in 2 seconds by every other class, or maybe that’s another nerf that you gave to Warlocks because they are too broken in pvp? I can’t tell because you love to make undocumented changes to the game (which, by the way, NOBODY likes). We didn’t like it in retail and we still don’t like it, “Season of Discovery” isn’t a valid excuse to make undocumented buffs or nerfs to classes in the game.
But none of this matters anyways when people can just pay you for some hacks that make them immune to CC, dmg, death or increase their melee attack range. Or why not increase their movement speed so they are running around at 70-100% movement speed without being a Rogue with sprint? Or if you’re not willing to fall so low, just get another 5-man party group and team up with them so you are 10 players running around and helping each other farm blood. “Not all hacks and exploits are banable” as your long-fired GM told me.
But at least you care about the PvE perspective and buff the threat of druids and enhancement shamans so they aren’t fored into Balance/Elemental or Resto for the new melee-friendly Gnomeregan raid.