With scheduled weekly maintenance in each region, we’ll make the following adjustments to a few classes in Season of Discovery.
Druid
Swipe now scales with attack power, gaining 10% of attack power as damage. Threat caused by Swipe has been greatly increased.
The Berserk rune now also causes Lacerate to hit 3 targets.
The duration of Rip has been increased to 16 seconds (was 12 seconds).
The next Starfire cast after the Starsurge rune ability now has its damage increased to 80% (was 66%).
Corrected a bug causing this bonus damage to be lower than intended at level 40.
Shaman
The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.
Mage
Conjure Water (Rank 5) will now conjure a full stack of 10 with each cast (was 2).
Developers’ notes: The tooltip will still indicate that only 2 are conjured. We hope to adjust the tooltip in the future.
Paladin
Art of War now reduces the mana cost of Exorcism and Holy Shock by 80% when active.
Beacon of Light base mana cost has been greatly decreased.
Priest
Mind Spike damage increased by 10%.
Void Plague damage increased by 10%.
Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
The Paladin changes above were activated on all Season of Discovery realms yesterday, February 14. In this region, the rest of the changes above will go live on February 21.
Very sad for boomkin PVE, still the worst caster
Even with this bugfix and buff we are still worse off than the start of the patch after all the nerfs and bugfixes for starsurge
please adjust armor values for the mechanical bosses in gnomer atm they are about as high as bosses at 60 were. Crowd Pummeler and Mekineer are almost as high as Patchwerk in naxx.
No tuning for shadow priest, which is the new outlier after they gutted balance druids.
We’re gonna have to see if the fixes on starfire is enough. 66% seemed way too low, with starfire hitting for 500 dmg with the 66% buff. I don’t know how much lower that was at level 40, but if that and the increase to 80% makes starfire slap Im not going to complain.
The problem with the nerf wasn’t that we no longer get to spam 1 i win button. It was that the substitute we got was laughably weak. Spamming sunfire would net more damage.
look, the change that pally didn’t need but still got.
how about fixing CS/DS to holy weapon damage to be in line with their epics, and with the high armor values of gnomeregan bosses? Or making SoMartyrdome/Command twistable?
where are pvp changes? this cant seriously be everything.
hunter pet and shadow priest need your attention. So does overall dmg in pvp.
I’m afraid A LOT of players are about to quit sod if you don’t address this, pvp is in a horrible state.