So changes that allow paladin to finaly use seal comand in pvp are bad ? Nice logic. Are u for real or just kidding?. Seal comand will give u extra exorcism proc , extra crit, extra dmg, extra free hks in pvp. One single proc of soc =crusader strike , and free btw which can also crit
Not every one is gigachad paladin like you. For some there will be never enough like that dwarf paladin noob. They could give him 500% dmg buff and it still wont change a fact he would lose to grey dagger itemed rogue xd
Yeah like you have %40-50 chance of Seal of Casino to proc and see big numbers coming.
The only thing I didn’t want to see again with sod was the seal twisting. And they did. I swear, I’ve never seen anything so boring. They could have made SoC viable without having to bring back that seal twisting crap. And some people are happy with the return of this archaic thing.
And still better than nothing. Yes its random but vanilla wow pvp and ret pvp was always about random stuff anyway. Free extra crusader strike or divine storm is always good in pvp
Exactly this. SoD begun as somewhat dad version of Classic - Classic we all enjoy but without all that sweatlord bsht. Now you have to collect several wbuffs again to be competitive, all this dispel cancer is in the game again, pots costs for 10+ gold. Dear Blizzard, why can’t you understand that majority of Classic lovers are grown people now? We do not enjoy sweating over it. Making new raid hard - was quite enough, we do not want more hardcore - there is Classic realms for that. Very soon SoD will be left with just several thousands nolifers constantly griefing each other and that’s it.
i think they misspelled Warrior, when they typed warlock.
Shadowform now increases all shadow damage done by 25% (was 15%). When you don’t actually play the game, but only look at excel tables instead. Petition to buy blizz devs WoW account, so they actually test what they are doing.
I don’t think you understand what one shot means. SP have horrible direct damage compared to other burst classes. We can rot.
Ive argued for more cast damage over DOTs, improving shadow form does improve everything. Mindspike and mindblast needs love not dots.
Where did you see the shaman buffs here? Shaman tanks 21/20 dead, and elemental will have less DPS. But now expect a LvB machine gun with 5 FS from us.
It’s A LOT faster to lvl a character than leveling ur hunter pet. When is blizzard going to do anything about this. Its been like this since the P2 prepatch (xp buff thing). I’d rather level another char than level my lvl 37 cat to lvl 50…
They do NOT need more damage, all they had to do was reduce the shadow resistance from mobs and bosses in 1 raid, they had one raid to handle this phase.
It was hard clearing the farming spots before, my rogue buddy killed a spriest last night with 60% hp remaining and he died from dots afterwards (60%! HP) while sitting and eating. And that was only 1 shadowpriest, imagine having to fight 2x over a farming spot. Imagine sitting on top of walls, buildings and trees, in places hard to reach by melees and just casting dots on everyone, be it in open world, in STV PvP or wherever else.
Lots of people mention PvE like there would be anything else PvE related past that 1 raid everyone PvP over who got best logs in. Besides that 1 raid all you got left PvE wise is farming, which is directly affected by PvP.
would be nice some love over 2h enh shamans
What pvp do you refer to? There are no metrics to deem what is strong as there is no rated bgs or arenas.
Ranged burst is massively favoured in STV, dots can only get you so far when you need last hits. Im happy with a dot nerf and a direct cast buff.
If you refer to random ganking while farming or doing quests then that will never be fair the attacker generally wins. As you said the rogue won, he died to dots afterwards but he won the 1v1 cause rogue burst damage high and they have the advantage or steath to pick battles.
Until you have meaningful pvp whats the point of balancing over pve which has new raids. Outside of extreme outlier like Hunter pets, starsurge, shadow word death the rest is fair game.
I was joking about the healing but a direct damage buff to compensate a dot nerf i am happy with.
PVP is a joke in SOD anyway. STV massively favours ranged dps and bgs have 1 hour queues are blizzard refuse to allow horde vs horde bgs. Outside of that there is nothing rated to have any metric to balance to.
1v1 ? Duels.?
Group pvp?
Mass group pvp (STV)
Bgs?
i play both factions and the main problem with bg is that for some reason you get instaque as horde if you are 5man group ally doesnt do that usually and have no healer or 7stealth chars so it scews the balance away
Priest
- Shadowform now increases all shadow damage done by 25% (was 15%)
Is this an out-of-season April’s Fool joke?
What pvp do you refer to? There are no metrics to deem what is strong as there is no rated bgs or arenas.
Ranged burst is massively favoured in STV, dots can only get you so far when you need last hits. Im happy with a dot nerf and a direct cast buff.
If you refer to random ganking while farming or doing quests then that will never be fair the attacker generally wins. As you said the rogue won, he died to dots afterwards but he won the 1v1 cause rogue burst damage high and they have the advantage or steath to pick battles.
Until you have meaningful pvp whats the point of balancing over pve which has new raids. Outside of extreme outlier like Hunter pets, starsurge, shadow word death the rest is fair game.
Maybe you’ve played this game for 2-5-10+ years, for a new player just starting the game and trying to quest, trying to farm, trying to gear, trying to do ANYTHING besides that ST raid once every week - the game is almost unplayable.
Everything in this game is PvP, the second you log-in into the game you PvP, you go as a player against other players, be it to gather same resource, to farm same resource, to loot same item and so on - everything is PvP.
I’ve been playing this game since I believe patch 1.1.4 back in Vanilla (or something similar, though point is not since beta but slightly after) and if I have some issues 20 years after the release with those changes, imagine being a new player in this game.
I am aware that not everyone got the same amount of free time, or same amount of knowledge I have regarding the game, so question is - how does this translate to newer players or to casual players ? When you log into the game, you go level up and die to dots from a priest you can’t even see on the map ?
Regarding my rogue buddy killing the priest - yes, he did kill him but died from dots, which proves my point, once you place the dots you almost guarantee killing the other player even though you are already dead, how and in what world is that not messed up ?
I didn’t get to check the statistics, but I will take a wild, uneducated, subjective guess and say that maybe 20-30% of entire SoD’s player base has actually set foot inside ST raid, while the rest of 70-80% of player base are doing things in the open world, be it farming, PvP-ing (I will categorize grinding reputation into PvP-ing) and so on.
So you make all those changes to cater the needs of 20-30% of players, out of which maybe half are priest players while ruining the game play of the majority who might not even raid for different reason, be it because they don’t like the raid, be it because they are casuals, be it because they don’t care for it …or be it for ANY other reason.
Majority of player base is not clearing nor planning to clear ST raid, for them the raid is not even part of the game, that leaves the rest of the content that gets directly impacted in a negative way by those changes. Please argue this and prove me wrong.
Hi, I play Fire Mage in BG and usally I’,m first in Kills and absolut destory most opponents. Now I’m near finished with Enchaner shaman, and he is absolut garbage. I have the feeling we can’t to anything good. IF you LUCKY you can win when WF procs, else you kidof allways lose duels, most will you just kite to death and there is nothing I can do, too sad was very exited about enhancer.
One thing I never understood is, isn’t possible for classic client to make adjustments to spells like on retail? What I mean is, your dots for example are less effective against players, while more buffed on pve (monsters, bosses w/e).
That would be one way to easily fix the one shot meta-fest that we got, while you can always try to improve the underperforming classes/specs on the pve part, without having to worry about it’s pvp state.