Season of Discovery Developer Update - 27 Feb, 2024

hello how are you

Please give us dual-spec. Considering multiple specs are now viable and the nature of Season of Discovery it makes sense to put it in.

Currently in Phase 2 my guild is several lacking in healers and I have to respec for every Gnomer run I want to do. Itā€™s getting prohibitively expensive.

Bots need to be dealt with every week. Not once every 2 weeks. The last ban wave on Wednesday was good it made the game playable for like 3 days , now the bots are back exactly in the same area. The server economy doesnā€™t even have time to recover.

Every good farmer would tell you where to watch to find bots , that why we report them. Automatic data driven bans are not enough. Donā€™t be cheap on that.

50 gold is like 1 and a half hour of farming. Not a big problem.

Also , we need a solution for customer help. Some people in my guild have been baned for trading after a raid. It was considered GDKP by automatic ban and they are now ban. And the thing is , it is only speculation because nobody knows exactly what make them banned.

Nothing in the terms of service precise you donā€™t have the right to exchange gold before , after or even during a raid. But still people are banned and no human verification is done.

I guess it could even be pushed to court for fraud because you have paying players banned by a bot , who can only interact with automatic bot to get answers and their account is banned with . Sounds like scamming by making people pay and not delivering the service.

Do something. Especially raging since I have seen the same bots farming 24/7 the same spots in the Hinterlands for weeks before the ban wave , and now d+3 they are already back. Why automatic instant ban on actual people but not on bots ?

Hi everyone,

it would be great if there would be 10-player-raid-versions (and if wanted, 20-player-raid-versions too) from the 40-player-raids (beside the 40-player-raids). ā€œadjusting the quality of rewards to a more consistent level between different raid sizesā€ sounds good. The difficulty should be of course ā€œsimilarā€ between those raid sizes.

Have a good time.

As a former PvE Guild master in Classic in 2019 - please no 40-man raids! It was a human nightmare to coordinate and smooth out controversies and arguments.

You ALWAYS need to have 4-5 people on bench because from 40 people, 1 or 2 are bound to have an IRL emergency coming up where they cannot make it to the raid. So you need to bench people, and for this you need people nice, patient and humble enough who are actually ok with being benched but actually okay coming, if we invite them.

If some people really want 40-man raids, you could make the former AQ40 also an optional 20/40 man raid, like it was 10/25 in Wotlk.

And yes to more meaningful 5-man dungeons!

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Dude. What are you even talking about? raids for 40 players are the best and most interesting thing that was in Wow Classic. Without them, itā€™s just some kind of custom. I play SOD only to immerse myself in this massive event. There is nothing complicated about raids for 40 people. When I played WOW Classic, I knew every player out of 40 and you could always pick out a distinctive trait or style of play. Giving up 40-man raids would bury the essence of WOW Classic.

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can you tell me the tactics for 4 horsemen then. if you canā€™t then you are no smarter than a monkey according to your words

LOL!!! This is already quite extreme. Reducing the raid to 20 people is a critical change. and your requirement: raids for 10 people is completely absurd. This goes against the grain of WOW Classic.

Even Molten Core for 20 people doesnā€™t sound so epic. The legendary Ragnaros will be defeated by a gang of 20 people. I hope the final decision has not been made yet.

It consists of discovering, studying and mastering Dungeons, which in Classics were run through leveling. Now you linger and study the history of this place through stopping leveling and increasing difficulty. You have to create a raid group of 10 people. Essentially, to meet the idea of ā€‹ā€‹SoD, the raids need to be 2 times more difficult and for 80 people.

People are cute saying they want classic 40 man raids - Stay as it was, from the original! (did you even play the original?)

My feedback is this - It isnā€™t just the people with families and dear god I say this a life? That 40 raids affect- Do you have any clue how hard it is to coordinate 40 people, RL emergencyā€™s, people not showing up, and guess what, if 5 people did not show up, you arenā€™t doing that raid. You think people will want to be ā€œbenchedā€ ready to go? Yeah no.

Not to mention, itā€™s ā€œepicā€ until you waste about 20g plus on cons alone, only for loot to drop for 40 people rolling for it. Then you wasted about 4 hours in the raid.

Again, keep it at 20, thatā€™s a decent number for most people to agree on. I want someone to actually attempt to argue logically that 40 is best. Please I will wait.

Yeah 40 man raids was epic. Back in the day. That was the real raiding experience. Running in there with 40 people to slay a big dragon. Super epic. Glad I experienced it back in original vanilla in itā€™s true glory. When I was a teenager with no life and no responsibilities.

But yeahā€¦ right now. In a casual branch of wow called SoD which is meant to be played as a side game or very casually. 20 man is obviously best. It will still feel cool to be in there with 20 of the homies to slay the big dragons. And still get some loot in most runs at least.

40 man raids was a thing of the past. or on normal era. SoD is hyper casual and very limited.

40 man all the way .

People who say it is ā€œhard to organizeā€ mean they want more loot and want to make a team of ā€œparsersā€ .
In truth 40 man is more casual friendly , which is exactly what classic is supposed to be .

The more you reduce the number of players in a raid , the more sweaty try-hard and generally non inclusive it becomes . Thatā€™s why you have these bozoes requiring crazy stuff for BFD and Gnomergan . That is the reason why Cataclysm failed as an expansion .

Simple example .
You can be a drunken noob pressing random buttons in 40 man raid and get carried , without affecting the raid outcome .
You do that in 10 man and you canā€™t even clear the first boss .
My guild has run 40 man raid with just 30 or even 20 people and we still made it , while also getting a little more challenge in the process .
Others have included sub lvl 60 characters in their raids , as 60 is NOT the minimum level to enter molten core . My own first raid in original vanilla was at 58 , with some friends .

TLDR.
40 man raids > easier to get into and chill
20 and 10 man > Elitism , exclusion , segregation

If you want more loot simply increase the drops in 40 man raid . This way everyone will be happy .

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Tell us what you wantā€¦ Ok
I would love some 30 minute weapon buffs as a shaman. Refreshing them every 5 min is tedious, and not fun. Especially not when wild strikes is active and you actually have to deequip te weapon first!

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Itā€™s really not that hard to form a 20 man raid, and if your guild is incapable of doing that, then you obviously need more active players. Whining about raids increasing to 20 man because itā€™s ā€œtoo challengingā€ is weak.

Well, obviously if it was impossible to hit lvl 60 then the whole thing would be pointless and have no appeal. If you want to have an experience where you just get rushed to the endgame with no time or opportunity to develop a connection to your character or the world, then go and play retail. Wow classic is wow classic. We know they are different games, with different players and preferences. Yes, wow classic is slower paced but thatā€™s why lots of itā€™s players like it. There is satisfaction in earning things. Donā€™t try and turn classic into retail, because then it wonā€™t be classic anymore, and it will loose its appeal.

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