Fix starsurge consuming an eclipse buff and fix the 70% interruption which is not working.
Boomkin was never top dps with non nerfed starsurge but now will be in the ground.
Someone said it better than me on another website:
Firstly, the optimal dps rotation will make you run out of mana in about 40 seconds of continuous casting and then we can extend the total optimal time to around 70 seconds innervating ourselves (removes utility for healers guaranteed and does not account having to battle rez cause good luck with that). All fights lasting longer than this (all fights if you are not in a speed running guild). The sub-optimal rotation ends up dropping the dps flat out by only being able to wrath spam and starsurge 30-50% pending movement mechanics. Meaning if a fight lasts 6 minutes and you only get 1 minute of optimal rotation, its likely the overall dps would drop by around 40%. Objectively, I went from doing 270 dps on the last gnomer boss, to 160 when we killed him post nerf.
By the numbers= Wrath hitting for avg 272, starsurge avg 290. oddly the crits of wrath are higher than starsurge by around 50 on avg landing in the 600s. for reference pre nerf starsurge would hit for 1200.
Secondly, in pvp, the “optimal” rotation is impossible to perform against any melee class, so now we are left with 1 instant cast starsurge every 6 seconds because the pushback of rogues/melee hunt/ferals/dual-wild warrior + interrupts completely prevent the ability to cast. As well, with them doing burst damage of 400+ dps we only get about 6 seconds to live. Now starsurge hits them for 600 damage when they have 3k hp, it would take 30 seconds to get a kill, anyone see a problem with logic here? Even if you sunfire and moonfire you die before the dots can drop their hp by 20%. Oh did i mention the burst damage increases against you if you drop moonkin form to throw a heal which would need to be instant cast too otherwise you still die.
This nerf feels super odd, since there are other classes performing far crazier damage output in pve and pvp.
Warlock chaos bolt hitting for 2k completely 1 shot people 100-0 (yes it is a 12 second cd with a cast time, congrats oh wait but all this damage is non-mitigatable while nature and arcane damage is with gear from gnomer which tripply nerfs boomkin dps, almost like this nerf was made too early before it mattered)
Melee hunters can get multiple triggers of free raptor strikes so much so they burst you in less than 3 seconds cause their pets bite crits for 500 + and their melee attack another 400 (I have seen BM hunter pets hit me for closer to 1k with bite and BW running).
Shadow priest, mind spike into mind blast 1.5 sec cast time for it to hit 350 damage non-crits, into a MB of 700 all within 6-7 seconds. If any of these crit than the entire rotation will 100-0 most classes with current gear. (Now throw in them actually dotting you, shadow word pain can tick an upwards of 150 = over its entire duration is just over 1k, throw in 1 mind spike and run away the target just dies and this can be repeated with very little mana consumption across lets say an entire enemy team in wsg when you clash at the start)
These are just some examples of major class abilities/mechanics that are far superior to boomy I wanted to point out.
As of today, feb 13th, on warcraft logs, boomkin is 5th on the “all-percentiles” for damage done and maintains that to the 95th percentile. In the 99th boomy drops to 6th. So imagine not even being in the top 3 and have a nerf that drops your overall dps by 40% for the average player. (the dps will roughly be 10% ish off for the speed runners due to the fights being short enough to maintain optimal rotation. of course that is the 1% of players though/ but we all know they are never catered to right <.<)
Just some interesting thoughts on the absolutely massive nerf that is far worse than all of the hunter nerfs combined that ever happened. Remember, boomkin does not have a pet, and heavily relies on its ability to cast consistently. What we are stuck with now is essentially 1 button that casts wrath every 1.5 seconds (unless you have movement mechanics than you are reasonably looking at 2-3 casts) into 1 starsurge that hits for as much as wrath does for pve. In pvp, if you are not targeted you can get a couple good casts off, I even got a 1250 starfire earlier, but even when you get hit you are unable to cast anything due the aforementioned infinite pushback (cause the eclipse pushback part is worthless when a rogue hits you 3 times every 1.5 seconds whereby 1 of those is likely to guarantee a pushback and this just keeps going into the next)
Overall, it feels bad at the absolute best, and at the worst it feels slightly better than actual classic moonkin by comparison to the performance of all other classes/specs.