Season of Discovery Population Plummeting

Here’s the current info from WCL in terms of how many logs there are:

Phase 1 - 6,336,328
Phase 2 - 3.813,188
Phase 3 - 749,085

Discuss.

2 Likes

People are on standby for p4 ,none is left, we are just chilling

1 Like

All will return when P4 launches in September. The dev mons be working very very hard.

Season of Discovery Population Plummeting[quote=“Arkifias-doomhammer, post:1, topic:520192, full:true”]
Here’s the current info from WCL in terms of how many logs there are:

Phase 1 - 6,336,328
Phase 2 - 3.813,188
Phase 3 - 749,085

Discuss.
[/quote]

Phase 1 - everyone is hyped, people have been waiting for something like this for a long time however what people noticed was that SoD Phase 1 was basically over within the first days of playing. The content was simply way to easy.

Phase 2 - the comeback, making raids easy in Phase 1 is understandable since Blizz were unsure about how much activity SoD would have however not everyone appreciated the easy going gameplay therefor the population dropped. For Phase 2 they continued with the same thing which is not challenging content and very easy raids.

Phase 3 - Fool me once shame on you, fool me twice shame on me. People were let down in both previous phases and said enough is enough, pointless to play easy content, its a waste of time and as you can see, there are much less logs. Phase 3 proved to be easy content yet again so people simply gave up.

I will add of course the imbalance in classes when it comes to DPS where casters are left behind.

We will see how things will be in phase 4 but if they dont have challenging content then there will be even less logs for phase 4.

The delay for phase 4 cannot be for too long either. It’s already proving to be damaging SoD.

2 Likes

P1: many hype, many alts which means more logs per active Account, welcoming raid difficulty where only a low amount of raid leaders ask for full exp + logs. 3 day reset (=6.3M logs)

P2: medium hype, less alts, raid difficulty already starting to stress some ppl and raid gatekeeping starts rising (fulls exp + good logs often needed), 3day reset (= 3.8M logs)

P3: low hype, many quitters, raid mechanics even more complicated than gnomeregan, full elite gatekeeping and almost zero chance for a good pug raid. Guilds breaking apart. And also 7day lockout… (=750k logs).

P4 will 100% sure be better than P3, because there is no more downward potential.

1 Like

Hype phase, the classic is so back phase.

Reality starts setting in, the it ain’t all that phase.

Post Gnome clarity, it’s ogre.

you should better look at ironforge.pro where it attempts to look at unique logs i.e. peaking 496k>328k>185k and 45k now so numbers of people raidlogging for 30 minutes per week wouldn’t look so aMaZiNg and worth of a youtube thumbnail

P1 has big numbers because SoD cannibalized them from hardcore.

2 Likes

P4 is not at September

1 Like

General opinion on internet is that SoD has a seasonal nature.
I understand this like coming for a month to see whats up and then go.
Question is how to make that month into three or four months.
Mechanics are there , invented through the years in all versions of WoW.
Why are people playing the game?
For the challenge , for the gear , for the achievement, for the little benefit.
Of course we play it for fun, it is a beautiful game , wonderful quests .
Whatever the reason the gear always stays in the back , it is needed.
So you have to bind people to that gear. Either give more of it or make it a bit harder to get.

We need another level on raids . This is not something new. People need to have something to do.
Stronger honour system on battlegrounds + decay even. Some may say no decay
but decay is there for a reason. Who is doing battlegrounds?

We need to stall people there , doing raids and battlegrounds.
And bis weapon should not be gettable on some new event in 3 days time.

There is gear in reputation towards fractions. We dont need it extra easy there.

1 Like

How do you know?

2 Likes

I am sorry but this interpretation is not just false but even anti-true. The only people who have complained about “easy” raids are a small minority of sweaty forum neckbeards. In fact, there used to be so many players complaining about Gnomer being too hard and overall inaccessible.

Classic has never been hard - at least before Ulduar. Your progress has been largely about your attendance and doing simple daily / weekly chores rather than completing mechanically challenging content. Claiming that people left SoD because it’s too easy is like saying all the fish left the lake because there’s too much water in it.

1 Like

Yes i also think raid difficulty is too hard to keep people in a game where vanilla like “soda and prezels dad raids” were promised. Would make no sense if anyone thinks the opposite. If harder raid mechanics would attract people then there should be the least amount of players in p1 then more players in p2 and most players in p3.
But the thruth is p1 was easiest raid and also the happiest and most players.
P2 was about 30% more difficulty and players started quitting.
P3 has a retail heroic raid amount of mechanics and many people ran away screaming, asking where is this vanilla like 1-2 boss mechanic raiding you were talking about?

3 Likes

WoW population always has a surge at the launch of an expansion and then slowly decreases with each phase. There are multiple reasons for that.

Some people come to test the expansion and later realize they do not really like it.

Some people expect to see certain new features and give up as they are not introduced.

Some people do everything in a phase and pause their subscription and then naturally forget to come back for future phases.

Some people leave bacause they are unhappy about one phase and then do not come back even if the problems have been fixed.

Some people leave because their guild has disbanded or their friends have stopped playing.

Some people leave due to IRL issues and do not come back as the playerbase has progressed too much and they are left behind.

There can be so many reasons to leave but it’s not naturally easy to come back, that is why population decrease is OK.

1 Like

Guys i could talk about the negatives but just dont want to.

One more level on raids will be a challenge to whoever wants to take it.

And in phase 3 you can get the gear from Bgs in 2 weeks.
Let it not be that easy.

Alot of the ppl who left for cata wont come back, why should they? SoD kinda bad with zero information, devs dont care anymore.

P1: hype, 10 man, good rune design, no gatekeeping. Plenty of pugs. Successful pvp event (because its pve zerg). Fun raid. Engaged Devs.

P2: lazy runes, bad pvp event, ok raid but hard gatekeeping. Killing pugs. Dev team goes MIA half way through it. Working on Cata.

P3: lazier runes, same bad pvp event, 20 man, incursions, boring raid and even more gatekeeping. Bad loot table to top it off. Dev team still MIA.

1 Like

No mate, you are incorrect. There have been countless of threads about SoD being way to easy and yes there are people who whine on the forum that the SoD is hard but they are not many, they are just LOUD. There are WAY more people who prefer the more difficult content, the differense is, most of us who prefere the harder content simply just quit and dont bother to whine on forums. This can clearly be seen by the 90% drop in logs.

3 Phases have been super easy without any challenge whatsoever. We can see blizzard have added different difficult levels on PTR. Im hoping we get what we all want in P4.

Heck they can even make a difficult level which is even more easy than P1 where you as a player get doubel HP buff and double damage buff to satisfy even those who simply dont like any challenge and want everything for free, easy and quick.

The ones who are whining are the ones who dont take the time to learn their own class (which isnt even hard) when there are 10000 of guides and videos on youtube, they dont read up on any tactics on the bosses even though they are mostly tank and spank.

There were way more of those who complained about high difficulty and the raids being inaccessible. Since forum population consists mostly of highly engaged competitive individuals, it is safe to assume that for an average subscription enjoyer the raids have been too hard ever since phase 2 or even since Kelris

1 Like

“highly engaged competitive individuals” - LOL

Yeah right mate, I rest my case ;- )