I’m sure they can think of something.
An obvious (not necessarily the best) road would be using a PvP-like gear mechanism for M+. Outside of M+ it’s 610, inside M+ it becomes 636. Voila.
I’m sure they can think of something.
An obvious (not necessarily the best) road would be using a PvP-like gear mechanism for M+. Outside of M+ it’s 610, inside M+ it becomes 636. Voila.
I’d enjoy that because I cba to raid anyways but as others have pointed out, this would cause a segregation and increase the barrier of entry in each content. You’d need to specifically farm an M+ and a raid set if you want to do both.
Honestly, I think the best thing would be to just let you pick an item of your choice each vault because it’d still take 4 months to fully gear so… where’s the harm?
This isn’t really the case. Back when raiding was the only source of gear, it was more time-friendly since once you did the raid you didn’t have to worry about falling behind if you don’t have time to play 7 days a week. This is why raid lockouts exist in the first place.
But this all changed when the M+ nation attacked. Even right now raiders absolutely DO have to spam M+ for crests, vault slots and a full HC set.
Frankly as a raider I’d even support the idea of removing gear from Mythic raiding, just like 10+ dungeons don’t drop extra rewards either.
Basically I want to spend as little time as possible reclearing any content to farm gear. Imo character progression should be more challenge based than a grind.
But this system also means a faster gear progression in both systems. Now it’s (probably) counted on that you can get gear from multiple sources, having to reduce the drops here and there to limit the gear-progress of the average player.
Make each path reward decent amount of drops for each player per week.
But idm a “pick your gear”-system from the Vault either. But at the same time I’d like to get rid of the OP trinkets when doing this. It’d be very dull to see everyone run with Myth Bloodsack in week 1.
And people would unsub the next day .
Why would i play a game that removes character growth and progress ??
It doesn’t remove it. Why would you think that?
I understood this reference!
I know and I don’t like that either. Believe it or not but I want fairness for both sides. I don’t want people to be shoehorned into content they don’t want to participate in.
That’d be my most preferred option tbh. Let gearing be as it is right now but just stop after heroic gear. Everything further just rewards xmog/mounts/effects/etc.
But a lot of people love the gearing and are of the opinion that mythic raiding would die if it wouldn’t drop the best gear in the game.
This is true. Blizzard wants to slow down gear progression though because they say that the average WoW player stops playing once he is geared out.
Spymaster would like to have a word with you, lol.
Idk man, I’d rather have to FARM 2 different sets than to HOPE and PRAY to get one set from “ololol lucky vault rolls”.
looks already dead to me
I mean, I’d actually like to see some statistics on mythic raiding participation on a regular basis within a guild. So players and guilds actually trying to progress and get CE.
Excluding the random PuG that gets 2-4 bosses down and maybe also excluding heroic raid guilds that just do a few bosses mythic for more loot.
i am not up to date but i wouldnt be surprised if not even the guilds that cleared mythic raid are still raiding
i guess mythic raid is still there for some to clear for title or whatever but usually it isnt done anymore for loot except the free loot bosses.
most people just have no time to commit to mythic raiding and thag blizzard is still clinging to that model is actually unbelievable considering how many resources are wasted on it.
but i am also convinced that the m raid population would be even further in the gutter if myth track loot would only drop from vaupt in general
That’s why I wanted to exclude PuGs and casual hc raiding guilds doing the first few bosses from that statistic.
I’d actually agree with this. The flexibility of M+ is basically the only thing that keeps me playing WoW at this point because I really like challenging content but I just cba to plan my life around a game calendar anymore.
That’s also something that’s flabbergasting me quite a bit. Because tuning mythic raids surely is quite ressource intensive and Blizzard investing those ressources makes me want to believe that mythic raiding might be more popular than I think it is but idk…
I don’t think you’re the only one with that opinion. Whenever I suggested to just remove mythic track gear from the game, some (not all) mythic raiders came to tell me that I’m crazy and I would kill mythic raiding because nobody would do it anymore.
That brings up the question if mythic raiding overall is actuall that good/needed. I mean, if just a handful of people would bother with mythic raiding if it wouldn’t drop gear upgrades - is it actually well designed content?
either try a new class or role or take a break . there is no shame . it is your time and money .use it as you see it fit .
interrupts changed, hero talents were added, size of pulls changed, damage numbers changed
How is this a problem? People expect their time to be rewarded. People talk about grinding and don’t recognise that gearing is exactly that? People who sit on WoW podcasts talk about how they play all day (ALL DAY) and still don’t have all the gear they want, and that it feels good that gearing takes this much longer.
I agree it should be a process but they may have overstepped a line here.
Repeat this between 1 and 4 times and you’re done gearing.
Easy peasy.
I mean it’s a problem for them, they go in to raids expecting to get loot while forgetting that other players also want that exact loot.
And what you described as gearing actually sounds very fun.
How can you be sure? In WotLK everybody thought feral druids sucked but it was the best spec in the game.
Just because they’re good doesn’t mean they thought of everything, and besides if it’s good enough for top 100, it’s good enough for you.
But the world is full of idiots who can’t see that, which are the people I call meta slaves.
If you only copy what others do, you can never beat them.
I agree I don’t mind the jump. But people we are picking up are doing stupid things. Not using personal CDs and stuff. I’m going to have to start adding dps I come across who are good. I usually don’t. That affix is annoying at 12 though. It’s like 2-3 key jumps. There is no in between.
yes people using def cds are usually making the difference.
I ran a +10 dawnbreaker and people used def cds 100% correct the entire dungeon. they got a heavy dot, they used cd.
it was super smooth to heal and fun. i ran a +8 db directly after that and nobody ever used anything. I had to heal through everything. It was possible because it was only +8 but those people will just die in +10 and ruin someones key.
dps players are just awful for the most part because they typically do not understand whats hurts in a dungeon. They think, a dot just heal through it not thinking about an overlap that will just delete them or that another person needs heal and they will just die because the dot ticks so hard.
i typically tell the dps if they did a good or poor job of using def cds in a friendly manner so they get some awareness. Dont think it will help much though
Yep and the fun part is people get to come back and do it again.
My favourite part is when the welfare gear just drops into laps as catchup!
Didn’t know people still used the term “welfare gear” in 2024.
You learn new stuff every day it seems…