Season rewards

Why is

Obtaining Glad in season 1 a different win condition to season 2?

Sure if u could buy a Glad mount with a currency earnt from m+ maybe id agree. But if there exclusively only avaliable for mounts of that sector, i dont see how.

Yes it is. Becouse balancing is different. You can only reward those items if you can 100% replicated challenge and systems which you cant.

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Oki lets start from 1)

Yes yr class could be OP one season and not the next making 1 easier to obtain tjen the other.

But u can fotm reroll and earn the glad mount on any class and get it for all chars, as glad mount is not character tied.

Over half the players with a glad mount, bought it.

For over half the players with the glad mount, this is a gold transaction so for the fundamental majority, no. The win condition is paying someone else to do it.

Stop glorifying a mount, which if people see u on will most likely assume ur boostedm because over 50% of players with said mount are boosted.

The win condition is the same

Fotm reroll.

Or buy a boost.

99% of players take one of these options.

If the mounts were character exclusive still i may agree with you, but as their not. Yoy can just play the overpowered choice every season, and this means basically balance is irrelevant.

I mean… I don’t know alot about PVP.

But I don’t think it’s as simple as picking Flavour of the Month classes and getting Glad mounts for free.

Sure you see Fotm classes, but its the players behind those classes who are winning the games, not the classes themselves.

But that would very much ruin the experience for the people who really put the time and hardwork in to earn those rewards.

The trading post is there for them to add new things and recolours, and I am sure that recolours of some of these rewards will make their way onto the Trading post at somepoint in the future. Having recolours isn’t the problem with it.

Prolly isnt as free as black and white sure.

But it requires the same skill level, rhese seasons dont end fast. And if ur a avid pvp player swapping class is prolly not that hard.

Just like in pve people quickly are able to swap to fotm and climb high keys.

I dunno.

Playing a fotm is likely easier then playing a main through thick and thin. Espically when u think in alot of cases these classes one shot :joy::joy:

well you see it that way. but i dont see anyone coming to the defence of the TCG colectors who got the middle finger with the mount becoming a Twitch drop. that was also a experience. to open the card pack and see if you was lucky with the drop. sudently we have several TCG items on the BAH barely going for 500k on some realms. and them being given away trough Twitch. shouldnt everyone get the same treatment? its no difrent for pvp players. or pve players and the rare colectors. yet the pvp and pve players cryes the most when someone suguest they should give some of their items away easier. while the same players celebrate and runs to get the tcg items from BAH with their boost selling coin. or watches stream and gets everything easy… strange should such a huge difrence realy be allowed?

I can’t speak so much for PVP, but that is very much the player and not the class.

When you’re playing at that level its all about getting ahead of your opponents, and if that means picking the FOTM class and mastering it, then that’s what they need to do.

Well… its partly down to player perception as well. If you’re playing Fire Mage, you’re not going to find it harder to get picked for teams.

Partly why I switched to my Priest. Rather than learning Arcane, I chose to play another Class/Spec I enjoy and already know how to play. Sure Holy Priest isn’t a Fotm Class, but I’m still progressing alot further than I would have done with my Fire Mage.

Well, I am very much on the Fence about those TCG collectables.

On one hand, I don’t think they should have ever stopped TCG and it should still be a thing. But on the other hand, they are retail Products and not rewards for completing challenges in game. What’s the point of a Retail Product if its not making you money? So they use them as Promotions.

I think with TCG, Blizzard wanted to get a hold of it again. Why let other people making thousands of dollars from selling these cards? But then, look at the Pokemon community, that could have been WoWTCG, but instead we have Hearthstone.

I think it was a bad move to put the Tyrael’s Charger on the gameshop. But I bet they made a shed ton of money from doing so. But once again, that was a Promotional Retail product, not an in-game reward for completing a challenge.

Adding it to the trading post requires you to complete challenges though. my /love to the aspects are at the same level as any of the boosted players who got their m+ mount or pvp mounts during the 6+ years we had of boost selling. they didnt even go to the instances they got summoned. so me flying about and doing /love is actualy more work then the huge % who got their rewards during the boosting runs and still get them that way. so if we dont count those few % who actualy hard grinded. then it is about the same work done no?

Reroling class have nothing to do with win condition. At 10.0 your earned reward under specific system. In 10.1 tht system is different no matter what you play conditions are different so you cant have same rewards.

Isnt relevant. This is issue of token existence.

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Well, we all have our opinions about boosting. But I guess if a player wants to earn enough gold to pay for a carry, then they have put the work in. I’ve made over 2 gold caps this expansion, maybe I’ll take next season off and get a boost. lol.

What I care about is the time, hardwork and effort I put into obtain those items.

A let’s be fair, they get much easier to obtain as the season goes on, as things get nerfed and the players get more knowledgable about the mechanics. So they are obtainable.

earn the money? wow token you mean?. considering people sell a mythic 15+ for 75k on Doomhammer ( a beginner realm) i believe few bother to earn the coin. 1 wow token bought at the corect time gives 3-5 runs thats half+ of the instances done for the mount with wow token price of 20 dollars. another and boom you are done for the season. they didnt earn the money or the mount or the gear that way they just payid irl coin. same with the pvp people. 100k for a rated bg win. 1m and you have the mount. even if it is easier to get later. you still have to grind.and many hate the timer on m+ or the millions of times you die in pvp before you get where you need to be. so considering some can pay to win. why not give them the middle finger and add the mounts and tmog to the trading post. that only seem fair to me

Well there’s nothing against the rules about buying a WoWToken to get yourself some gold.

But if someone is doing that, that’s on them.

I don’t like the timer on M+ either, or the Affixes… but I still work through them.

Yeh, that’s just being PVP isn’t for you… or me for that matter.

Because you’re not taking into account the people who worked hard for those rewards. Why do you want to punish the people who work hard for these rewards?

Sometimes u have to simply deal with what will sell best.

And ending fomo would be a major win for blizzard at this point given how many are strongly unhappy with it.

Glad mount every season gives a glad mount. Nothing would change in that regard.

FOMO?

What FOMO?

Fear Of Missing Out.

The idea of losing out on a reward forces you to play when you dont want to.

Oh you’ve made a mistake.

These items are not “FOMO”. They’re seasonal time limited rewards for participating in and completing in-game challenges. They’re a reward for players. They add interest to the game and encourage participation in the game.

Any sense that you are missing out is on you.

There is nothing “FOMO” about these rewards.

If you want an example of “FOMO”, I would say that putting Tyrael’s Charger on the in-game shop over Xmas and saying you only have 2 weeks to buy it. That is FOMO.

Rewarding players for completing Challenges in a given time period, is not FOMO.

I’ve always felt that the fantasy of WoW is this living and breathing world and that all the things in that world are a part of it for as long as the world exists, because that whole world with all that’s ever been in it, is the game experience in its entire and whole form.

And that entire and whole form should be kept as intact as possible, because people should always be able to experience as much of WoW as WoW can possibly offer – ideally everything.

I think that was the same motivation that drove the desire for Classic WoW – that this old part of WoW was gone and could no longer be experienced. And people wanted to be able to experience it.

I think it’s the same motivation that drives people to ask Blizzard to put in old unobtainable items, be it tier 3 sets or TCG items or starter gear. Or old content like The Mage Tower.

People want the whole and complete WoW experience. Not a portion of it. Not with parts missing, removed, or cut. And they don’t want to be excluded from something just because of the passing of time.

And I think it’s Blizzard’s responsibility to treat WoW as the world that it is, and that everything they put into that world stays in it and is always available to players to experience as part of the game that it is.

When Blizzard starts to treat too many items and too much content as something that exists for advertising and marketing purposes – exclusivity, promotional, time-limited, and so forth – then they’re losing ownership over the fantasy world they have created as game designers and handing it over to people who see it only as a business.

But increasingly Blizzard are becoming focused on seeing people who play it as customers rather than gamers.
The focus is not on creating an ever-growing fantasy world that is as vast as its own history, but rather to create a product that can be marketed and sold in bit-sized pieces with promotions, exclusives, and time-limited rewards to lure people in. And not the joyful, immersive fantasy world that it was supposed to be about.

I have the Benediction staff. I have the Swift Spectral Tiger. And so on. And I wish everyone would always be able to obtain those items and all other items by simply playing the game, immersing themselves in the world, and not feeling like their adventure is less than it could have been because they didn’t play at the exact right time or didn’t buy the exclusive time-limited deal when it was on offer.

Like other games of old, you should be able to install them whenever you desire and have the entire, full, and complete game experience in front of you. Books offer that. Movies too. Music as well. Why should games be different? Why should WoW be?

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But you’ll never get the whole complete WoW experience.

It would be impossible to enjoy the Vanilla experience now with todays classes and tuning. Likewise you wouldn’t have the same experience as MOP to Vanilla. The game moves on, mathematics change on a week by week basis with new gear and tunings and patches.

They are all completely different games just in the same universe.

Sure you can go back and run old content, but you’re not living the same experience, you’re not completing the challenges the way they were designed to be completed.

The rewards are there as little token souvineers to say “I was there! I live through this”. Much like the Haunted Moment I still carry with me reminding me of farming the Scourge Invasions.

What I absolutely love about WoW is it is an ever evolving game and always has been. I remember so vividly Highlord Kruul stomping through Stormwind during the BC pre-patch, whilst we were getting used to our new Talents and skill and then 2 weeks later that was over and we were adventuring through the dark portal into a completely new experience.

That experience is gone forever, not just because the pre-patch ended, but because a huge part of what made that experience great was that it represented a time of change in the game and the game was moving forward. They same goes for every pre-patch since.

There is nothing wrong with having Rewards which represent another time. It makes the game feel like it has a history of events, a story and is a journey, rather than just a flat plain of this is it.

99.9% of rewards are still available in the game. What’s wrong with a few items being there as trophies.

But it’s a question of how it moves on.

When WoW came out some people were quick to level up and progress through Molten Core.
You could go to Orgrimmar or Ironforge and you would see these people with their epic items. Some even had Sulfuras.

Time moved on and Molten Core became doable for many, and now it wasn’t very uncommon to see people with epic items. Even Sulfuras had become a more common sight.

So where people had initially bestowed a lot of prestige and accomplishment upon those items, it had begun to fade as time passed and more people obtained them.

But people had their memories, their time in the spotlight, and the recognition from the people around them at the time.
It was organic as befitting of a living and breathing fantasy world where players imposed their own meaning into it. Blizzard didn’t have to do that by making things time-limited or exclusive.

Time passed and Molten Core with all its prestige and accomplishment passed as well. But nothing was removed from the game. It was all still there. The focus just shifted to the next thing. Blackwing Lair. New epic items. Thunderfury. A new venue for prestige and accomplishment to be sought.

Blizzard didn’t need to remove the old just because something new was introduced. You could still obtain Sulfuras even though Thunderfury was available. It didn’t matter.

Nothing was removed. Nothing was time-limited. It all flowed perfectly fine by just letting people associate prestige and accomplishment on their own.

You could play whenever you wanted and at your own leisure, and the entire game was there. How people approached it and how they viewed different parts of it changed as time went, but everything was always there.

The focus was on playing the game and immersing yourself into it, because there wasn’t a dark cloud hanging above you that if you didn’t do this or that soon enough, then you would never be able to do it. And if you didn’t obtain this or that before a certain date, then it would be gone forever.

No.

It was a fantasy world and all that was in it was there for you to indulge in, regardless of when you began your journey in Azeroth.

Nothing disappeared. Nothing had to disappear.

It’s sad that Blizzard have lost sight of that. What made World of Warcraft a world.

It’s sad that we have normalized a design philosophy where things have to be removed from the game all the time. No one says it has to be that way.

Blizzard are telling us that things can only be prestigious if they are time-limited or exclusive. But those are lies.

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