SEF, Celestial Conduit bug?

Hello good evening,

when I cast SEF->Celestial Conduit, my mirror images from SEF copying 100% (instead of the 40% mentioned in the sef tooltip) of the dmg done from Celestial Conduit and I got the weird feeling that this is one of the reasons why conduit is significantly ahead of shado-pan in single target. now as we recently got a 4% aura nerf, I would rather want the developers to fix these interactions instead of throwing around aura nerfs as they will also affect shado-pan. Also its not unusual for celestial conduit to cancel instantly after being pressed and not granting any celestial buffs at all. it would be great if there will be some tuning and bug fixes for monk as it seems like monk being an significant outstander in ST dps is based on the above mentioned (broken) interaction between SEF/Celestial Conduit.

While SEF is active, your player character is one of the spirits. So it is correct that the pet spirits do an equal amount of damage as your player spirit. Each spirit deals 40% of your normal damage, adding up to 120% total. On top of that, since Conduit and SEF has the same cooldown, you should realistically never have a Conduit cast outside SEF windows.

The complaints about the cancel bug and the unity proc bug are totally valid and seconded. It’s absolutely unacceptable that these are taking so long to fix.

edit: did a quick test on dummies, normal non-SEF conduit deals about 2.5m damage per tick. With SEF, all 3 spirits deal around 940k damage per tick, so about 2.8m total.