Self healing change

I’m not a PVPer but you’re basically advocating for more down-time? How is that fun?

Ok boomer.

I don’t think that means what you think that means.

Your ideas was left behind in classic i think.

How about you get back to TBC and let retail out of silly ideas?
Thank you.

Can some1 explain this logic to me

If I play a class without any baseline selfheal (see arms warriors) and I engage an elite mob/pvp combat wherein I would be able to survive as any other class with some self heal, but i end up dying because I have none, how is that making my gameplay more exciting and fun? Because I have played warrior since Cata and I can tell you that it is not fun.

If the game is designed around encounters that require attrition then self heal should be a thing for all the classes- Just as mobility is.

There is no logic in this. Every class should have an equally strong self-heal of sorts to mitigate this some way or another.

Dk got no self healing in pvp since nerf.

It was originally used when a young New Zealand MP got heckled by an older MP about climate change. She dismissed him as irrelevant with the comeback “OK Boomer”.

I was expressing her sentiment. Yes, its subtle I know. Subtle like how a rogue makey healthy go up up without a spell called heal.

I dont think every class needs to have equally strong selfheal, but as I said, every class should have some form of active/passive selfheal that helps them survive attrition. This is not the case atm.

I think it should be about equal, as otherwise you get things like paladins with full heals and DH with extreme heals on certain builds.

from the beginning i said that self heal in pve stuff is good thing. I just wonder to reduce it in pvp situations

I’ll help you. Search your spell book and talents for:

Blazing barrier
Temporal shield
Cauterize
Azerite healing trait after blink

Absorb is same as selfheal, if not better, before anyone will come in with their smart comments.

Arms is the example of “no selfheals”.

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very bad idea

with lucid dreams and leech my mage can easily do 50k hps. you tried to be sarcastic but made yourself look silly. you played yourself

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It has been reduced historically in pvp situations and that has usually fixed the problem.

I think that fundamentally what makes paladins and shamans for example different in terms of self healing from say a rogue is that they can heal more than just themselves- whereas rogues and warriors should only be able to heal themselves.

But still, I think that classes that have to a) waste resources and b) cast heals should de-facto heal more than classes that don’t. And if not, there should be an appropriate cooldown for the others (e.g. rogue vial, fur warrior enraged rege)

On the other hand you got classes like DK’s, shadow priests and DH’s that heal from doing damage, which is a slippery slope. For DH’s, their self healing is atm way too rewarding, while DK at least got nerfed and has to spend resources and sacrifice damage to heal themselves, which means that they should also heal more than DH’s.

Priests on the other hand don’t really heal themselves very effectively with damage I feel, unless there are lots of things to dot where it actually becomes significant.

None of these are baseline abilities save for cauterize which is more of a borrowed power than true heal.

So the players don’t go down in pvp just because you press the burst button?

Is that what you complain about?

So what? :smile:

Any player can use potions, does that mean all classes have selfhealing?

We are talking about classes here. Not built-ontop systems which don’t represent the classes.

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Still searching my spell book for my heals.