Separate PvP&PvE already

You are destroying pvp with your “balancing” patches. Maybe there is balancing happening for pve, but it has negative impact on pvp. It’s not fun to see broken classes dmg untouched for moths, because they need it for pve…or even get buffed.

Give us completely seperate talent trees already!

Let me put that into perspective, you have two sports, like boxing and formula one.
You need to leave your helmet on from racing because it’s bis in boxing, there is no rule that you can’t do it… Like are you okay BLIZZ?

Pvp in this game will die 100% when riots mmo comes out, because they will balance stuff around pvp.

Can someone post this in us forums as well, I’m so done with this “pvp balancing”. It’s just a joke and it gets old…

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As an old saying goes, “WoW has never been about pvp”. Today I doubt that it’s ever been about pve too, but that’s not the point :thinking:

What are you on about?

When they release a new balance patch, there is always a whole section dedicated to the PvP changes.

Don’t you think pvp would be in a much better spot if they had their own talent tree?
Apart from that do the pve changes not affect pvp as well?
It feels like they don’t give a fu about what is happening to this community.

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Personally i agree. In an ideal world seperate trees for PvE and PvP would be great. However, that would be huge extra work from a design and dev perspective. Maybe each have one PvP spec? I dunno it would certainly be easier to balance in the long run.

Why is extra work a problem? That is just an excuse.

Pretty much the same classes are OP in both except where there’s a PvP specific change.

Rogues? OP in both.
Priests? OP in both.
Warriors? OP in both.
Druids? OP in both, at least the DPS specs
Priests? OP in both. Yeah, I see you OP. You’re not getting away with this one!

Sure, it’s often different specs that dominate or there’s variations in why they dominate, and often this comes down to hidden PvP changes, but if they were paying even a little bit of attention they could hit both birds with one stone. There’s no reason to split them.

Because it makes it not the same class and therefore not the same character. With the character playing completely differently it might turn out that the class you loved so much all the way through leveling and PvE suddenly transforms into something you absolutely despise in PvP. Not nice.

No it isnt an excuse. Its a very valid reason not to do something. You put devs on this than something else doesnt get done. Something else the devs might think should take priority. There is also the long term implications of maintaining and looking after all those extra talent trees. You need resource for that as well. You cannot just implement it and there you go. These things need to be thought out.

Not really.
It would be in a better state if it had pre-Legion class design however.

I also think many spells in the talent tree should be baseline.
“Scare beast” for Hunters for example, or Druids’ dispel.

I understand that completely. Nonetheless, if by developing a separate talent tree the game improves then the extra effort was worth it. I am unsure if that would be the result but to immediately call it off because it demands more work is mediocre.

I agree with you and would like this feature. I am just saying i understand why Blizz might not want to do it. I 100% gurantee that somewhere at Blizz HQ there is costings for every feature ever added to the game. Death Knight implementation cost £4,000,000, Garrisons cost £2,000,000 etc…
I am just making these numbers up of course but you get the idea.

I wouldnt be surprised if there was an estimated costing for seperate PvP trees and Blizz have decided it is just not worth it.

Thats also assuming that Blizz thinks its the right direction for the game in the first place.

WoW is not a proper PvP game and, more importantly, many (most?) PvPers do not want it to be a proper PvP game. If it was, we would have no gear ilvl differences between the noobiest casual and the most elite glad, and my level 62 hunter, with mostly greens (my currently levelling alt), would be equal in power to a 424 ilvl char when we’re in Warmode. If we want WoW to be a level playing field, we need a mandatory set of talents / abilities in PvP and set stats on all gear that applies only in PvP situations.

No PvP gearing-up. No talent, trink, enchant customisation. Then the devs can properly balance the content.

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I think theyre doing a pretty good job this expansion to be fair…

From another post of mine, could not agree more.

While I understand your point, I’m not really on board with it. I feel like it’d just add more bloat to the game, and everyone would essentially have to relearn their spec and alts. There’s nothing wrong with the shared talents - they just need to balance them between between pve and pvp, which is already possible. It shouldn’t be difficult to make an ability behave different depending on the content you’re doing. For example, removing the CC effect of something against players or reducing its damage.
If you have War Mode on or are inside a pvp instance, the tooltip of the ability could show what changes take place at the bottom of the description.

No.

And heres why.

Pvp fundamentally in WoW is designed to be basically a Fotm cycle. Every patch one or 2 classes will absolutely stomp everyone til theyre nerfed and the next is brought up.

So it will never be balanced, as blizzard intends that it isnt balanced.

The same pve devs will be designing it.

Well, we don’t know yet how the riot mmo will be, and what the core content is. Maybe in their mind people will go to league anyway for pvp. However, riot is a very supply and demand driven company, so they will look at what people play most, and focus on that. For example Riot offered 3v3 maps in the past, and even though a few people played it, they removed it from the game, and only focused on 5v5. Why? Because they don’t wanna chase too many rabbits, especially when some of the rabbits are dead and rotten anyway, and it’s better to focus on having one thing to be top notch quality than trying to please everyone, and end up pleasing nobody. 3v3 arena is the perfect example of this. It’s basically almost like a cancer, that isn’t really part of the game’s actual body, since almost nobody plays it, but it eats/cannibalizes all the ressources, and it wants all the attention by the pvp developpers. Similar story with pet battles. How many people actually play pet battles? When I queued pet battle pvp for science, I had to wait a looong time to get a match, but wow devs put so many pets in the game. Why waste so much time in dead content? Or maybe ask yourself: How to make pet battles interesting? Imagine people only do world quests with pet battles, why not make a pet battle dungeon rather than having pvp as the core intention behind pet battling. At this point I wouldn’t be surprised, if 3v3 arena and pet battles had a similar amount of active players.

The wow team of blizzard should learn from riot’s mentality, because they’ve managed to destroy the most popular game in the world at some point with their ego of what players are supposed to like vs what they actually like. Best example of this was shadowlands, or tge fact they treat solo shuffle as a second class game mode, even though it’s so popular, it deserves to be their prime focus of tuning. I wouldn’t stop at solo shuffle though. Soloqueue RBGs are the next step, but for that, they need to create a new RBG map, that is meant for soloqueue.

You got it bro.

Or better idea. Just make different game versions, one with PvP content only, one with PvE content only. Problem solved.

I wish…but not going to happen

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