helo,
I calcualte that you can pop 20x times bigger than intial heal from serenity as holy priest, this spec seems to be abit wonky… list of bonus healigns from talents and procs:
-divine word +30%
-desperate times +20%
-pontifex +30%
-divine hymn +30%
-guardian spirit +60%
-renew +6%
-premonition +21%
-prophets will +30%
-ray of hope +50%
-twist of fate +10%
-benovelence +3%
-crit +200%
So all in all initial serenity is 1276% sp mod so lets say 1276 heal.
With all the buffs we can get
1276 x 1,3 x 1,2 x 1,3 x 1,3 x 1,6 x 1,06 x 1,21 x 1,3 x 1,5 x 1,1 x 1,03 x 2 = 30500
So all in all we have 24x more strong instant cast heal from initial that can probablly heal raid boss to full, even without crit its 12x from initial value… Why is this a thing having 12 modifiers to a spell? Can we not have this many thing it will be imposible to balance or you have to nerf baseline to unusable at this rate