Show me where Blizzard have stated that you need 4-set and double legendaries. Players ‘require’ those not because it’s needed but because it makes them look better.
Most players are carried by gear, it’s always apparent at the early stage of ‘progression’ where there’s very little gear around. Most players are bad, particularly the high ilevel ones.
i dont know, it always felt alot of people was carrying lots of tier pieaces bonus early into a new tier.
maybe it was the existence of master loot and non restritions in trading, or the classe restrition to tokens being wider, maybe personal loot on tier drops
As a MW monk healer, I have not even seen one piece yet either. Oddly our guild did 10/11 this week and only myself and a DH guildie (both leather wearers) never got a single piece of loot off any of the 10 kills. This surprised us as we thought we would at least get 1 item per lockout. So yea RNG is a bit skewed.
I mainly want the tier set for the looks of it, I’ve already achieved one of my goals, that being KSM, for season 3. Don’t really care that much about having 2 or 4 set but it’s nice I guess. The looks will carry on into further expansions, the set bonus won’t.
That is correct they removed tier sets because it was frustrating to get them and not everyone was capable of doing that
azerite armor was supposed to replace it because you could get that everywhere and truth be told i enjoyed it because i didn’t need to do any raiding tho i did a lot of raiding in BFA xD
but the fact is blizzard is in control and you can design system to be player friendly or player unfriendly.
unfortunately blizzard chose option 2
and i think it was because they wanted to show us WHY they remove them in first place
i think they are intentionally doing this
because during BFA we asked them so many times when they will remove RNG and they said in next expansion we will look into it
and here we are stuck with horrible system called great VAULT the PEAK of RNG
All they’re doing is showing why RNG and timegating is bad for the game. Tier sets are fine, it just needs to be a deterministic grind from the start, and not have such extreme timegating built into that grind.
The excuse for removing sets was actually the aesthetic design, they claimed it would free up more development time to make new mogs match their sources more
then we ended up with actually less transmogs and the ones we got were of lower quality (were used far less) then the actual class sets
Not to mention that blizzard has always tried to add something to increase grindyness anyway so they may have well stuck to sets with that arguement
Some people here are not able to process simple facts. The season started and some classes were able to participate in any content as they produced the required numbers. It was not the players requiring them it was the game and its difficulty (e.g. +15 keys) that required hunters, warriors and other good scaling classes to compete without being a min max super edger.
It was almost impossible for my balance druid to even reach pre patch numbers because they nerfed them before release. With 2pc I can finally compete and it made my class feel whole again.
Tier pieces are engaging in terms of playstyle but the way to get them is garbage at best. A currency, a vendor, a non rng way to get them (catalyst form day one) is what would have helped.
even the best guilds in the world are having burnout symptoms due to blizzard turning wow into a harder version of a souls game. I can’t wait till Microsoft fires all of the devs
current situation proves that its not sets that are fun - its the feeling of “im overpowered” they bring into your class that is fun
the same fun could be easily replicated if those effects are build into your class - or when content is not overtuned overtuned to sky and you shred it into pieces
feeling powerful in mmorpg is a good feeling - its a feeling that wow players have been missing for years not because we are after 3-4 completly overtuned expansions.
this is what you find fun i those tier sets - not tier sets alone.
because back in days it took some people months before they completed sets - and most of time effects of sets was negligible compared to how powerfull they made them be this time around
want further proof ? which classes are percived as “most fun atm”
Havoc Dh - because aoe goes brrr
Warrios - because aoe goes super brr
Monks - because aoe goes super brr
Hunters - because Aoe goes brr and when wild spirits are down you feel like god
guardian druids - because they are super op and numbers go brr
want to make other classes percived as fun ? give them the same toys - make their numbers goes brr - make them feel like speedcar racing when playing .
thats how you solve problems.
want example how to solves retri problems ? make their wings on 45-1 min cd while keeping the same power as it has atm … class would play completly different then - it would be fun .
Oh sorry, didn’t knew you’re all knowing. I’m afraid I still can’t agree with you.
Set boni are fun because they change how your class is played on a small scale. They give it a new twist, and that’s something that’s usally needed after a few months.
Yes, that’s the same as other burrowed power systems do, but the beauty of tier-sets is that those “systems” aren’t a seperate system that needs to be grinded in addition to the normal gear aquisition, instead it’s just part of the usual gearing process, which is much more enjoyable.
And - second part, why tier-sets are better than those huge burrowed power systems: they don’t just give you powers that are unrelated to your original tool kit, but instead they enhance something that’s already there, which makes the power feel “authentic” for your class… not some alien ability like most covenant spells are now.
That’s another problem and not just related to tier-sets or not, but to burrowed power in general: you can’t just build something new into the class every few months, or you have the ultimate power creep… the power has to be burrowed or a class actually grows uterly overpowered over the duration of a single addon / patch.
Don’t thinks that’s the only reason those classes are perceived as “most fun”, I wouldn’t even agree with that list personally… but something else those classes have in common is their mobility.
Thanks to that they feel a lot smoother and more satisfying to play than most caster classes. It’s easier to handle mechanics on them. Which again isn’t the fault of burrowed power / tier-sets but the devs forgetting that caster classes can’t cast while moving and not all of them have a blink… so they should probably cut back a little on the whole avoid / move mechanic part in dungeons / raids.
By making some classes “overpowered”? No, not at all.
I got pants in my first week, then I got pants from the vault and nothing since. Sadly I can’t wear the first pants on my head and have two set.
Tier tokens are limited to three classes now so it cuts down the number of duplicates around that are available for reroll. My group isn’t highly populated and most of us don’t have tier set in my guild in that category. So it’s going to be a long slow process.
I hadn’t expected to be this unlucky and it royally sucks to be held back, I pray this time the vault will be kind and give me another piece. I wont hold my breath though.
I’ve just had bad luck. Two guildies have 4-set and fifteen others have 2-set. The rest of us are stuck with 1 or 0
only my 230 ilvl hunter alt got tier legs from a lfr run
was only me and this random war who got only one leg tier from halondrus each
couldnt get tier gloves for either of my paladins or war
why?
because said person asks to roll i do so highest roll and do i win them no he refuses to trade
my war only got lucky on a non tier chest to be traded since the guy had a better piece equipped already
and after on hunter i get lfr wrist the world boss drops the 252 wrist curious lol