Shadestone's and the stupidity of it

I finally was able to get my rep with Avowed up to honored to unlock the Shadestone’s needed for cauldron’s, only to find out you can only make 1 a day… Are you serious???

So, we need REVERED with 1 rep to unlock the cauldron recipe.
We need HONORED with a DUNGEON rep to unlock the Shadestone recipe needed for the cauldron’s.
We then can only make 1 cauldron every 2 days, meaning if you only have 1 person in the raid doing it, it’s IMPOSSIBLE to keep cauldrons going for a 2 day 3 hour raiding guild.

Seriously, this is down-right moronic. It’s nothing but grind-gated bullroar stuffed with time-gated bullroar. I went through HOURS of farming the stupid rep JUST for the Shadestone’s, only to find out I can only make 1 a day… That makes me feel like I’ve completely wasted my time.

Why the hell is this even a thing? What point does this have? What reason is it time-gated to the point of it taking 2 days per cauldron… Seriously, this is just down right stupid.

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It’s the reason I can’t be bothered to do that rep. I don’t see the point of this long cooldown at all. Cauldron’s will be a thing of the past soon, it’s just not worth the effort, especially as Flask prices are only 500-1K gold.

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It definitely feels like they’ve deliberately made professions difficult for alts - like requiring revered rep for recipes (e.g. cauldrons, heavy armour kits, crafter’s mark 2 etc.). Perhaps the idea is that people won’t be self-sufficient with their own alts and never interact with others, but really it feels like if you didn’t get the rep and recipes on your main immediately, there’s no point even trying now. Same goes for all of the ranks of crafted base legendaries.

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ye i don’t get it. The crafted armor is pathetic anyway, ilvl 168 lol. Why require rep for gear that isn’t even heroic dungeon level?

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I wish I had known about it to be honest. It feels I’ve wasted my time, spamming a dungeon for the sole purpose of that rep only to be time-gated by a 1-a-day feature. Was wondering why Shadestone’s were selling for 3k each, I just assumed it was cause of the rep requirement. Now I know.

Yup, completely agree. I have ran HoA and normal/heroic 20+ times within the past few days JUST for this rep, and it amounted to nothing. I’ve avoided the rep in the Maw, cause I don’t enjoy the zone one bit. You can bet I’m never going for that rep thanks to this, prefer not to waste my time twice, thanks.

Agreed. 168 is almost 30 ilvl’s lower than WQ’s at this point (At renown 29, you can get 194 gear) and from callings you can get 203 ilvl gear. So, crafted gear is practically pointless, and is really not worth grinding after the first 1-2 weeks of the patch being out, since no-one will buy them anymore (Or they are not worth much).

Glad I’m not the only one who feels like this. I was already annoyed that I needed to grind 1 rep to get a recipe that I couldn’t make until I grinded another rep. But, it now adds the “Oh, and you can only make 1 Shadestone a day. Have fun!”… It is completely pointless and such a bad move by Blizzard.

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I only found out about the cooldown from another guildie who had grinded the rep when I had just maxed my Alchemy, he told me in guild chat “Ozzy, don’t bother with the rep for Shadestone… what a con!” :slight_smile:

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You got lucky then lol. The guild I was in previously had someone doing the grind as well, but, I left that guild this morning and think I completed it before her. I hate doing something in game for a reward that ends up disappointing me, it makes me feel like I just wasted my time.

I think you people havent played past expansions, alchemy have nearly always had an xmute that was cd locked. And why are you qqing? Seriously, making a shadestone daily is dirt cheap compared to buying one on ah.

Shadestones on my servercluster is 3k a pop.
BFA forced you to run mythics to be able to make cauldrons.

Is it even worth making a cauldron?
Flasks are only around 500-1000g on most realms.
Your pots are gonna cost more than your flasks.

Not for making a Cauldron we didnt.

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You only need 8 flasks to produce a cauldron from which you can get 30 flasks, which I suppose is what does (or is supposed to?) make it worth it!

this is still far less obnoxious than being forced to run mythics.

I’ve done Alchemy on EVERY expansion since WoD, and I’ve NEVER had to wait 2 days to make a single cauldron. I have 0 problems with needing to grind something for a cauldron, but I do have a problem when the game is FORCING me to not be able to stock up on them without spending a LOT of gold.

I’m qqing about the fact that a DOUBLE REPUTATION GRIND has also got a TIME-GATED thing with it as well. You need revered with 1 faction, then Honored with another to be able to make an item that can only be made once a day, so a cauldron can only be made once every 2 days.

As I said, normal raiding guild’s raid 2 days a week, 3 hours a day. So, 6 hours in total. So, that would need 6 cauldrons. To make 6 cauldrons for 1 person, it would take 12 days. When it is LITERALLY impossible for 1 person to keep cauldrons going for a raid group, on an already rep-gated content (That seriously doesn’t feel worth it), it makes bad game design.

Exactly, so 6k for a cauldron. Most guilds usually have at least 1 person who creates and brings the cauldron, does the rep grind for it and everyone gives them the pots needed to make it, whilst the one making it usually creates the specific item. This is no longer the case. It will require 3+ people in a guild to do the rep grind and make the shadestones for it to “kinda” be worth it.

And that’s fine. The grind itself is not the problem, the time-gate is. If this was stuck behind needing to grind for the item, most would not have a problem, since they can spend however much time they want to to get these cauldrons. Now, that’s no longer the case thanks to it being 1 a day.

If you have a 20 man raid using 3 pots a night, we’ll use the estimate of 500g. So, that’s 30k JUST on flasks a night per guild. Cauldrons only require 8 pots per, so it’d need 24 flasks, rather than needing 60 flasks for a 20 man raid. So yeah, it would be worth it for the guild as a whole. Not to mention cauldrons give up to 30 players, so, instead of 90 flasks being used, it’d only be 24. It’s a LOT cheaper for guild groups, hence why the majority used to do it.

Its your own fault for trying to cover guild cauldrons by yourself. Have other guild alchemists pitch in with shadestones.

Cauldron on my realm costs around 12k gold, so I guess it can be worth it… depending on your group size.
So it roughly halves the cost of the flasks, but it depends on whether all your guildies pitch in to pay for it.

I don’t think kindness should be described as a fault, but I get your meaning.

Our raiders put some herbs in the guild bank, with which I used to make cauldrons for progressions runs. We’ve abandoned that now because as said above, it’s timegated and the flasks themselves are not expensive on AH. If someone has forgotten to buy some, I am always happy to give them some of my stash. So it’s not a “problem” for me per sé but they may as well just remove the cauldron completely if they are going to make it this hard to make them.

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How is it my fault when it’s been the case this whole time? Same with feasts. Whatever guild I’m in, I usually take care of the cauldrons for the night, and someone else takes care of the feasts.

Them time-gating cauldron’s isn’t my fault, and is awful game design. Yes, Alchemy has always had transmutable things that can only be made once a day. BUT, it’s never been an item that a MAJOR part of raiding guilds use.

I can tell you’re the type of person that’s only there for themselves, hence why you’re making these comments. I play this game and ENJOY helping others, whether it be pots, enchants, food etc. Now I am being time-gated (Or having to spend 18k+ a night) just to help everyone with flasks. So, instead of cauldrons, I just have to make them and trade them to people if they need it.

That’s the thing though, even if no one pitches in but you’re able to make as many shadestone’s as you want, I COULD cost the alchemist nothing but time.

Most Alchemists have Herbalism, so getting the 8 flasks isn’t difficult, the same goes for making the Shadestone’s, or just getting 1 flask per person in a raid is enough to cauldron everyone, meaning everyone saves 2 flasks a night. It all adds up.

Exactly this. This is what I’m getting at. It’s not going to cause me a problem either, I can just give those who need flasks a flask. But, it’s made cauldron’s pointless and useless, completely removing something from the game JUST because they wanted to time-gate it.

Its not removed, no matter how much you try to falsely paint it. I know well that guild alchemists got frequent burnout from having to run mythics after mythics, and unlike today. No guild alchemists could help you out beside flasks.

This version remains the better one.

Yea you’re right. I decided against grinding rep for it, not worth it. I just make my own flasks and that’s it.

Yeah, the flasks are easy to get,… it’s just the shadestones are the most expensive part.

The better one is the cata cauldron, just mats and no timegate.