(sorry for my english bad)
A little feedback on the SP:
I’m at the end of my life lol, I feel like I’m at the max of what I can do mechanically and the class doesn’t reward the investment in the gameplay (which is much denser than many other specs)
I did the 8 Mythic 0 dungeons with the same roster of friends with whom I did all my Keystone masters, so players who parse mini to 90%.
And I find that the result is catastrophic.
I’ve got the aoe build so I’m not sure what to do with it, but I’m sure it’s a lot of work.
I have an aoe build, so a build that makes me lose almost 5k dps in monotarget but uses mind sear as a spender aoe.
where a lot of DPS classes can have a sustained very strong aoe with 2 buttons, in SP:
Have several cd’s available namely shadow crash (30sec) to apply dots in a small area + mindbender (1min) + have all my mental attack charges and blank exec to cleave the mindbender. (better if we use void eruption (2min) which resets 2 charges of mental attack)
And this is just to max out 35/40k for a few seconds before dropping back to 25k
I have to dps mono until I reach 100 (or 75 insanity) to get 2.8 / 2.1 sec of dps aoe via mind sear, there it is strong.
But it’s very short and not constant without free proc (less than 10% chance and sometimes 0 in 5 min) I can’t maintain this dps and I fall back to 0 insanity or I have to dps again more than 10 -12 sec to be able to do mind sear again…
While a lot of other classes never wait more than 4 sec to send the sauce back to aoe.
So playing my life, being at full throttle I only went over 30k overall once in dungeon and only finished first once out of 8 dungeon 1st while my buddies were in pure chill (evoker dps, war prot, evoker heal (who outdid me in dps aoe at times mdr )
(i have 8 ilvl more than my friends too)
… … … … … … … … … … … … …
And I maintain, the problem is not the numbers, but the design of the specialisation that has NO synergy with its own spells as it was the case in Shadowland
SL for aoe it was really nice, the shadow word exec: DEAD, was reset if the target was killed within 6 sec, so the principle was to snipe exec the target low pv which would generate 40 insanity.
Then we used the shadow crash which was a big spell of raw damage aoe, and especially we channeled mind sear and in this channeling we could throw our talent aoe: Searing nightmare (35 insanity) it was a very dynamic and fluid gameplay, we would generate enormous of insanity and by managing well we could finish all the pack to 70 + insanity and started the following directly with 2 searing nightmares (massive multi dot in bonus)
And the SP could hold even Boomkin in AoE on the S1, I was even mostly ahead and this without sacrificing monotarget.
So here I am quite sad of the specialization mechanically, it is badly designed for PvE, and with my schedules I could not play as often with my buddies and even by being top 3 rio on my grouping of server in s1 SL as SP was not considered meta in spite of a huge dps I spent more than 1:30 am in tag the afternoon for 1 dungeon, so there if in + the DPS is not any more as impressive I dread the continuation
(lot of google trad )