Shadow Priest dps potential

Hey guys, I´d be interested to hear from more experienced shadow priests. I am ilvl 200 approximately, what would you say is my dps potential in M+? I usually do around 3k - 3,4k overall after the dungeon - is it crap or alright? I mean, when I compare it sometimes to other specs. :smiley: for instance havoc DH who btw got a buff recently, they usually do like 4k even :smiley: just wondering … thanks!

That metric can fluctuate very wildly depending on how your group pulls.
If your tank keeps pulling carefully 1 pack of 3 mobs after the other, in the end of the dungeon everyone will have about 2.5-3k dps. In that case, classes with caped but consistent aoe like fury warriors or shadow priests can be top dps on the final logs. Conversely, if your tank is doing regular 15-20 mob pulls with aoe stuns and kiting, your fire mage will explode on them with 90k dps every minute, and have 8k overall dps on the final log.
The damage meter’s numbers are not a very good way to evaluate your performance in a run. No one, however experienced, can accurately tell you “if you pass X number on DETAILS you are a good priest, otherwise no”

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The guy above me explained it pretty accurately, however 3k or 3.5k is average, not terrible, but not good either.

With that ilvl you should be simming around 3.5k single target and around 8k against 5 targets on 5 min sims.

This brought to real dungeons where there aren’t 5 min AoE fights, your DPS should be around 3k on single target assuming there’s light movement or downtime mechanics, around 4k on cleave fights which is where SPriest sucks, and finally over 7k+ on big pulls which is most of the dungeon, in which case the average should be higher than 3.5k.

You aren’t doing terribly but there’s big room for improvement for sure, I also see you have a ton of mastery which is a dead stat, avoid it if possible, aim for Haste>Crit>>>Vers>>>Mastery assuming same or similar ilvl, otherwise just higher level piece.

:expressionless: Are you sure about that?
Mastery is our strongest stat with haste after ilvl. Maybe its just the other way around in m+…idk

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Yes I’m sure about that.

The problem with our mastery, besides being weak numerically, is the fact that it loses value in AoE situations, whilst Crit is good in both AoE and ST AND also has synergy with talents and conduits, so assuming you have the correct setup, it should sim higher.

Mastery is actually incredibly valuable in mythic plus for its interaction with voidform and strengthening shadow’s max potential aoe in the dangerous pulls where you have all your cooldowns. Simming aoe can be useful certainly, but sometimes what’s actually relevant to being effective in dungeons takes precedent.

Mastery has 0 synergy with any conduit or talent except the “kill or die” playstyle with Surrender to Madness which you shouldn’t be using anyways due to it being high risk low reward, and also useless against bosses.

Not only that, but also having your damage tied to a 1.5min CD is horrible. Crit brings you more overall damage and it’s consistent, so there isn’t any reason to have Mastery if you can avoid it.

Always entertaining when someone comes along giving advice that goes against what everyonr else says. What raidbots says. What the best players says.

Either your trolling or have been missing that mastery now is very strong for us.

This is just…false in every aspect and you should stop giving ppl wrong advices. Its not good because someone needing help will believe you.

Dont underestimate the incredible value of mastery in mythic +. It gets even better in higher keys

Ok so now after reading this…im sorry but you have no clue.

Please ignore whatever Mârc posted. He’s as clueless as they come. The potential for SP is there it’s just the bizzare fact that our only AoE spender is locked behind a talent (imagine if boomkins had starfall as a talent lmao). The fact just is that the fire mage, MM hunter or the likes will outshine you on AoE unless the pack lives for long enough, there are a ton of mobs so you’ll get off several MS + 2 SN rotations off. Even then you most likely won’t reach the fire mage levels but it’ll be decent. Personally I run misery and Psychic Link currently and just dot everything and just ST nuke a prio target in the pack. This is assuming you have Taldabards. Where SP shines is bosses with the massive ST damage and dealing with prides.

This is a pretty valid option for keys in which small numbers of high hp mobs are living for extended periods of time, high (relative to player performance level) fortified keys, and most ToP runs. I tend to steer people away from running that outside of those, though, as if trash isn’t living long, or tanks are routinely grabbing more than say 5-6 mobs in a pull it falls off hard.

Yeah Spires is another one where that build shines. I just despise SN so I try to avoid running it as much as possible lmao. Doing mostly 16-17 keys I get away with it pretty decently. Although on things like dealer area in DoS SN is pretty giga if you do it in 3 pulls or such situations.

You need to sim your gear. Anything else wont generally hold true.

There is no expert that can look at a set of gear and go which stats are best under ALL condictions.

icy veins give stat priority of the following:
The general stat priority for a Shadow Priest is:

Intellect;
Haste = Mastery;
Critical Strike;
Versatility.

Then someone else goes mastery>haste. Then another up plays mastery’s importance. They all can be right and all can be wrong. It depends. Such a method of gearing cannot determine the truth and cant be relied upon.

It’s just opinion, based on common sense reasoning. The problem with experience is its often far from the truth.

Take the sun that raises each morning. To experience common sense reasoning it true both that the sun goes round the earth and that the earth goes round the sun. Both explain the sun raising and setting each day.

General rules are ignorant of the point they become wrong. Or find themselves in situations were they cannot determine the truth between multiple possibilities.

If you sim your gear, you will get the stat weights for your build.

Stat Weights ELLIPSÌS Simc

Intellect 3.42
Mastery 1.78 <— Strong for ELLIPSÌS
Critical Strike 1.68
Haste 1.62
Versatility 1.47

ELLIPSÌS Ask Mr Robot, “You need more gear to obtain an optimal stat distribution!”

Gear better than yours often has:
Less Crit
Less Haste
More Mastery
Less Vers

Dipending on your build, this will change.

Both sims state ELLIPSÌS should have more mastery for a optimal stat distribution.

While this is true and i do agree with that.
I also have to point out that

this aply only because his gear curently is decked with haste hes over 25% haste where i think some diminishing starts to aply for secondaries. (or its 30%?idk) Your sim doesnt mean he should change gear at all or drop haste…if he change his gear to less haste more mastery…the stat wieghts would be very different again. Meaning that crit isnt valuable more than haste on what he already have but for all the thing he will get on top of what he already have. Imho. I can be completely wrong but thats how i understand it.

Also ive asked him mainly because it was the first time this expansion ive heard shadow refering to mastery as an dead stat.

That’s Aalok btw.

Also the whole point of this discussion was that you can’t sim mythic plus. Crit on a surface level looks like it does better than mastery because you dot less, especially with SN, but mastery is more burst in voidform, which is what you actually need. You’re also likely running S2M or AM which both push mastery over crit as well.

It does mean he should have more mastery for his ilvl. There is a graphic to help you see this on ask mr robot. It is a lack of mastery that means his stat distribution is not optimal. This is for single target, for multiple target its more haste.

Gear better than yours often has:
Less Crit
More Haste
Less Mastery
Less Vers

Better stat distribution would net 0.66-0.80% more dps. Your can find the graph under gear check on ask mr robot. You can see in that graph, you can have quite a mix of stats and still have an optimal stat distribution. Note talents affect what is best stat wise as well. Change your talents and you can find yourself no longer optimal stat wise.

See the following on ask mr robot gear check.
View optimal stat graph
If you want to know more, this link takes you to all the stat distributions that can give you optimal results.

ELLIPSÌS was just the first main spec post I could see. Just because your stats are not optimal, does not mean you cant perform well ingame. If you perform well ingame and pass content. Then you have a valid build.

Basically ask mr robot advise the stats for single target be changed as follows.
Intellect 1657 +11
Critical Strike 17.00% (no change)
Haste 22.64% -3.39%
Mastery 11.60% +1.60%
Versatility 5.12%

Also Ellipsìs for mythic+ sims 5,619 DPS. 4,902 DPS single target. Training Dummy - Ranged DPS 2 Target Cleave 5,809 DPS. For Raid about 5,178 DPS.

If we check logs for heroic raid then we see dps as about average 5k dps (just a guess). Range about 3.6-7k. Gear does not have to be perfect. Just has to be able to pass content. Left out mythic as the scores imply progress content.

Seems like night fae will be strong in raids. Getting buffed to 150% cd regennof voidform.

This is where differences in itemisation make it difficult to tell someone how much damage they can potentially do. My priest is 196 and sims over 5.1k

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