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While everyone is up and arms and roars about one god damn ability called power infusion, there is a way more important issue with the revealed priest talent tree, specifically shadow but it also applies to that of the class talent tree.
Here is a word-on-word copy from Blizzard stating their intent with these new talent trees:
"The class tree contains a core set of abilities available to all specs in a class and has a higher proportion of utility choices. It’s a place where you can, among other things, choose some abilities or passives that draw from the identity of other specializations to give your character some hybrid flavor, or simply to grab something particularly useful for certain content. The specialization tree is predominantly focused on bonuses that enhance your power in your main role. Keeping these separate is one way of ensuring that you have some choices in both areas without, for example, feeling compelled to give up all your utility or off-spec buttons in order to maximize main role performance."
And, for the most part, that has been the case. Both of the Death knight damage specs for example have only one pure utility talent, Absolute Zero, for Frost death knights.
Meanwhile, feral druid has 3:
- Predatory Swiftness
- Survival Instincts
- Infected wounds
And balance druid has one, in the form of solar beam.
So, more or less, the mantra has for all it’s flaws at least held through. Until we get to shadow priests.
Shadow priests, as it stands, have 9 pure utility based nodes in their talent tree. That is more than all the dps specs combined have above.
These are as listed:
Psychic Scream / mind bomb
Silence
Last word
Dispersion
Intangibility
Vampiric embrace
San’layn
Hallucinations
Psychic horror
This is by far the biggest issue the tree has and it needs to be addressed. Either all those abilities, save for maybe silence, should be baked baseline into the spec or into the class talent tree (seeing as that is where they seem to fit the best).
The class talent tree also has some completely deadweight nodes, notably:
Tithe evasion
Charitable soul
Mind restrain
This is all said without even mentioning how you completely ignored the ±2 years of feedback people wanting to get rid of searing nightmare, how our dots hit like wet noodles always at the end of an expansion and we become reliant on external damage sources like set bonuses, trinkets and essences / corruptions, and how void form still manages to exist in the spec when it has been in an identity crisis since you made this abomination in Legion.
You also do some very odd takes where you say you want people to move away from relying on mind flay by moving the mind blast procs into vampiric touch (instead of just putting it back to SW:P like it was since before always), but then the talent tree is filled with abilities like monomania, void touched, rot and wither and abyssal knowledge which all directly rely on mind flay to be channeled in order to be effective.
It feels to me as if you took the worst parts of shadow priest based on what people run in different content types because you read it as “this must be good”, and then just plastered them into the tree and called it a day, without ever consulting or even looking at the feedback that has been accumulated in multiple platforms across the game since SL alpha.