Aggrend In response to your X Post from April 18
So here are some of my ideas
- Enchanting Woes: Caster vs. Melee
- Problem: Enchantments favor melee classes, providing stat boosts like strength and agility that directly impact their damage output. However, there’s a noticeable absence of spellpower enchants for casters.
- Solution: Introduce temporary “stopgap” spellpower enchants until we receive end-game options. These would bridge the gap and enhance our damage potential.
- Dispare Rune Crit Woes
- Problem: Shadow Priests suffer from low crit rates, compounded by the lack of scaling from talents. The Dispare Rune’s impact is minimal due to these limitations.
- Solution: Incorporate base crit into the talent tree. For instance, have Vampiric Embrace talent also increases crit damage, Improved Vampiric Embrace talent could boost crit chance by 5% per talent point. This would improve scaling as we progress through later phases.
- Void Plague and Twisted Faith Dilemma
- Problem: Void Plague and Twisted Faith are two powerful runes, but they share a slot. This limits our flexibility.
- Solution: Move Twisted Faith to the feet slot. This adjustment would enhance our PvE damage without significantly affecting raw PvP damage (since it would compete with Dispersion).
- Eye of the Void: Lackluster Performance
- Problem: Eye of the Void disappoints in its current state.
- Solution: Make the curse unresistable. Additionally, consider either doubling its duration or halving the cast speed of Shadow Bolt during its effect.
- Pain and Suffering: A Lackluster Rune
- Problem: Pain and Suffering’s impact is underwhelming, saving only one global cooldown in a 24-second window.
- Solution: To reintegrate Mind Flay into our rotation, have Pain and Suffering increase the range of mindflay by 10 yards but remove the slow effect and refresh the Void Plague damage-over-time effect on cast. This adjustment could lead to a more engaging rotation.
- Rotation Revamp: Mind Spike and Mind Flay
- Proposal: Simplify the rotation by reducing Mind Spike stacks to 2. Increase crit chance per stack to 40%. Additionally, make Mind Blast crits enhance the damage of the next Mind Flay.
- Mid-Fight Rotation should now be: Mindspike > Mindspike > Mindblast > Mindflay > Mindspike > Mindspike > Mindblast > Mindflay > Mindspike > Mindspike … and so on revolving around a 6 second window of mind blast for a smooth rotation whith both dots refreshing during this rotation.
- Shadow Word: Death (SW:D) Considerations to still be relevent to use
- Idea 1: Have SW:D cause the next Mind Flay to be cast on the move, adding an interesting dynamic for fights with re adjusting positions.
- Idea 2: With the loss of the Dispersion rune in pve as per above ideas , make SW:D proc Spirit Tap on cast. This would encourage T1 talent engagment and relevance in PvE Raid scenarios where they are not really relevent.