Shadowlands: A Look at Covenant Class and Signature Abilities *Updated 5/13

I mean inherently you are already putting forth a false perception to begin with. While m+ does have a stigma for pushing only AoE, Raid design inherently requires different damage types from encounter to encounter. You can for an example see Enhancement Shaman having greatly differing performances from encounter to encounter, same with others(or you know be one of the ones that are great in all of them, but that is a different problem).

Inherently the problem is mostly with PvP and M+, which are very specific in what they require from specs in exchange for viability. I think PvP would have a hard time ever fixing this issue without destroying the game, but M+ has taken steps this expansion and will hopefully continue doing so in the next one. If they can raise the encounter variety of M+ while avoiding it all being turned into mass AoE via pulling again the choice will not be as damaging.

I don think it matters because Classes are going to be Un-Pruned remember? I should take Kyrian yes but I go Maldraxxus because the amount of abilities returning and possibly new ones couple “best” does not matter that much. I dont believe it. Take Coventant that appeals to you the most. Fook simming etc.

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So your solution to having a seemingly unbalanced system is to have 3 more systems to interlock with it and flesh it out?

And there are dungeons that have less mob dencity, but the majority are an AoE fiesta just like the majority of raid fights are ST with some cleave, rerally you see encounters like Hivemind. My point still stands.

Covenant class abilities need to go :smiling_imp:

Make them new talent row/baseline instead

Make shaman great again. Also tier sets.

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Make PvP and PvE gear completely separate and good in content you got it from

I demand a shawarma.

1 more for me!

1 more for the shaman.

Dunno why you thought it was my idea, that’s merely the features we’ll have in shadowlands at launch. We’re still in the dark for most of it, so any comment about balance is but a blind guess until we know more about them.

And I’d argue than any of the 3 features we have yet so learn about are much more impacting than the covenants abilities, especially the class updates and the talent trees as they’ll have a much deeper impact on your spec than an ability or one or two legendaries.

Less systems - more class design!

I want more WoW in WoW

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That’s planned on top of that tho

Covenants is THE big system of the Shadowlands expansion. So yeah, having other systems interact with that one big anchoring system makes sense.
Logic man. Pure logic.

Then why is there “covenant” system where I have to gather some crap currency 1 shotting WQ mobs that are boring and give no challenge if I can spend it playing arenas that are enjoy the most or doing any solo content for cosmetic reward?

Systems are Ion’s innovation to make people play more not because they like the content but because rewards are too good to skip them. I don’t believe there was anyone that would queue normal Warfronts for fun.

This is a carrot on a stick method to make people do their content even if it’s quality is low. I know it is their responce to WoD then for 2 patches there was literally nothing to do but going from 1 extreme to another isn’t good solution either.

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No, not really. It’s also called over-complexity which can make game design confusing, parts of it redundant and utterly unbalanced.

The problem with that is, that it is SOME dungeons. beyond clearing them once, or farming them for a specific drop, there is no reason to go after the more difficult less simple dungeons that do put focus on some single target requirements when those that are more uniformly AoE it all still exist and are preferable.

Both variety between dungeons, or weeks where single target has an impact do not solve the issue, the only way is if all dungeon inherently represent that variety within themselves on a case to case basis. Anything else and the attempts to fix the issue become ignored dungeons that need nerfs or non push weeks.

For raids, statistics disagree with you. Maut and Doggie are the only straight up single target fights in the entire 12 Boss Raid. There is multiple fights that require split multi target, mass aoe, burst, continues cleave, continues multi target or even non damage roles that need to be fullfilled all while general keeping up the single target damage. If anything certain classes would be amazing on simple single target Patchwerk fights that are not used simply because so few encounters really just need single target damage dealers that cannot contribute to the various requirements that spring up adequately. In fact I mentioned Enhancement Shaman specifically because they perform amazing on pure single target, yet they completely fall off on all Bosses that throw any wrench into that.

True we dont yet know how the other features are going to be, is it possible for said feature to offset and balance a ST skill to an AoE- yes , is it possible for blizzard to do it - less likely. Like most of us have said its an 1% difference its a non issue but if it ends up like essenses and corruptions ( and lets not open the can of worms the corruption replacements are going to be) it wont be that case even in the slightest.
Also there is nothing wrong with this system going on alpha or beta as it is as long as they have backup if and lets be honest here when it fails to come as a back up. “we have listened to feedback” has been trown around alot these past 2 years and its only natural to lose its meaning.

Yes really. That you can’t grasp it, doesn’t make it untrue.

Or, if done right, can be awesome.
Remember talents and legendaries and the artifact weapon working together to create some really fun gameplay? Because I sure can.