It would be really nice if you undid the limitation on the use of the custom group search, participation and creation in the LFG window. Limiting it to level 50 and above is vile and discriminating against casual players and those who like to XP stop to experience older content more level appropriate, without quickly out-leveling it. Yes, some of us actually like exploring the stories and zones of older parts of the game at our leisure. Us playing through older content more extensively means we spend more time in your game. Isn’t that something you should want? Limit it to level 20 and above. It would be much more fair to the larger player base.
Similarly, is it not high time you removed the discriminating difference in rewards of the once-a-year world events special dungeon encounters? Everyone wants a fair chance at the same rewards without constantly being nudged to progress to max level as fast as possible.
Seeing as you are putting some attention into older content, why stop at Legion and Battle for Azeroth? Two older expansions spring to mind for me, Mists of Pandaria and Warlords of Draenor, where whole quest-lines and their stories were removed because you wanted to keep the legendary item rewards of those quests-lines exclusive to those who played the expansion when it was current. The Pandaria cloak, however, is still necessary to access a zone on the Timeless Isle, so no luck for those who joined WoW after Mists. By all means, keep the final, outdated and unimpactful-in-current-content reward removed if it matters so much (though the question “why does it still matter?” comes to mind), but at least restore the quests and story that came with them. Not all of us started playing the game from it’s beginning, and removal of content untouched by the Cataclysm world revamps makes no sense to us.
What about banning Multiboxing, like so many other MMOs? It is the single most disruptive thing to both people’s game experience in “lucrative” zones and to the economy. Some people are practically traumatized by the sound of the Starfall spell. As far as the economy, nothing else breaks or could break it so bad as allowing the creation of these in-game “whales”. Even if you finally gave people what many have been asking for for years- more professions on a single character- it wouldn’t damage the economy or give anyone an “unfair economical advantage” (if the conditions are equal for all, no one has a real advantage) like multiboxing does to those who can afford it. Your ways of “balancing” multiboxer activity by introducing ridiculous gold-sinks into the game is and has been an insult and a spit in the face of the larger player base which includes many casual players who can never hope to obtain such “rewards”. The whales of the game, people with many times the gold cap across multiple characters and probably maxed out battlenet balance, have most likely always had a good laugh seeing these introduced. Some rewards should require some work to obtain, even by casual players, but not this soul-sucking amount. I have seen friends in BfA almost figuratively killing themselves through endless farms and grinds, trying to get that 5 million gold mount. You have literally chipped at peoples nerves and sanity in exploiting some people’s need to collect, obtain and achieve things.
Finally, it would be nice to see, moving forward, more emphasis on quality content in place of quantity of collectibles. We want good stories and high quality systems, with attention given to more than just the rich and/or high skill players, not 5 color variations of the same model of mount or pet. An endless amount of collectibles won’t keep us playing the game if it’s not good enough, and having less, yet (occasionally) harder to obtain things makes us appreciate those when obtained that much more.