You can laugh all you want, but Shadowlands PvP actually did have some of the best systems we’ve seen in years, and that’s just a fact.
At the end of SL, you could queue Solo Shuffle without a healer – tanks filled that role. That meant queues popped instantly and people could just play the game instead of staring at the queue window for 30 minutes because nobody wanted to heal. That alone kept a lot of players engaged who would’ve otherwise just logged off.
On top of that, the progressive gearing system in SL was one of the best incentives PvP ever had. You didn’t just get your gear and log off for the season – you kept working on it. Every 200 rating you gained, you could upgrade your gear further, which meant the entire spectrum of the bracket had a reason to keep pushing and improving. Even low-ranked players had a reason to keep playing, because you could farm Honor in unrated PvP and upgrade your gear step by step. That meant BGs, skirmishes, and unrated matches actually felt rewarding, which kept casuals and new players in the mix instead of dropping out after a week.
People also begged Blizzard for equalized PvP gear to lower the gear disparity, but ironically what we got made the problem worse. In Shadowlands, baseline conquest gear was only 3 item levels higher than honor gear, which meant the gap was small and manageable for new players to catch up. Now in Dragonflight and The War Within, conquest gear is far above honor gear, so new players get stomped harder than ever. The “fix” actually made gearing disparity worse than it was in SL.
The truth is, players rarely appreciate what they have until it’s gone. Shadowlands PvP was the best system we ever had – instant queues, real gearing progression, and incentives for every type of player to keep playing. But instead of recognizing that, the community complained it into the ground, and Blizzard backtracked. We ruined what was working.
So yeah, you can meme about “good things in SL,” but if you actually look at what kept the PvP community active, it wasn’t DF’s design – it was SL’s.