Apart from big characters that were developed in warcraft 3 in very character-focused plot that made them full-fledged individuals that you are rooted for, and now not only they lost their personalities and became evil, they lost their personalities and became evil in background, metzen tried to repair illidan in legion to the point of making him chosen one
Well weâre champions, of unquestionable feats⌠such as⌠getting to level 10 and⌠going back to a scaled raid, defeating Illidan, Arthas etc. Weâre heroes⌠we are the MAW WALKER! Weâre walking gods, nothing can stop us.
There is no way for your character to know. You are by definition aligned against them because of your faction.
Theyâre not âin the backgroundâ. They have enormous influence on what is happening - but they will just sit in their dungeon and brood until you face them. That game just doesnât have a moving plot, like I keep telling you. So saying itâs worse than BfAâs plot is like ⌠what does that even mean? It doesnât mean anything. The game chose not to have one. tBC is like a snapshot in time and you do your things in it. There are no major plot moments, things donât really move forward. Exactly like vanilla. There are no cutscenes either.
Whether this is good or bad is really a preference thing. I personally donât want my character strung along like a useful idiot and losing control of her decisions all the time. I hate what they do now.
The first time WoW really moves forwards with a centralised plot in a zone is Cataclysm levelling.
I think they shouldâve added evil factions you can join, like they were doing in Classic but then dropped because it was unfinished or something. But to say that its story is bad⌠what story? There is hardly any story. That was on purpose.
Thah. Itâs just a different way of running a game world. Thereâs nothing wrong with it. If you enjoy having an open world with personal choices you can play a campaign like mine, and if you enjoy something more linear and tightly tuned, you can play some other campaign.
:'D
I will defeat anything in my way through the power of the spirit healer. YOU CANâT STOP ME!!
bg 1-3, witcher 1-3, soulsborne are roleplaying games, early wow is outdated mmorpg
Donât use them then, use some made up characters, random demons, you donât get it? They maybe donât move any story but they changed them, somehow, palpatine returned somehow and they changed them somehow to
Itâs wrong because tbc had some plots that moved with patches, restoration of sunwell, defeat of illidan, e.t.c
There were some ongoing problems and story solved them
Yet nevertheless an RPG. Diablo 1 also plays like this. The story doesnât really move forward, you just keep going down the labyrinth and all the enemies just wait for you whereever they happen to be. Witcher 2 tells its story VERY VERY differently to Witcher 3 by the way - W2 is far more linear and W3 choices have far less impact. In W2 the whole last act completely changes depending on your choices. Like itâs not even in the same location. W3 has nothing like that. Most jobs just sit around and wait until you find them.
I donât think they did. They just showed them from our perspective and we hate them.
I will concede that 2.4 moved the story forward. The prior patches did not, they mainly just added the things they hadnât finished on time. 2.1 came out before anyone was even able to enter its raid, too.
Most of the NPCâs just hang around. There is no story as to why you have to do for example Ulduar before or after any other raid. There is no story as to why you canât just straight up attack Arthas immediately. They try to explain it with that tournament thingy but itâs just filler. Anubâarak is just hanging around in AzjolâNerub. There is no set order in that story at all, with the possible exception of Naxx before Icecrown, and the prepatch was definitely a plot point.
There is only a single cutscene. Sometimes Arthas appears but he doesnât do anything other than taunt you with a couple lines. Otherwise the plot doesnât move forwards at all.
But of course the world building is fantastic and all the lore and things going on are strongly influnced by all these characters just hanging around. There is a large difference between worldbuilding and story telling. Over time, WoW has moved its emphasis from one to the other.
Did you forget the /S there? Pretty sure Shadowlands was losing numbers and engagement throughout lockdown lol.
This was often met with mockery from FF players.
But anyway, Dragonflight isnât that better.
I find it funny they use the âCRITICALLY ACCLAIMED DRAGONFLIGHTâ title. Just because some literal who journalist gave it that as an award.
W3 is open world rpg and w2 isnât itâs simple. early wow is extremely boring repetitive and doesnât give any agency to player on how world changes, because itâs mmorpg, mmorpg donât provide you meaningful choices and interactions apart from gameplay systems (and current wow does more for it btw), with your logic minecraft is an rpg too
Someone could argue that soulsborne games arenât rpg too with this logic but player does have agency on killing many npcs and endings depends on his previous actions.
Of course meaningful choices arenât sole thing that defines rpg genre, but there is a reason why wow called MMOrpg and not Just rpg
There is ongoing meta plot that you donât participate in personally but itâs there and itâs constantly evolving from patch to patch
Both Shadowlands and Dragonflight have made the unforgivable mistakes of writing.
Introducing Immortality and/or the Multiverse into a narrative irreversibly damages it. There is no coming back from that.
Shadowlands made me realize that despite I liked the zones, the settings and art I could never actually enjoy it due of mine ambitions in game and how the game is convoluted.
Classes being almost all of the proc based, where if you use a CD without one on the 10 procs that you have from gear/talents/others, you are going to do 1/3 of your optimal dps, making you feel like a burden for the rest of your guild.
Removing ways to compensate for human errors: capped amount of combat rez per fight, you can use only 1 potion per fight, encounters being so graphically demanding in mythic that you are almost forced to change pc every year.
Plus all the time investement that you need to put too, I have a really unfriendly schedule and seeing my ex guild mates doing other activities that I would have loved to (rated bg as example) or always doing all the m+ required to fill 3/3 vault slot when I instead always had to pug it in my own, really made me stress about the game instead than enjoying it.
I have finally found a balance with classic, where I can play at the level I do desire with less stress both from class mechanics and the game in general. I love MM in Wotlk where there no class procs, resource builder, I just have to track the CD of Chimera, Aimed with steady shot in between.
In fact the main reason that will make me choose if I keep on to Cata is if they intend to add the cap to 1 combat rez in 10 man and 3 in 25.
The potion change is already a big turn off for me.