Your sarcastic little comment about the queues being non-existent pretty much told the whole story.
Well you dont know me and im not sarcastic btw so keep your toxic comments where the sun does not shine ty
In my opinion, regardless of the angle you look at it, the entire Shadowlands make no sense what so ever from a story perspective. Itâs also terribly written with dialogue that is extremely cringe at times.
I didnât manage to get through the entirety of Shadowlands expansion, had to watch the story progression from Youtube videos. And even that was close to unbearable.
In honesty, the Warcraft universe is such a rich place to make stories from, the writers had it all laid out on a silver plate. And yet Legion, BfA and Shadowlands all just went to pieces from a story perspective. Dragonflight isnât as bad, but it still suffers from a rather shallow story and some poorly constructed dialogues.
I agree because till Shadowlands i loved wow and i did play it everyday for years
private servers or retailâŚ
but ever since shadowlands i play wow month or 2 during season and then quit and play different games
I love it but at the same time i miss the times i enjoyed this game
You bet I did. Thousands upon thousands of hours. Not more than WoW of course. I also made tons of maps including some very popular âRPâ maps - they were basically maps with a bunch of landscapes and tons upon tons of scripting at your fingertips so you could build stories together.
I repeat: You have a problem with perspective. Your opinion as a player of these characters may well be different from your charactersâs opinion. You got railroaded essentially. That doesnât mean the characters lost what they were. Their personalities were pretty much unchanged. Lady Vashj still wanted to make sure to aid Illidan to keep the legion at bay because sheâs serving NâZoth and the Legion loves to destroy planets infested with old gods, but she needed to pump the water to herself because Outland was falling further and further apart. Illidan was still hiding from KilâJaedan, and KaelâThas was still completely addicted to magic and willing to do anything to attain it - and he found a lot of it in the Netherstorm.
But your character is a member of the Horde, and the Horde was recently mostly free of demonic corruption and of course strongly dislike what has happened to their old homeworld because of demons, so when they come along and see nagas and Illidan with a bunch of demon henchmen theyâre obviously going to chop their heads off, so you did, too. If you participated, at least.
Hmm⌠well, thatâs a slight simplifacation - itâs actually not that simple, but for the sake of argument letâs go with it.
What, you think WoWâs new focus on story is giving you choices?!
HA!
You have far more choices in Classic simply by virtue of the fact that you can choose not to do something. In retail you donât even have that choice. Or at least, you didnât until Dragonflight. Dragonflight was a big improvement in this regard, although it still lacks this notion that one choice precludes another. So it could be better in vanilla - a lot better - but itâs still worse in Shadowlands. Much, much worse.
The game would practically bend you over a barrel and force you to do whatever latest thing the developers made, and your character would go along with it. One of the first things you do is save Thrall. If youâre an Alliance player you might object to this, but you donât have a choice. If you try to refuse, the expansion literally refuses to start.
There is nothing like this in vanilla or tBC. Not to mention the fact that vanilla actually does have some exclusive factions, but they arenât well fleshed out unfortunately.
And thatâs why I come along and say: Maybe that game can be fleshed out - or maybe the live game can be changed - it has a lot more work put into it after all so we have a lot of content to work with to do it. Maybe we can have a game that plays like classic but has Emerald Dream in the game, maybe they can put Hyjal in such a game.
Maybe we can get Outland as well working integrated part of Classic instead of replacing it and using a level boost. Maybe some the dungeons that never opened in Classic can be added. Maybe we can get to find Chen Stormstout after the quest in the Barrens, maybe we can get some more class quests - you name it - and still have it be an MMORPG unlike retail.
I mean thereâs a server that actually did it, but weâre not supposed to talk about such things here, and besides I donât think they do it as well as Blizzard could have if they actually tried.
Ah, shut up.
Lore can always be retconned one way or another, damage to player base and player trust is harder to recover.
Dragonflight is a step in the right direction to recover the player base and introduce new ones.
my character doesnât have opinion, characters acting out of character is not a problem of perspective, itâs problem of characters acting out of character
illidan groomingly staying as a villain commanding a dark big temple (he was pretty much very active in warcraft 3) and having literal sex dungeon not only doesnât make sense in context of tbc, it basically makes him mustache twirling villain with literally no grey side to him, good storytelling for this is games like elden ring or dark souls - leave hints in environment that points out that things arenât as obviuos as it seems, but there are literally none.
Sure illidan was shown in warcraft 3 as somoene who actively tries to sabotage legion no matter the cost in the process making everyone around him who donât share his perspective and lack of morality hostile. AND HE WAS EXACTLY LIKE THIS IN LEGION, legion version is more faithful to warcraft 3 illidan than tbc illidan.
But tbc just doesnât have any nuance.
Is character without personality that doesnât change in tbc because she always had no personailty, all she does in warcraft 3 is throws exposition around
Kaelâthas turned 360 from character who gave all his purpose to save his people from magic starving to mustache twirling villain - and while i donât say that it is impossible for him - we never seen how he changes, he just throwed out everything unique about him and become another maniacal villain that screams villain quotes in raid while casting mechanics.
I mean, fyrakk has more personality than tbc kaelâthas, if you make character a villain make him interesting, make his design interesting, if you canât provide storytelling leave hints through environment, short quotes and his appearance, donât just make it obviuos that character exists for sole purpose of marketing an expac and be a loot pinata.
Sorry, i meant from gameplay perspective, new wow from gameplay perspective gives you more meaningful choices
Something incredibly awful!
Man, I hated the Maw so much.
The only part of it that I could stomach was Korthia. Because I actually enjoyed the grind for gear there (it was still an ugly, depressing place to play in).
I really donât want them to ever do anything like the Maw ever again.
Well. Wasnât Mawh advertised as the worst place in the afterlife? The hell of hells? Feels like, it accomplished that goal nicely? Maw was never advertised as a âHappy Unicorn landâ?
Even if they wanted to create that kind of place, the devs forgot that at the end of the day, players play games to have fun. Not to have your gaming sessions genuinely ruined, which was what the Maw did for me. I did not want to be there because my gaming experience was extremely negatively affected there.
Making a place dangerous =/= making it unfun to be in.
Itâs still a game, meant to be enjoyed.
Dammit Ishayo! I wanted to like you but you bollocked it up.
Vanilla, tBC and WotLK didnât have phased story telling, which is why it didnât matter too much which order you did most quests in. Cataclysm is where they started to introduce phased questing and altered vanilla quests in-line with that phased questing. Phased questing producing bottlenecks and is a much more linear from of questing.
Phase questing introduced quests which were more story like, but if you play a lot of alts linear story quests get boring fast.
Iâm still playing through the Shadowlands content, just to get it completed, as I never played it, when it was released.
So far only 1 zone has been fun the others are mid to the point of utter trash. Iâm greatful I wasnât actively playing during Shadowlands as that would have indeed made me never return to this game.
Iâm surprised Steve Danuser never apologised to the whole WoW community for Shadowlands, after being forced to leave Blizzard due to Metzen returning to take creative control.
Just do what I did and pretend it was a fever dream. We all fell into some slumber and all dreamt of some weird silly rubbish. Then we woke up.
I actually liked SL especially joining a faction and using their place as a base of operations.
I even liked the Maw, especially the times I had the eyes following me and mobs tracking me.
So itâs to do with death, which really shouldnât matter especially as itâs a cartoon world. Anyone that takes a cartoon world too seriously has bigger issues.
Tbqh I donât have many memories from SL. I think my brain erased them for my protection. Common trauma response.
I donât think SL it did irreparable damage to the lore - because nobody paid attention.
It may have damaged the game by ejecting a massive number of players. I miss many of the people I played with who did not get to the end of that expansion. I donât blame them for quitting. I was close too and spent most of fated season just raid logging. I miss them all the same

So itâs to do with death, which really shouldnât matter especially as itâs a cartoon world. Anyone that takes a cartoon world too seriously has bigger issues.
I donât think people really care what the subject matter is about. They care if the content is good, entertaining and worth the time/money investment that MMOs bring to the industry.

Anyone that takes a cartoon world too seriously has bigger issues.
âThatâs a very bad take, darling.â
People come here to play a game and get lost in an immersive world. Having elements that heavily break the consistency of said immersion is bad design.
Yep. Stopped caring about the Lore thanks to SL.
The fact that they keep hammering down the hope that Old Gods are still alive, and it was all an old god dream or something, is also discouraging.