Shadowlands has done irrepairable damage to the lore and the game as a whole

Shadowlands lore was nice, atleest i understood what and why, and some other things i wonder got explain in Shadowlands. So i liked the expansion and the Lore. Dragonflight lore and expansion IS WAAAAAAAAAY worse. SRy but riding a dragon faster is not gona make me like it. <3 for shadowlands <3 !

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holy crap that fight with So’leah, doing it solo took forever as you can’t bypass the mechanics as a solo player >_<

1% dmg mighty fun!

Yeah, Dragonflight isn’t something I can get into either, rarely even go there. Only an alt and that’s because I keep forgetting to change the HS. Don’t like the way they split crafting either. For my new main, don’t know if to abandon blacksmith and replace it with herbs.

Like Evokers except they’re useless for all content other than Dragonflight as their level is too high. Only other thing I really like is the dragon flying.

They are in better virtual world now .surrounded by miqo’te and au ra :dracthyr_hehe_animated:

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There’s always the ‘N’Zoth actually won and none of this is real’, theory.

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It wasn’t just shadowlands. It was several trashy expansions in a row that disrespected players time. Shadowlands was just the straw that broke the camel’s back. In the end it wasn’t even the biggest culprit, but it was the culmination.

Being about the afterlife is completely irrelevant. Though, yes, it did make damage to the lore and at this point no one cares anymore and just goes with it. But, that wasn’t what drove players away. I would say the Sylvanas thing hurt it a lot more.

I did

2 bad expansions in a row, lack of meaningful innovations to gameplay (M+, raiding, gearing), recycled content… the list goes on :sob:

But… they weren’t? They were doing exactly what I would expect them to be doing…

Ugh, oh well. We’re not gonna agree on this.

Like what? :smiley:

Oh I’m right there with you. I hated the Maw as well. The only thing I liked about it is how the way it was structured created a sort of fog of war which was revealed over time as I quested. The zone was split into tiers that blocked my advance.

Same reason I enjoyed the very earliest days of Horrific Visions. But that of course soured after I was done and then forced to keep playing it as a weekly chore. And incidentally The Maw had the same problem for me as well - after this first impression the one and only good thing about it was effectively gone because I’d seen it all. That’s okay - time to move o-- NO! I must farm for my gem slots. I must farm for them every day. UGH. Chores! Again!

But again, the execution was awful. All I’m saying is there was the germ of something I liked, nothing more. Vanilla does it way better in every way, and Elden Ring has it down to a bloody science.

:rofl:

Uhm… sorry?

This gal gets it, folks. This right here is one of the defining difference between old WoW and new WoW. New WoW is all about story - and usually not our story I might add - and old WoW is all about world building. They’re not the same thing.

Warcraft 3 had both though - but in Warcraft 3 we don’t have characters so it just makes sense for us to follow theirs.

Like the J1mmy guy said, I preferred it more that we were just basic peons that helped out our factions. Instead we’re champions, heroes, etc.

People think we killed all those raid bosses by ourselves, we didn’t. We were heavily assisted by factions and heroes.
Tirion kills the Lich King for example.
We kill Yogg but only because the Titan’s were giving us the power to do so, same as the Dragonflights and Deathwing, who lost their power as a sacrifice. (Which meant nothing lmao thanks Steve!)

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Shadowlands had its problems, sure, but overall, it was a far better expansion compared to Dragonflight on so many levels.

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Care to give examples as to how it destroyed the lore?

They had the perfect opportunity to do something along those line in SL with the Covenants.
Rather than one main story that basically did all the covenants and then open world end game (WQs, Bonus Objectives, Side Quests, reps) was basically the same no matter what covenant you were in.
If we choose our covenant in the Maw at the start of the expac and then did its story for leveling and then at max level get a different experience depending on which one you choose.
I remember being a bit disappointed that Covenant didn’t really matter once you’d done the story (apart from the stupid bonus powers).

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It’s more like a Theme than a story.
Sure, it’s a lot more defined than in TBC. When I played TBC I barely knew anything about Illidan (I think I may have looked up wowwiki to find out more as the mobs in Shadowmoon Valley would have been talking about him). The only raiding I did in TBC was a little Kara so I never saw those stories.
In Wrath I knew who Arthas was as the game explained it a lot more. There was The Culling of Stratholme and questlines that explained things a bit better.
But as for a story, there was no beginning, middle and end (like English (or whatever language) teachers have explained since ancient Athens at least). You didn’t need to complete every zone, nor every questline. The stuff happening in Borean Tundra barely related to the stuff happening in Zul Drak.
Nowadays you basically do every zone, in a set order (usually) and do every quest and it tells a story. This probably is a better story than the older way of doing things but it’s not fun on alts and loses a lot of exploreation gameplay. MOP had a good mix of a through story but with exploration and areas that you can skip (on your first run or you second).

The original plan was to have them all be exclusive to one another and have players be at war instead of the usual faction war.

This was obviously dropped and they put in a bunch of power progression and allowing you to swap with some friction.

This was, as we all now know, a massive mistake.

did you expect kael to betray all of his people and sell his soul to kil’jaeden?
and illidan to act absolutely hostile to horde and alliance, enslave his allies and, ehm, build a sex dungeon inside a spooky evil temple…
Like, what?
Y’know, we had a really good voice actor for kael in russian localization, and when tbc released the first thing to notice is that he abandoned almost all his mannerisms from warcraft 3 because producer demanded him to switch to generic maniacal evil voice.

nevermind, i didn’t thought this sentence through

I got a forum holiday for saying that word recently.
I guess I was unlucky…

In that case maybe you shouldn’t be quoting it either.

Isn’t dragonflight allows you to just skip сampaign and do zones in non-linear way? i mean you can even just skip quests at all and level via WQs and dungeons

Revendreth? :thinking:

On alts you can do things a little differently but since you need the Renown you end up doing all the side quests on you main anyhow.
So you don’t really get to level via questing and exploring like you could back in TBC. You had to do Hellfire Penninsula every time (which they slightly fixed in Wrath by having 2 starting zones) but after that you could go Zanga - Blades edge - Netherstorm or Terrokar - Nagrand - Shadowmoon Valley. Or mix and match. You weren’t repeating yourself as much.