Shadowlands has less players than BFA

In Season 4 of BFA we had an average amount of monthly players around:
6,5mln in best months till April 2020 (whole world data estimated from activeplayer.io)

Sine May 2020 playerbase began shrinking:
May: -3%
June: -3%
July: -3%
August: -5%
it went like that till February, where Shadowlands regained 5% of population with 5,1mln player (Monthly) in March.

Activision LOST 1,5mln players since last season of BFA.
How they claim shadowlands to be a financial success just boggles my mind with all those layoffs.

This again. Players come for new expansions and big patches. See what they want to and quit again.

The numbers went back to normal after those players went again.

World of Warcraft player numbers fell back to normal levels as the excitement around November’s Shadowlands expansion subsided. From November to January, revenue fell by 61% and user numbers declined by 41% (these figures do not include China). This roughly matches the pattern seen for the past several expansions, though Shadowlands had a bigger launch.

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besides this time players didn’t come, there is a constant decline of playerbase since May 2020 and it’s ongoing.

No they did not, it’s been two years since playerbase peaked, it’s a constant decline right now.

Don’t argue with me, check the numbers.

There’s a reason why it’s called a Rollercoaster game now.

You saw the rollercoaster go up in November

and now it went down.

It’s weird because MMORPGs are meant to be “steady” with loyal hardcore players… because they do that, that’s why classic mostly resembles that. That’s why retail isn’t really a MMORPG anymore.

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That quote is from superdata.

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Has been like this for a while, why are people still being surprised by this ?

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Quite literally every post-WotLK expansion had fewer players than the previous. Big surprise.

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To the op, SL was a big financial success because people were waiting for something to do after BFA and most thought SL could not be as bad or worse than BFA. Combine this with 6 month subs and the pandemic, many purchased or prepurchased SL.

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What should boggle your mind is thinking that you know better than Blizzard, and that you are more worried about the numbers (which no one knows other than them, sorry to burst your bubble) than Blizzard.

Most MMORPG these days are made so people take breaks inbetween. Look at ff14. It’s exactly the same.

Well apparently it has alot of loyal customers and alot of players who necessarily don’t even like wow but just check out the new expansions anyway and then the people who sub at every content patch to clear content they want to and then unsub.

Most of the world has been in some kind of lockdown, which in turn allowed a lot of us to up our game time by a rather large amount, and burn through content that would usually take longer.
Also with the warmer weather moving in, a lot of us will venture outside gasp

Except for those of us who are going in lockdown again :smiley:

they sell enough gold via in game shop for it to be succesfull product.

your mistake is that you assume they think about wow as “entity” - wow is nothing more then product for them that is there to make them money

its no longer blizzard from vanilla-wolk days.

thats why wow has atm less active players then FF14 and is no longer biggest mmorpg on the market. SL was final nail to the coffin.

and FF14 will get expansion this year which will make it even more popular then wow.

atm its literaly flooded with “wow-refugees”

@Profundi: I am sorry to tell you, but all the stats you listed are wrong as those numbers are estimates and after checking their current live estimate I can assure you that that number, too is entirely wrong. According to the site, WoW would currently have 30 670 players online across the entire globe. That simply can not be right, because it would mean that after I deduct my current estimate of EU activity, the rest of the world would have a NEGATIVE amount of players. :smiley:

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FF14 GAINED 1,5 mln players in last 3 months even though they didnt release new expansion proving you to be factualy incorrect .

nope its not the same .

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Yeah, these numbers are bogus. (Not that SL is looking great.)

People burn trought wow content becouse baseline difficulty of content, which is what most people do since its path of least resistance, do not have any longettivity and challenge at all. Ofc your game will become seasonal with spikes when your game content is nonchallenging joke.

I think it is relatively steady - with the player numbers seeming to remain consistent. I think the rollercoaster only comes from the people who we all know numerous of them who have historically played wow and will always hop in for a new expansion.

Personally i know someone who plays every patch but once theyve done the raid and the story will unsub until next patch. He doesnt bother with any other content apart from to gear to see the full story and then says see you in a few months and goes back to playing csgo.

They have an odd philosophy to be honest. As you say most of the content is trivially easy but when you reach the endgame activities difficulty is ramped very quickly indeed.

There is only easy and hard with no real curve leading from one to the other. That is a really strange thing.